
1986, Tornado Alley, USA… Go undercover as Boulder, an agent infiltrating the notorious religious cult known as the Bahnsen Knights. Face off against occultists, biblical storms, and an enigmatic car salesman turned preacher as you investigate the disappearance of a fellow agent and close friend.
Modeled estimate, not a reported figure. How we estimate →
About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesome from start to finish. As usual with LCB, the atmosphere, music, portraits, colors, everything will set you in the right mood. No tedious minigame either, they're all pretty easy to figure out.
yum
[h1]写得真的很好[/h1]很同意评论里写说写作很好的,真的是文本不在长而在有用,每段话都不白说,都刻画了剧情和人物。不用过长的叙述而是在节奏上掌握叙述来塑造人物,真的特别会写。
Another great visual novella from LCB. Probably the most interesting premise and world out of the four they have currently released. Pixel art and atmosphere are great as always.
It is not like LCB's previous games. The story is still the core of the experience, but the game is different. Mothmen 1966 was a linear experience, I don't remember dying in the game, different decisions could make you miss some achievements, that was all. There were some moments of gameplay mixed with clicking through the story. In Varney Lake there were many (too many perhaps) mini games, but were optional and didn't affect the story (some you had to play at least once), you needed to play them and win to earn some achievements. For Banshen Knights, we have few mini games, some gameplay mixed up with the story, much like Mothmen. Some gamplay suffers because the user interface is too basic, so even when the rules are clear it is hard to play. Others are hard to understand in the short time you have before dying, that leads to retries, and that kills the thrill, there is no risk: if you die, you immediately retry (the same logic exists in Elden Ring, but just dying and retrying does not make a good game, you need to think that the next time will be the one when you beat that enemy, with the mini game is so simple like in this case, it does not work like it does on hard games). There are also many ocassions when we get 2 options, and 1 kills you. Some are easy to prevent, many are just luck, and this makes decisions seem worthless. I think reading through https://www.choiceofgames.com/2010/03/5-rules-for-writing-interesting-choices-in-multiple-choice-games/ will explain many of my issues with the choices on Banshen Knights. With all their games I always end up wanting to learn more about the characters and the world they are in, that is a good thing in my opinion. I think LCB is still trying to find the balance between story, gameplay and mini games, I wish they continue with this effort and they learn from each one of their games so they make the next one even better.
Another great pixel pulp game. Great vibe and story. Enjoyed it very much except that last achievement with the solitaire game. Absolutely unnecessary. 40 mins later and I haven't won. I do not mind a mini game that is based on skill, but on luck? Nah, that's plain evil.
A stylish retro-themed thriller with a few challenging puzzles and mini games.
Although this is perhaps my least favourite of the Pixel Pulps series of games, it’s got an engaging story (albeit with a less compelling narrative structure), wondrous pixel art (with their trademark use of colour to help create meanings, tones and atmosphere) and top-notch genre writing. It’s told from a single character’s point of view, which didn’t work quite as well as the multiple points of view used in the other games, and the characterisation, plot and pacing felt just a little bit flatter. However, if this were the first of these games I’d played I’d certainly be seeking out the others, so it’s still a recommend from me. [My playtime is closer to three hours, played on a plane with unreliable wi-fi].
a yes
Simple gameplay, good atmosphere, and a short but interesting story. ES CINE
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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