
This game is a venture into an alternative timeline in which graphics and sensible game design were never invented.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] This Game Hates You [/h1] Imagine a nightmare from which you can never wake up. It only ends when you die—only for you to find yourself in the same nightmare again, again, and again. There's no salvation to look forward to, only the sheer survival instinct that pushes you onward to your fateful end. You can't go on, yet you will go on. The best thing you can hope for is to fail better. That's Beckett. That's life. That's [i]Door in the Woods [/i]. I wrote my first review for this game after only three hours of playing. I was ecstatic then. Having almost reached the thirty-hour mark, I'm even more ecstatic now. This game is awesome. Don't be fooled by the developer's humble, self-deprecating words. Don't let the game's bare-bones (but oh-so-beautiful) neo-retro visuals deceive you. [i]Door in the Woods[/i] is one of the richest, most immersive experiences I've ever had the masochistic pleasure of playing. It might look stark and simple, but it isn't. It's chock-full of subtle, hidden mechanics that make each run (not to mention each scenario) an altogether different but always engaging and delightfully painful experience. And it runs on the most powerful graphic card there is: your imagination. I said "masochistic pleasure," yes. This game hates you—with a passion. I've lost count of how many ordeals, cruelties, absurdities, and ridiculous, always gruesome ends I have endured while playing this beauty. And all for what? To prove to myself that I could survive a mere couple of hours more than the last time? To see if I could get the madman back to his senses before all my accrued experiences evaporated into nothing? To find an elusive, perhaps only illusory, door in the woods? Forget [i]Darkest Dungeon[/i] (which I love too). You don't know what a truly punishing experience is until you realize, in the middle of the night, that your character is about to go psycho, with no viable shelter in sight and no weapons to kill himself with before it's too late, so you have him smash a bottle to slit his veins with the broken glass, only to find that his bleeding rate is too slow to outpace the meteoric loss of sanity, which forces you—after a few more failed attempts to increase the bleeding rate—to have him bandage his wounds and run back to the complex he'd been fleeing from, in hopes of finding a zombie-free sheltered corner, only to finally bump into a vampire just an inch from safety, who—no doubt drawn by the sight and scent of your blood—makes short work of you, sending your 520+ accrued points back to the fathomless void. Yes, I understand that many people out there need safety nets, perhaps a bit of hand-holding, clear goals and instructions, or at the very least, hints scattered here and there—and some backslapping too—to enjoy a game. Those people might have issues with the unapologetic harshness of [i]Door in the Woods[/i]. Me? I think this is what a true roguelike survival experience should be. And I commend, admire, and deeply thank the developer of this game for not yielding to the demands of the soft many, for staying true to their vision, and for catering to the needs and tastes of admittedly demented niche individuals like me who appreciate, enjoy, and obsess over masterpieces of emergent complexity and narrative generation like [i]Door in the Woods[/i]. I only hope they keep treading this path, and I eagerly look forward to their next beautiful nightmare. Thank you, [b]teedoubleuGAMES[/b]!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't say much nice about this game other than that the graphics style is nice. The gameplay is very slow and frustrating, you walk around looking for useful stuff and eventually you will be killed by some creature. There are different scenarios you can play but apart from the first one they are locked. You have to collect enough points during your runs to unlock them. Thing is, that there is the option to lose all points you have collected if you die with your sanity completely gone (which happens very very quickly). And i personally don't see any reason to play the same scenario time and time again without much gain. The the graphics. as cool as they look, are not used to full potential. Everything you can see, you will have seen after the first 5 minutes of exploring, houses are empty, outside there are only grass, swamp/ water and trees. I am very disappointed by this game and cannot recommend it.
its super bare bones and the only cool thing about this game is how the trees and walls look
Вломился в дом с зомби - умер Встретил толпу зомби - умер Встретил вампира - умер Не нашёл еду - умер Не нашёл воды - сошёл с ума, потом умер Встретил Horror - умер Убил Horror? Молодец, держи второго мини босса - умер Встретил сколопендру - умер Не нашёл патроны - умер Выпил из лужи - умер Не выпил из лужи - умер Решил забарикадироваться, нашумел и теперь целый табор ломится в твою баррикаду - застрелился Встретил собаку - умер Потерял рассудок - умер как говно потеряв весь опыт Решил скрафтить газ в помещении - умер Развёл костёр и не отошёл от него - сгорел, потом умер Начал новую игру - умер Умер - умер 10 9мм патронов из 10(с тобой в одной комнате 11 зомби, удачи)
I was on the verge of starvation, so I ventured out, weak with hunger. I explored maybe two houses before I came across a slightly larger one. Wow, this guy must be rich, he's got to have some food. So I broke down the door with aching muscles, and stumbled about in the early morning light. I ripped open cabinets and searched through rubble on the floor, to no avail. I burst open another door, and beheld a cat languidly sitting in a beam of light. A moment of deliberation, then I readied my rifle. It looked at me with large, soulful eyes. "I'm sorry," It said. That gave me pause. A talking feline seemed no thing to aggravate, not in this twisted world. Who knew what it really was. So I walked off with a growling stomach. I pushed open the last door, and saw something heavenly. A beautiful piece of bread, sitting on the ground. Ignoring the blue mold, I quickly wolfed it down. It was quite a traumatic experience. After that, I went home, and sat down in the corner as the sun set. I held my rifle in my lap, my fragmentation grenade close by. I lit a match, and began to read a book. Suddenly, after an indeterminable amount of time, I stopped. I felt...a presence. Something was watching me. My breathing sped up, my body alight with the thrilling tonic of adrenaline, and I readied my rifle. A horrific creature careened out of the darkness, hissing and wailing in a chorus of voices in a foreign tongue that began to melt my sanity. It sounded like a twisted choir of madness. I saw only a flash of it before, I panicked, hurling my grenade. After that, I fired my rifle. A single, precious bullet shot forwards, punching through what could only very loosely be considered its sternum. It howled with an earsplitting screech, but then my grenade detonated. Shrapnel flew everywhere, blowing out my windows demolished the walls closest to it in a spray of plaster and Eldritch gore. Some of it's visceral remains had coated me and my rifle, but other than that, I was okay. Panting, I looked through the settling dust at my destroyed home. With a shaking hand, I wiped purple blood from my brow. I had survived, though barely.
i dont think the dev realises that, he can have his short and intense, die at the end, without being lazy and not implementing a save system. truthfully, i would not have refunded this if it was at all able to be saved. load in, die, thats fun. load in, get good progress, bunker up and start to think of a plan to escape this awful place, have to go for irl stuff, cant save, and my pc is a potato, which is why i play ascii games, but i cant save, minimizing will just slow down my computer. do better man, its like you think that your artistic vision is more important than a fun game? like seriously, is this an art project or something?
A dark and gloomy Lovcraftian setting, and a unique pseudo 3D ASCII graphics. A great roguelike. Recomended!
for such a simple interface and simple game mechanics, this is surprisingly engaging and atmospheric. roguelike but with a unique faux 3D effect that is brilliant.
I was drawn in by the aesthetic but I don't have the patience for the mechanics. The trailer tells a story and I found that more entertaining than the game itself. I might give it another try at some point, but it didn't hook me this time. Also, achievements in games do a lot to keep me engaged, they show me what is possible and makes me want to go do those things, I'm not much into blind exploration of obscure games like this.
Even with asci graphics, this game will still scare you. Also the complete lack of Youtube videos makes you have to figure it out yourself. I was floored by how good this game plays. I highly recommend it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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