
Summer, 1954. A perfect vacation awaits three best friends, playing games, making crazy plans, and running from bullies... Until they meet the vampire. What really happened that summer at Varney Lake?
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Being in the same world of Mothmen 1966, this one is more focused on the "vibes", with some really strong contrast on the colors for each situation. An incredible writing for the characters, different minigames and even some secrets here and there. It's a very compelling and compressed experience, totally worth your time. Esp: Estando en el mismo mundo de Mothmen 1966, este se centra más en las atmósfera, con algunos contrastes realmente fuertes en los colores para cada situación. Una escritura increíble para los personajes, diferentes minijuegos e incluso algunos secretos aquí y allá. Es una experiencia muy atrapante y comprimida, que merece totalmente la pena.
夏休みの度に集まり、遊びにクラブ(一人っ子クラブ)に熱意を燃やすジミー・クリスティーン・ダグの仲良し三人組が、お気に入りの遊び場所「VARNEY LAKE」付近の寂れた風車小屋の中で太陽の光に苦しんでいる老人と出会い、その老人により巻き込まれ・巻き込み、そして・・・という選択肢あり・一本道の怪談・怪奇・奇譚物語の2Dドット絵アドベンチャーゲームです。 面白かったです! The X-FileやMMRやムー等の怪談・怪奇・奇譚等々のホラー短編物語がお好きなお方や物語を追うのがお好きなお方にお勧めです。 物語は面白く、日本語翻訳も完璧で”うっ”と止まることなくスラスラと読めて素晴らしいです。 2Dのドット絵もMS-DOS時代を思い出させるような渋い絵で、背景も各キャラクターの表情も迫力があってとても良いです。 BGM・SEもドット絵にピタリと合うチープな感じで物語を盛り上げてくれます。 UIもこなれていてプレイしやすく、特に一度読んだ部分を高速で飛ばす機能は周回プレイに役に立ちました。 UIの部分で残念だったのが途中途中で挟まるミニゲームの操作性が少しだけ悪くて、慣れるまでに少し時間がかかったことです。 前作「MOTHMAN 1966」のときもそうでしたが、制作者さんから”キーボードまたはコントローラーで完結させるぞ!(マウスを使わさないぞ!)”という謎の意思を感じます。 どうして頑なにマウスを使わないのか・・・不思議です。 この作品はピクセルパルプ3部作の第2部で、物語は第1部の「MOTHMAN 1966」から少しだけ繋がっています。 第1部の「MOTHMAN 1966」をプレイしてから、こちらをプレイするとより物語が理解できて楽しめます。 ちなみに、ピクセルパルプ3部作は、第1部「MOTHMAN 1966」、第2部「VARNEY LAKE」、第3部「BAHNEN KNIGHTS」となっています。 前作の「MOTHMAN 1966」もそうでしたが、今作のシナリオも「そうそう!怪談・怪奇ものなら、こうだよね~!」と思わず頷く、解決なし・投げっぱなし・広げた風呂敷を三分の一ぐらい畳んで放置する、というような物語となっています。 往年の怪奇・怪談・奇譚等々、そういった短編物語の雰囲気がお好きなお方ならばとても楽しめると思います。 一方で、”それで?何だったの今の話?”となるお方や”はっきり物語に決着がつかないとモヤモヤする~!”というお方には向かないと思います。 選択肢での細かい分岐はあり・物語は1つ・エンディングは1つの物語ですが、ゲーム中の選択肢とミニゲームの結果により、エンディング後に見られる”シークレット”が変わります。 これをマルチエンディングと言っていいのかどうか分かりませんが、とりあえず”シークレット”は4つあります。 シークレット1以外のシークレット2~4は、少しばかり頑張らないと見られないようになっています。 どうしても条件が分からない場合は、攻略ページを探して条件を確認することをお勧めします。 実プレイ時間は、恐らく一周3時間~4時間ぐらいだと思います。 全実績取得までの時間は5時間~6時間ぐらいだと思います。 私はかなりゆっくりプレイしたので全実績を取るまでに10時間ほどかかりました。 前作「MOTHMAN 1966」の唯一の不満点は「物語が短い」ということでしたが、今作はちょうどよいぐらいの長さでした。 もう少し長くてもいいかな~([spoiler]具体的にはルーの物語がもっと読みたかったな~[/spoiler])とは思いましたが、お値段を考えると仕方がないかと思いました。 全体的に2Dドット絵の渋い雰囲気やチープだけど場面場面で効果的に使われるBGM・SEがとても良く、物語を読んでいて楽しかったです。 怪談や奇譚等々そういった物語がお好きなお方や、物語を追うのがお好きなお方は是非プレイしてみてください。
Another short Pixel Pulp VN with stylish visuals and decent, if a bit rushed, writing. They’re developing a distinct style/gameplay mechanic (their next game – "Bahnsen Knights" – looks very much within that framework), making it easier to say: “If you liked one of their games, you’ll most likely enjoy this one”, with the opposite being equally true. It might be a bit too brief and light of an experience overall, but there’s some grit, some interesting idea at the center that makes you want to stop and take notice instead of writing it off as a pretty picture with little substance. Few thoughts and observations: - Just like their previous work (I feel like this could be applied to every element of this game, so I’ll drop saying it) – the writing is evocative of early Stephen King novellas. The hurried version. There’s enough meat for an intriguing set-up, but it doesn’t quite reach its full potential due to almost upsettingly short time we get to spend within the world of the game. It’s a shame too, because the writer(s) have a good way with words and obvious skill, and it feels like someone took a great story and only left the most meaningful and/or artistic sentences while cutting the rest, making for a weird combination of a beautiful turn of the phrase and almost palpable lack of all the bits and pieces that make everything wholesome. - Gameplay merges VN with dialogue choices and a few minigames that range from simple clicking to more involved stuff that’s based on math/counting. There’s another solitaire-like card game here (perhaps, it’s also a trademark of this up-and-coming franchise) you can engage with for as much or as little as you want to, although one of the later dialogue options gives you an easy solution to it, making it quite purposeless to get back into. This element is present to keep everything interactive and dynamic rather than challenging; however, some in-game achievements seem to be luck-based and potentially linked to secret endings I haven’t found a way to uncover. - The retro-inspired art is an eye-candy. It has a chance to not only show up but also twirl around a bit (unlike its writing brother), so the skill of the artists is on full display. It’s the game’s strongest component, and it coyly casts its pixelated glance downward while being fully aware of your ogling. Well-deserved ogling. While every other part of “Varney Lake” needs its siblings to be a game, the art could have worked simply as a series of slides and still be worthy of notice. I’ll be forever in awe at how small squares, dot and lines can be manipulated into images that captivating… - Simple electronic sound complements the experience with a few basic tracks and effects. Just enough to not render it “too silent” since the VO is absent. It mixes well with retro aesthetic where you don’t expect anything grand in this department anyway. “Varney Lake” was short and sweet. Not wildly memorable, but it wasn’t trying to be. It’s got enough substance to deliver a one-off “good times!” experience if you’re into more introspective (rather than outright) horror and the distinct visuals it employs. Sort of like those pulp stories that are a part of the franchise name – fun read for an afternoon with a plot that will keep you pondering for a few hours before moving on to the next title, shelving this under “I don’t exactly remember what it was about, but I do remember I liked it, and – oh man! – look at this cover!” memory tag.
老式电影风味的小体量复古怪奇冒险故事 视觉体验无比美味的精致像素 搭配粗粝质感的展开 夏日——成长的临界点、吸血鬼与恰到好处的暗黑氛围 显然不以情节见长,但也许是只要喜欢工作室的某作就很容易陷入整个系列的类型 补:251228
Enjoyed this one more than Mothmen 1966, fun short game.
Pretty good, I think I liked it more than Mothmen 1966 (which was decent too!), but that's because I like vampires. It's a short and bittersweet story that takes you back to childhood summers and endless hours of being outside, doing whatever you wanted with no care in the world. There a few mini games too. Good stuff!
Varney Lake is entertaining enough as a visual novel, but it is sadly the worst of the pixel pulps. There's almost no tension, the characters aren't that interesting, the ending is not really satisfying and the minigames are mostly boring, which is compounded by how janky the controls for some of them are (and you can't skip them if you want to see everything). That said, I still think you should buy it if you enjoyed Mothmen and Bahnsen Knights. Unlike those two, though, I'd say Varney Lake is only worth it if you get it on sale.
Fantastic follow-up to Mothmen 1966. Strongly recommended to anyone with an interest in striking, smartly written, sincere pulp homage.
Varney Lake fait partie de la trilogie de jeux PixelPulp. Cet épisode fait suite à Mothmen 1966 et d'ailleurs il en reprend certains personnages. C'est une aventure narrative fantastico horrifique comme la précédente. Ici l'écriture franchit encore un pas, et les rapports entre les 3 héros de cette aventure laissent entrevoir les non dits et la psychologie de chacun. Les mots sont particulièrement bien choisis et on peut retrouver dans cette aventure, des similartiés avec le film Stand by me de Rob Reiner ou encore des ressemblances avec la manières de décrire ces jeunes dans leur enfance et leurs vécus semblable à la manière qu'a Stephen King dé rouler le fil de ses récits dans ses romans. Si vous avez aimé Mothmen 1966, foncez c'est du tout bon.
These 'Pixel Pulps' should by no logic, actually work. And yet, in their excellent writing and '88 sensibility, they are absolutely impossible to resist if you are a gamer of a certain vintage.
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