
Bad Rats Show is a physics puzzle game where the rats exact their bloody revenge against their main enemies: the Cats. Solve puzzles in 2D and 3D maps using physics, objects and specially trained Rats. All new Rats and Cats, but with the same classic and questionable Bad Rats humor.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it sucks
[h1]Pros:[/h1] ✅ [b]I launched a rat with a baseball bat. It hit nothing, flew backwards, and exploded. Why? No one knows. Not even the rat. Not even God.[/b] [h1]Cons:[/h1] ❌ [b]The camera controls in Chapter 4 are poorly implemented.[/b]
I think it's time for Bad Rats the musical.
The second Masterpiece.
There are sequels, and then there are statements. Bad Rats Show is the latter. This isn’t just a follow-up to a misunderstood cult classic — it’s a bold reaffirmation of what Bad Rats always stood for: chaos, justice, and revenge served cold by morally bankrupt rodents with access to industrial weaponry. From the moment you launch the game, you know you’re in for something different. The jump to full 3D? A masterstroke. The awkward, uncanny physics from the first game have now fully evolved into something both more unpredictable and more fascinating. Each failed contraption isn’t just a setback — it’s performance art. You don’t just solve puzzles anymore. You direct murder theater. The rats? They’ve evolved. They now strut across a stage like the bitter, bitter stars they were always meant to be. They have voice lines now — bad ones. On purpose. Every grating joke, every awkward animation is exactly as it should be. You’re not just watching a bad game trying to be good — you’re witnessing a brilliant game wearing the skin of a bad one. The environments are grotesque playgrounds of violence and satire. The cats remain helpless and oblivious, metaphors for complacency in a collapsing society. The rats? Pure revolution. Their vengeance is no longer quiet. It's televised. The devs didn’t just double down. They went full nuclear. Steam achievements, unlockable props, weaponized sarcasm — all under a thick coat of digital cigarette smoke and bad decisions. The whole thing oozes disdain for polish, but in a way that feels honest. Where other games try to be clever, Bad Rats Show just throws a lit match into a barrel of propane and walks away laughing. Critics mocked it. Gamers feared it. But the truth is simple: This is not a bad game. It’s an uncompromising work of anti-design. Bad Rats Show is what happens when art stops pretending.
This game perfectly captures our modern day rivalry with our inner self. "Keep trying to defeat the evil inside of you" is but one of the messages this game tries to show you in a way never before seen
Best game of all time. The most compelling and beautiful store that has been ever wrote, as well as some of the most advance and intricate gameplay mechanics that never been seen in our life time. No wonder that the gaming market is suppressing this game from the rest of the world. Please purchase as many copies of this game and spread it to others. 10/10 Please i beg you get the game, World peace depends on it.
🌟🌟🌟🌟🌟 “World Record Holder for Rat Revenge” I’m Killerdropbears, and I currently hold the world record for Bad Rats Show – Any% All Rats. That’s right: I’m officially the fastest rat mastermind on the planet. 🐀💥 This game is pure, chaotic brilliance. You don’t just solve puzzles — you orchestrate elaborate executions where rats annihilate cats in the most over-the-top, cartoonishly violent ways possible. Whether it's explosives, trapdoors, lasers, or cursed physics, Bad Rats Show delivers jank-fueled justice like no other game. Every level is a playground of destruction. The physics might be broken. The humor? Absolutely questionable. But that’s the charm — and it’s exactly what makes this game unforgettable (and speedrunnable). Don’t believe me? Watch the record run: 👉 https://www.speedrun.com/bad_rats_show/runs/zx085xgz If you like your puzzle games ridiculous, brutal, and meme-worthy — Bad Rats Show is a hidden gem. I didn’t just play it. I conquered it. 10/10 — Glory to the rats. Vengeance for every slice of cheese.
Bad Rats Show is a physics-based puzzle game that embraces absurdity, experimentation, and chaos as core elements of its identity. Developed by Invent4 Entertainment and published by Strategy First, it serves as a continuation and reimagining of the original Bad Rats formula, attempting to expand on its infamous reputation by offering more tools, more variety, and a broader sandbox for creative problem solving. Rather than striving for polish or precision in the traditional sense, the game leans into unpredictability, inviting players to engage with its systems through trial, curiosity, and a willingness to accept outcomes that are often as humorous as they are frustrating. At its core, the game revolves around constructing elaborate contraptions using a cast of specialized rats and interactive objects to trigger chain reactions that ultimately lead to the defeat of a trapped cat. Each level functions as a puzzle box governed by physics, gravity, and momentum, asking players to determine how to position their rats and tools to guide a ball or mechanism toward a final trigger. The appeal lies not in finding a single correct solution, but in discovering a solution that works, even if it feels improvised or barely held together. This emphasis on experimentation gives Bad Rats Show a sandbox-like quality, where success often comes from embracing unconventional ideas rather than following rigid logic. The physics system is both the game’s defining feature and its most divisive aspect. Interactions between objects can feel inconsistent, with solutions that succeed one moment and fail the next due to subtle changes in timing or positioning. While this unpredictability undermines the sense of reliability expected from physics puzzle games, it also contributes to the game’s strange charm. Progress often feels like wrestling with the system rather than mastering it, turning each completed level into a small victory over chaos. For some players, this creates a memorable and oddly satisfying experience, while for others it results in irritation and fatigue. Visually and tonally, Bad Rats Show doubles down on cartoonish exaggeration and dark humor. The rats are caricatured specialists, each designed with exaggerated animations and roles that influence how they interact with the environment. The cats, meanwhile, are presented as over-the-top antagonists whose inevitable defeat is framed as part of a grotesque spectacle rather than a serious narrative. This presentation places the game firmly in slapstick territory, relying on shock value and absurd scenarios rather than subtlety. The tone is unapologetically strange, and the game never attempts to justify its premise beyond its own internal logic. One of the more ambitious aspects of the game is its inclusion of a level editor and Steam Workshop support, which significantly extend its lifespan beyond the main campaign. Players are encouraged to create and share their own puzzles, embracing the same unpredictability that defines the official levels. This feature highlights the game’s strength as a creative platform rather than a tightly curated experience. Community-made content ranges from genuinely clever puzzle designs to intentionally chaotic stages that push the physics engine to its limits, reinforcing the idea that Bad Rats Show thrives most when treated as a playground rather than a structured challenge. The learning curve can be uneven, especially for newcomers unfamiliar with physics-driven puzzle design. Tutorials and explanations are relatively sparse, leaving players to infer how certain rats or objects behave through repeated experimentation. While this hands-off approach supports the game’s experimental nature, it can also feel unwelcoming to those seeking clear guidance or logical progression. Success often depends on persistence rather than insight alone, which may limit its appeal to players who prefer carefully balanced puzzle experiences. Bad Rats Show also carries a unique cultural presence within the Steam community, shaped by the notoriety of its predecessor. It exists in a space where genuine enjoyment and ironic appreciation frequently overlap, making it difficult to separate sincere praise from tongue-in-cheek endorsement. Despite this, the game’s continued visibility and active workshop participation suggest that it resonates with a dedicated niche audience that values its eccentricity and freedom over technical refinement. Taken as a whole, Bad Rats Show is not a puzzle game defined by elegance or precision, but by excess, experimentation, and unpredictability. It offers moments of creativity and humor that emerge organically from its systems, even as those same systems occasionally work against the player. For those willing to approach it with patience and a sense of humor, it can be an entertaining exercise in controlled chaos. While it may frustrate players seeking consistent mechanics and carefully tuned puzzles, it succeeds as a bizarre, memorable, and unapologetically unconventional entry in the physics puzzle genre. Rating: 7/10
1/28/26 NEVAR FORGET OP DELIVERED
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Audience
Languages: English**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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