
Created by solo developer Nikola Kostic - Have you ever wanted to poop on people but were too shy to just go for it? There's poop in my soup lets you do just that, poop in soups, poop on people, poop on poodles, poop anywhere you please, from the streets of New York to Paris to Beijing.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I. The Philosophical Underpinnings of the PlopWhen I first gazed upon the Steam store page for There’s Poop In My Soup, I expected a mere dalliance with the puerile. I was wrong. What Rudder Games has crafted is not a "game" in the traditional sense; it is a socio-economic critique of the urban landscape wrapped in the visceral medium of digitized excrement.We play as a young, red-headed child—a protagonist who stands atop a balcony, looking down upon the masses like a vengeful, flatulent god. He is the arbiter of chaos. He is the "Turd Tosser." And his canvas? The unsuspecting citizens of New York, Paris, and Beijing.II. Mechanical Mastery: The Physics of the PhlegmaticThe gameplay loop is deceptively simple, yet it demands a level of precision that would make a Valorant pro weep. Using the WASD keys to strafe and the Spacebar to release your "gift," you are tasked with navigating a complex trajectory arc.The "To-Poo" List: This is the heartbeat of the experience. It isn't enough to simply hit the pavement. You must achieve the specific. You must get the poop in the soup. You must hit the baby in the pram. You must bounce a projectile off a canvas and into a trash bin.The Combo System: As you successfully strike multiple targets, the music—a surprisingly high-fidelity chiptune masterpiece—begins to swell. By the time you hit a 5x combo, the screen is shaking, the bass is dropping, and you are no longer a boy on a balcony; you are a force of nature.The Power-Ups: Completing your list grants you "special" ammunition. The Poop Bomb is a tactical nuke that turns a peaceful street corner into a scene from a fever dream, sending pedestrians into "ragdoll-flail" mode as they run blindly into walls.III. Aesthetic Brilliance and Cultural CommentaryThe art style—reminiscent of the "noodle-limb" aesthetic popularized by titles like Goat Simulator—perfectly captures the absurdity of the situation. Watching a man with a giant, square head suddenly sprint into a taxi because he’s been struck by a "steaming present" provides a level of catharsis that therapy simply cannot match.Each locale offers a unique atmospheric flavor:New York: A gritty struggle against umbrellas and fast-moving taxis.Paris: A sophisticated romp involving mimes and baguettes.Beijing: A masterclass in timing and trajectory.IV. The Completionist’s BurdenI have spent 40 hours trying to master the "Bounce-to-Soup" maneuver in the Shanghai level. Some might call it a waste of time. I call it dedication. The game demands a mastery of physics—wind speed (implied), gravity, and the sheer unpredictability of human movement.Final VerdictThere’s Poop In My Soup is a masterpiece of the "Trash-Core" genre. It is crude, it is 79 cents, and it is the most honest representation of the human condition available on the Steam platform. If you have ever looked at a crowded street and felt a primal urge to disrupt the status quo, this is your outlet.Pros:Revolutionary "To-Poo" list mechanic.Music that goes harder than it has any right to.The most satisfying ragdoll physics of 2016.Cons:I can no longer look at a bowl of minestrone without checking the sky.10/10 — It’s not just a game. It’s a movement.
There’s Poop In My Soup is a deliberately ridiculous arcade-style indie game created and published by K Bros Games. The title immediately reveals the game’s tone and sense of humor, embracing crude comedy and absurdity as its primary appeal. Rather than focusing on narrative depth, complex mechanics, or lengthy gameplay progression, the game delivers a chaotic and comedic sandbox built around simple controls and exaggerated reactions. It falls into the category of lighthearted novelty games that aim to entertain players through outrageous scenarios and over-the-top physics-driven interactions. While its premise may initially sound outrageous or immature, the game manages to turn its simplicity into a surprisingly engaging arcade experience that thrives on quick sessions and comedic experimentation. The core gameplay revolves around a mischievous character perched high above city streets who begins launching poop at unsuspecting pedestrians below. From this elevated vantage point, players aim their projectiles toward crowds, objects, and vehicles scattered throughout bustling urban environments. The objective is not simply random chaos, however. Each level includes a collection of specific tasks known as the “To-Poo List,” which acts as the game’s mission system. These tasks challenge players to hit particular targets, create chain reactions, or perform unusual trick shots using the environment. Successfully completing these objectives unlocks additional ammunition and power-ups that increase the amount of mayhem players can unleash. This structure encourages players to think creatively about how to use the environment rather than simply throwing projectiles at random. The physics-based nature of the gameplay creates many of the game’s most entertaining moments. When characters are struck, they react dramatically, often triggering a cascade of unexpected events. A well-placed throw might cause a pedestrian to panic and collide with others, leading to a chain reaction that sends multiple characters stumbling across the street. Vehicles, street decorations, and architectural elements can also become part of the chaos, allowing players to bounce shots off surfaces or trigger elaborate combos. The game rewards players for maintaining these chains of reactions by increasing their score multipliers, creating an arcade-style incentive to plan each throw carefully in order to maximize impact. The environments themselves serve as interactive playgrounds designed for experimentation. The game features several recognizable international city locations, including areas inspired by New York, Paris, and Beijing. Each location contains different layouts, crowds, and environmental elements that influence how players approach their objectives. Some areas may feature dense crowds that are perfect for creating large combos, while others contain moving vehicles or obstacles that require more precise aiming. Because the gameplay revolves around experimenting with angles and timing, each level encourages players to explore different strategies and approaches until they discover the most effective methods for completing challenges. To keep the action fresh, the game introduces a variety of special abilities that dramatically increase the scale of destruction. One such power-up transforms a single projectile into a “poop bomb,” which explodes into numerous smaller pieces upon impact and spreads chaos across a wide area. Other abilities temporarily increase firing speed or expand the number of projectiles players can launch at once. These moments create bursts of frantic action where the screen fills with characters reacting, objects colliding, and scores rapidly climbing. While these abilities are intentionally exaggerated and unrealistic, they reinforce the cartoonish tone that defines the entire experience. Visually, the game adopts a bright and exaggerated cartoon style that helps soften the crude premise. Characters are drawn with simple, stylized designs that make their exaggerated reactions feel humorous rather than unpleasant. The color palette is vibrant and playful, with city environments filled with colorful buildings, vehicles, and pedestrians going about their daily routines before the chaos begins. The animation emphasizes comedic timing, with characters flailing, slipping, or panicking in ways that resemble slapstick cartoon humor. This visual approach ensures that the game feels more like a mischievous prank-filled cartoon than anything genuinely offensive or graphic. The audio presentation also contributes to the lighthearted atmosphere. Upbeat background music accompanies the gameplay, providing an energetic rhythm that matches the chaotic pace of the action. Sound effects emphasize the comedic nature of each successful hit, with exaggerated reactions and silly noises reinforcing the absurdity of the situation. As players chain together combos and trigger power-ups, the music intensifies slightly, creating a sense of momentum that encourages players to keep their streak going. While the audio design remains fairly simple overall, it effectively supports the arcade-style gameplay. Replayability is driven primarily by the game’s scoring system and challenge lists. Because each level contains multiple objectives and opportunities for higher combo chains, players are encouraged to replay stages in order to improve their performance. Steam leaderboards allow players to compete with others for the highest scores, adding a competitive element that motivates players to refine their strategies and master the physics system. The short duration of each level also makes the game well suited for quick play sessions, allowing players to jump in for a few minutes of chaotic fun without committing to a long gaming session. Despite its entertaining concept, the game does have limitations. The amount of content is relatively small, with only a handful of levels available to explore. Most players can complete the main objectives within a couple of hours, after which the experience relies primarily on replaying levels for higher scores. The aiming mechanics can also feel somewhat imprecise at times, which may become frustrating when attempting particularly difficult trick shots. Additionally, the humor is intentionally juvenile and may not appeal to players looking for more sophisticated comedy or deeper gameplay systems. Overall, There’s Poop In My Soup is a quirky indie title that succeeds by fully embracing its absurd concept. It delivers a simple but amusing arcade experience built around physics-based chaos, colorful presentation, and unapologetically silly humor. While it is not designed to provide a deep or long-lasting adventure, it offers an entertaining diversion for players who appreciate unusual indie games and slapstick comedy. Its short playtime and straightforward mechanics make it easy to pick up and enjoy in small bursts, and its unpredictable chain reactions provide plenty of comedic moments along the way. For those willing to embrace its ridiculous premise, the game delivers exactly the kind of outrageous fun its title promises. Rating: 8/10
в этой игре вам предстоит какать на прохожих людей с крыши: доступны три города,париж нью йорк и пекин
why does this true masterpiece exist? I have no idea but I got it to a 100%.
sooo yummyyy mmmmm so yummyy hmm mmm so yum yum 10/10 so yummy scrummy
i was constipated so i couldn't poop
As he said "Chocolate rain, some stay dry and others feel the brown rain"
This quirky game had me laughing from start to finish. It’s silly and absurd, but that's what makes it so fun!
I really feel connected to this game.
casual poop game i approve
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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