
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 28 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 503 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我服了 这余烬的出率是否有点太低了 刷到20层了没见到 我这火箭还玩不玩了
[h1]安いだけですぐ飽きる[/h1] アイテムを効率よく配置して死なないようにするだけのゲームだが、30Fのバス以外は本当に放置でいい。 30Fボスだけ序盤は何とかなっているものの、後半にかけてなんかよくわからんうちに殺されて???って感じ。 死に戻って強化してねってことだけど同じようなゲームのパクリなんよね。 BGMも不快。 値段以外に評価するところはない。
Игра сделанная с помощью ИИ, все спрайты от оружия до врагов (код скорее всего тоже). Худ вырвиглазный, саундрек тоже бездушный, как будто я не в подземелье попал а в киберпанке ночью куда то пробираюсь. В целом в игре души нет от слова совсем, не видишь что бы в нее вложили хоть каплю сил хоть в одном аспекте. Как итог играть не советую, если ищете альтернативу то Backpack Battles вас порадует гораздо сильнее. YBbl
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103.6K | 396 | 93% | $9.99 | |
| $103.6K | 388 | 65% | $14.99 | |
| $103.7K | 262 | 78% | $14.99 | |
| $103.6K | 1.3K | 98% | $4.99 | |
| $103.7K | 1.3K | 69% | $3.99 | |
| $103.6K | 614 | 89% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $524.9K | 1.2K | 75% | $14.99 | |
| $14.8K | 37 | 95% | $11.19 | |
| $5.3K | 19 | 95% | $9.99 | |
| $151 | 3 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 503 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сказать честно, среди всех рюкзаков, что я видел, ЭТО именно то, что я искал все это время. Наконец ПВЕ махач, где только твой мозги и мобы, где ты проигрываешь не по тому, что твой соперник собрал имбу мощнее твоей, а по тому что ты свою имбу не довел до ума. Тут крайне много сборок, интересные испытания. Надеюсь разработчик будет и дальше развивать своё дитя, хоть и сейчас контента предостаточно.
꼭 트리거 아이템을 상자 궤도 안에 밀어 넣을 것 없이, 보이드 상자를 이용해 트리거 발동 아닌 부분은 나가도 됩니다. 고민할 거리도 많고, 조합 맞추면 뽕맛도 볼 수 있어요 아이템의 기회비용은 없습니다. 원하는 아이템은 다 쓸 수 있어요. 대신 가방에 어떻게 잘 배치할 것인가가 더 중요해서, 신중해지는 부분이네요. 시간도 특히 잘 가고, 중간 저장도 되어서, 편하게 즐길 수 있습니다. 근데 일반 모드에 비해 무한 모드 난이도가 상당히 어렵네요 배치와 정리, 조합, 로그라이트 좋아하시는 분에게 딱이네요
It's generally speaking very poorly done. Combat and maps are essentially auto win if you are above 5 years old and can read/plan accordingly. There are about 10 events which just cycle on repeat and a few mini games. All the battles themselves are rather lackluster and once again, easy enough so long as you build accordingly. You typically spend more time waiting for the battle to be over than anything else and it's needlessly grindy for the sake of no reason as there is little to nothing to be unlocked. Play Backpack Hero if you want a good version of this, otherwise it all feels like something someone put together for a college coding project using Chat to essentially solve and create everything.
[h1][b]熟悉的背包,不同的玩法[/b][/h1] 《背包地牢》是一款简单易上手的肉鸽游戏,融合了背包管理和自动对战元素,同时又拿出了一套特别的触发机制,搭配效果丰富的道具设计,玩起来很上头。 游戏界面分为左右两部分,左侧是背包栏,右侧会根据情况切换为战斗、商店、休整等场景。 本作的基础玩法和同类游戏一样,需要将武器、道具等物品放置到背包栏位中,由于占据的格子数量、形状、作用范围等都不一样,因此很考验搭配,特别是前期背包栏位缺少的时候。 和此类游戏按冷却时长触发的机制不一样,本作加入了一个黄色的触发点,其会围绕背包顺时针旋转,转到对应物品的时候便会触发其效果。 这套机制非常的直观,玩家能清晰的观察到各个物品的触发顺序和频率,从而进行调整。 其还带来了更深层次的策略,如果背包的形状和尺寸改变了,那么触发行为也会跟着变化,因此并不是一股脑堆背包容量就可以,这样反而会拖慢整体速度,玩家甚至可以打造多套背包,然后灵活的切换以应对不同敌人。 整体来说《背包地牢》的表现挺不错,拥有多个职业可供选择,每个职业都有不同的战斗体系,此外还有创意工坊加持,喜欢背包自走棋的话值得尝试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
几双狂热鞋一穿,剩下的尽量多合治愈天使,直接就无敌了。有没有懂的
По соотношению цена/качество это очень хорошая игра. Те, кто жалуется на долгие бои, вряд ли закрыли 120 этаж. Тем, кто жалуется на нейрослоп - к игровому элементу игры он отношения не имеет. За весь баланс не скажу, но чтобы закрыть 120 этаж пришлось подумать над билдостроем и в процессе менять билд и использовать зелья. Не ждите откровений от игры за 2 доллара, но по игровому элементу ей уступает 95% ААА проектов за 26 год. Разработчику здоровья и всех благ.
simples prinzip ^^ aber macht spaß
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.