
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
Media

About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Hours played at review time, across 214 reviews with recorded playtime.
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
залипательное что то
便宜好玩 很難得的一款遊戲 !
通过摆放物品的位置来触发一些羁绊和连锁反应,特别喜欢这种像素风的游戏,爱玩肉鸽类的值得一试
Достаточно интересный рогалик с комбинацией предметов и менеджмента инвентаря за демократичные 200 деревянных (по скидке взял за 160). Большой выбор предметов, которые легки в осовении (требуется умение "Читать буковы", чтобы разобраться в нюансах, но много чего неизведанного, подпитывает интерес к игре. С четвертой попытки дошел до финального босса, не осилил, но интерес к игре не потерял. Рекомендую к приобретению, лайк за отп**дить короля подземелий кирпичом и скрафтить крысу из "Рататуя"...
⠀
Sure to give backpack enthusiasts hours of entertainment. The trigger ball system is new and seems like a negative at first but like most mechanics you can learn to bend it towards increases in power. Music is simple and catchy, doesn't get old quick. Speed can be modified to slow down, increase, or even pause during battle so you can take your time to understand things or speed up to move through a long fight with a predictable outcome. Can't beat the price, honestly. And I personally like the look of the art.
首先,这游戏是个长局游戏;我本来不想过来写评测,我怕把我的通关心得讲了,制作组就会悄悄暗改BOSS数值;我是DEMO时期就玩的玩家,目前的BOSS数值已经完全够了,我用冒险者彻底通关(注意,打到表-关底-地牢之王还不算),总时长4小时,这4小时我还是分天玩的(因为运营起来了人其实不怎么需要盯,如果有第二个显示器,你把窗口搁那都行);真关底BOSS数值太肉、太粪了,我不会提及任何详细BOSS数值,免得破坏后来看评测的各位玩家体验,但我可以讲我通关的总伤害等数值有多少. 总伤:968 915。其中物伤:599 244。魔伤:145 525。 毒伤:407 972。暴伤:91 612。治疗量/奶量:37 290。 然后我讲一下我施加最多的2个异常数值和我叠的最多状态: 施加:中毒 5643,霜冻,6098. 获得正面buff: 叠甲 328 077。 以上,心得分享完毕,我不希望影响任何人进行自己的构筑,但实在打不过,在目前制作组没暗改的情况下,我有分享了通关构筑截图到游戏社区,可以自行寻找参考。 这甚至都不能算是背包肉鸽的游戏时长了,纯折磨人来着的。不过通关了还是很高兴的,不然我也不会给好评。 但本游戏到底值不值得买....难说。
nice ai neuroslop
Fun game, it is definitely good and makes you think, but unfortunately it does need bug fixing as a few items are not working such as the poison items not calculating poison multipliers correctly.
nice
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Restaurant Owner: A Restaurant Simulator | $52.7K | 99 | 61% | $13.99 |
| Escape Memoirs: Safe House | $52.7K | 305 | 90% | $9.99 |
| Antipaint | $52.7K | 286 | 95% | $7.99 |
| NAM | $52.6K | 298 | 69% | $6.99 |
| Twelves:Shadow | $52.7K | 160 | 35% | $12.99 |
| Fox Girls Never Play Dirty | $52.7K | 214 | 86% | $13.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| Darkest Dungeon® | $83.5M | 160.7K | 92% | $24.99 |
| Slay the Spire | $80.1M | 216.5K | 97% | $24.99 |