
Babel: Choice is a 2D action-adventure Roguelike game which combines with the elements of RPG and shooting games. In the game, the player will play the part of Alexander, the son of the evil duke, aiming to break through the perilous and capricious Tower of Evil.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总被地形BUG卡住
这画面辣眼睛。。。加上战斗感觉有点弱智,還有关卡设计有毒,怪物设计也很不科学,boss技能实在是太单一,刷刷刷,小怪攻击力高的能搞死你,boss很难搞死你,弹幕伤害低的可以直接硬刚。。。一点都不符合我喜欢的roguelike,我還是玩以撒吧。。。
劣质版以撒的结合
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $27.3K | 135 | 72% | $8.99 | |
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| $27.3K | 100 | 56% | $9.99 | |
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| $27.3K | 57 | 58% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $165.8M | 543.2K | 95% | $14.99 | |
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| $77.9M | 123.4K | 96% | $29.99 | |
| $48.4M | 88.8K | 95% | $19.99 |
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
模仿以撒的结合,还不好玩
太简单了.第一遍被没钥匙卡死了,第二遍直接通关普通模式.不如以撒的结合
杉果1块钱买的,游戏里没有保存,生命就一条,死了重头来,感觉就跟射击版魔塔一样。 1.谜一样的手柄设置和键盘设置,游戏里手柄ABXY键都是摆设,不知道你还要玩下去不。 2.谜一样的射击,不能斜着射击,假设怪物在角落里,又发射子弹很快,那不好意思,只能换血。 3.不是刷刷刷收集类、带一点解谜成分、带一点策略?我感觉我是不是评价给高了?! 唯一好点就是,画面卡通点,还能看过去,别的真没啥,不推荐。
妈耶,这是什么东西,低配版以撒?
17年7/24我重新写一下评测!这游戏一开始我给差评bug太多,但是后来制作人慢慢的完善了!态度值得肯定!不过还有几点我还要说下 1.游戏装备获取很迷糊,我测试了下20次打第一个boss之前获取装备的程度就只有一次给了神器喷壶 很多次都是乞丐装打boss 到第二个世界基本上GG 2.我还是觉得这角色的移动步伐还是诡异! 3.有些场景的怪物没有布置好!钥匙开门里面的怪物鸡移动特别快直接打10几滴血 门不开过不去. 4.当时我记得宣传是有概率死亡 现在挂了就重玩!有点累 制作人还在吗? ??????
屎一样的操作手感。
不建议购买。各个方面都不如以撒。
Players by region
Where this game's players are, estimated from review languages.