
Explore and uncover the mystery of a surreal alien world by blasting aliens and glitching your environment in this intense retro side-scrolling action/adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 7 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 6.6Kreviews | 90% | — | $706.7K |
| $19.99 | 9.4Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能力设计放到现在都不过时,转化敌人更是能玩出很多花样。没有刁难人的跳跳乐和boss,对手残党非常友好。存档点密度和分布都很合理,不搜索隐藏的话不用担心365里路,要是有传送就更好了。
👍🏻
played this mostly on Wii U (gasp!) through unofficial means. then i heard about the man himself and mentally tugged my collar homer simpson style. he has a great name btw. metroidvania that is more metroid than vania, massively inspired by the NES original and H.R. Giger's works, with cool story themes, and cool music. doesn't feel like anus to play like most NES games. EDIT: 7/3/24: One of the parts I love about the gameplay is the addition of a drill, a high-damage close-range 'melee' style ability. If you can get in close and hold down the trigger you can take care of some more annoying enemies.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese
| $4.99−75% |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Эта первая метроидвания, которую я смог пройти до конца. Не скажу, что её можно рекомендовать всем. В игре хороший визуальный стиль и звуковое оформление, которые возвращают во времена Сеги. Большое разнообразие механик и секретов, которые поощряют на поиск новых предметов и улучшений. ОДНАКО, первый час игры может вызвать отторжение своей музыкой, звуками, визуалом и первым боссом, но как только покинете первую локацию, игра начнет сыпать новыми механиками, которые потихоньку затянут тебя в игру.
вообще не зашло ,сам гемплэй отвратный
Kinda like if David Cronenberg remixed Super Metroid.
Very cool metroidvania
Неприятный рябящий пиксель арт с неприятной музыкой. Дизайн уровней слишком сумбурный, а прохождение довольно скучное. Неудобная механика установки и снятия меток на карте.
Solid Metroidvania in the vein of Super Metroid. I enjoyed exploring, but I wish there were more upgrades when backtracking with new abilities. I never felt like looking around was going to net me many rewards. Combat was fun enough, and the story was good, despite the poor writing. I didn’t really like the boss fights, and the pacing was far from perfect, but this game suffices and is worth the full price in my opinion. It’s no masterpiece, but Axiom Verge is a good time.
14.6 hours played and I feel like 8 of those hours were spent just trying to figure out where to go or what to do. I'm very familiar with how Metroidvania games work, but I never encountered this issue with Castlevania: Symphony of the Night nor Super Metroid. Its a fault on the game's part for poorly explaining where to go or what to do next. Also sucks that there is NO way to fast travel around the map.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $74.8K | 307 | 75% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $13M | 45.2K | 97% | $9.74 | |
| $314.7K | 1.7K | 82% | $7.99 | |
| $100.6K | 289 | 70% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $707.1K | 1.1K | 64% | $18.99 | |
| $705.9K | 3.2K | 89% | $19.99 | |
| $705.8K | 1.3K | 60% | $19.99 | |
| $707.7K | 1.4K | 70% | $18.99 | |
| $705.7K | 8.5K | 91% | $2.99 | |
| $707.7K | 1.7K | 84% | $9.99 |