
Explore and uncover the mystery of a surreal alien world by blasting aliens and glitching your environment in this intense retro side-scrolling action/adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 7 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 6.6Kreviews | 90% | — | $706.7K |
| $19.99 | 9.4Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I've tried some metroidvania style games outside the actual metroid-castlevania games and not many really resonated with me. 2 in particular were ori and rain world. I found them to be way to difficult to be enjoyable least for me. Rain world especially was just way to hard with the die, eat, die, eat, struggle to build up your bar to even get clearance to proceed to another extremely hard area. So I gave up both in frustration, ori was just to damn kill you over and over with hard jumps instantly. Ori was not as bad as rain world however because least it don't set you back 2 hours for dying. So coupled with all the prove yourself platformers these days like end is ni, and meatboy, I was growing a little untrusting of what people tell me is a good platformer these days. I loved a hat in time, but that's more mario, gather the star pieces platformer. Most of the really good ones I still find to be the classics for pacing themselves and not expecting really ridiculous feats. Not all of course some oldschool stuff is severly hard. But as far as metroids and the metroid style castlevanias (sotn, aria) I could not find a single new one that held the same attention from me. So I gave this one a try, and it held up to all my expectations. One thing, I was a bit of a skeptic at first with this game, it does start out a little basic with jump and shoot. But give it some time the game really hits its stride mid to end game. I have not actually beat this game yet, but got one more boss on the achievements left so I think I'm close to done. One thing this game does really well tho, it really manages to be a good mid point, inbetween challenge, satisfaction, and accomplishment. Meaning its not super easy, its puzzling, but its not frustrating. Its fun to play and explore, does some interesting things with oldschool nes style graphics I haven't seen before, and has interesting atmosphere and story. Also mixes things up a lot from what metroid did. I wouldn't say its better than metroid either just different. In metroid, well samus was a suit, you knew what to expect. Trace on the other hand is a scientist, his upgrades are not really predictable and it would be to much of a spoiler to tell you about his upgrades. Lets just say it manipulates 2d platforming in some of the ways samus did but in more trippy theoretical, less physical ways. For example he can phase shift through walls by tapping directions. Which adds a whole new dimension of platforming explortation. The game is not prove yourself, its actually quite enjoyable. Its an atmospheric, puzzling game, and beating a speed run or not dying even once could be hard. But just playing it through its more of a thinking mans game and less of a twitch platforming prove yourself with jump tricks game. That's what I love about it, so does it hold up to metroid and castlevania? I would say it does and the price on sell or not is reasonable, its already sold axiom 2 for me. So if you want a good metroidvania, that's more metroid than vania, this is a good choice.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese
| $4.99−75% |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Axiom Verge's atmosphere and music carry much of the game’s weight, giving each zone a distinct identity and making it a pleasure to circle back through the labyrinthine world. Combat is quick and athletic, keeping encounters engaging without ever overstaying their welcome. Some weapons are clearly stronger than others, but it was always fun to experiment with new ones against awkwardly placed enemies. Backtracking is a joy rather than a chore, allowing the world to feel lived-in and immersive. What impressed me the most is how well the game recreates the feeling of playing the original Metroid (NES) for the first time. It's not the literal experince, which would feel dated, but the nostalgic memory of it!
This game is okay, the exploration and feel of the world are top notch but the bosses are so god awfully boring.
40 minutes in. I counted, and I have found 16 directions that I cannot go with no clear path forward. There has been no plot, so I don't know where I am, what's going on, where I'm trying to go, or anything. One boss beaten, two weapons, and one drill. I haven't even found the main mechanic of the game yet! Just lost drilling walls hoping one will break and reveal a path. I shouldn't need a guide within 40 minutes. Edit: I found a 17th way!!!! EditEdit: It's a dead end too.
Deve ser conceito, mas é chatérrimo gg
Buen juego...PERO POR DIOS QUE JEFE FINAL DE MIERDAAAAAAAAAAAAAAAAAAAAAAAAAAAA Haganme caso, no se la compliquen tanto, simplemente quedense debajo de la barra celeste y espameen salto largo más teletransportación hacia arriba, si se puede vayan matando así a los robots para obtener vida. Fue la única forrma de pasarmelo, qué cáncer de jefe
вообще не зашло ,сам гемплэй отвратный
In terms of gameplay exploration and overall flow, it's probably one of the best metroidbanias out there. In terms of having to look at and listen to it for extended periods of time, it may very well be my personal nightmare. But maybe that's just me being over sensitive to contrast and not an issue for every player ever. It's chill,gets a little crappy near the end but which Metroidvania doesn't get crap at the end
S-tier vibe, B-tier game
пока выполнял все ачивки чуть не стал инвалидом как гг
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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