
In Awaken, a punk world that combines 2D and 3D, the protagonist wakes up unexpectedly. On the way to escape, he shuttles among various forces in the world to complete various tasks. This is an action adventure game with RPG elements, full of surprises, waiting for you to explore and discover.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Japanese, Simplified Chinese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Interesting take on beat em' ups. Each character is assigned to a button. They have their basic combo that ends with an oddly long unsafe state. To avoid taking damage you can quickly switch to another character to continue the combo or get out of Dodge. So it is sort of like the combat system from the Valkyrie Profile 1. Each character has a special move they can do as a support attack. If you press the button again you will switch to them and combo. You can also do an ultimate attack. Some characters have long ultimate attacks and you can switch to one of the other characters while that attack is going on to attack another enemy or combo with the ultimate or even do another ultimate. The translation could use some work. The default controls for keyboard work fine but I prefer to play a game like this with a controller. So I made and uploaded a config based on the default keys for my Xbox controller. I may update this review with more information later but I am happy with my purchase.
TLDR: Game is a bug-infested unplayable mess. On download you get asked which language you want the game to have - this has no impact whatsoever, the language settings are in game, it always starts in Chinese. This game has no controller support - keyboard only. In the tutorial, you start as a cube of energy or whatever - I got placed behind the map, and the camera moves off the map to the right, letting you adore the blue nothingness. It took me a bit to find out I can walk straight through walls, letting me back in the map to where Im supposed to go (its indicated by a marker). There I find a broken automaton and finally completely break the game. A cutscene plays in which all characters disappear and it says that you now repaired the automaton and why not try moving around with it. After the cutscene the automaton as well as your energy cube are gone and youre softlocked, all you can do is jump (which moves the camera, you still dont ahve a model) and quit the game. Ive tried this numerous times, Ive tried changing the difficutly, window mode, resolution, graphic quality, nothing helps, I cant finish the tutorial. Since the game barely released there is nothing I can find about this online either, my pc also easily surpasses the minimum requirements for this game, I cant find any problem on my end. Gonna refund now I guess.
SFの世界観を持ったアラドもどきっつーか、そういう言い方しか無い。プレイヤーは最大3キャラでPT組んで出撃。 ストレスなく楽しめるか? と聞かれたら「いいえ」 操作はキーボードのみ。今どきゲームコントローラー使えないとわ… とりまEASYレベルで始めてみた。 PTは基本デルタ型でフォーメーションを構成。フォワード1:バックアップ2。 フォワードのキャラを操作して移動と攻撃。ダメージを受けるのも主にフォワードのみ。 フォワードは、足元が緑の輪っか。バックアップは黄色の輪っか。 攻撃は、PT組んだときに「J」「K」「L」のキーに割り当てられる。 1番目のキャラで攻撃しているときはJ連打 2番目のキャラで攻撃しているときはK連打 3番目のキャラで攻撃しているときはL連打 という具合。 画面左上にHPゲージとスキルゲージが有り、スキルゲージが満タンの時にバックアップキャラのキーを押すとアシスト。 アシストはキャラごとに性能が異なる。 例として、JJJKLの入力でJフォワード3連→Kアシスト→Lアシストみたいな形になる。 フォワードとバックアップキャラの切り替えは、交代したいキーを2連打。 JJJKKKKK Jフォワード3連→Kアシスト→K切り替え→Kフォワード3連 こんな感じ。 アシストで浮かせられるタイプもいるので、浮かせコンボも可能。 だけど、大抵は敵が吹っ飛んで離れる事が多すぎw 強化系は、敵を倒したら素材拾ってベースで合成。 装備するアイテムは設計図が必要。設計図拾ったけど合成画面に出てこないぞ? ベースの入口に触れるとPT全員のHPが回復。ベースに入って戻ると敵が復活。 復活した敵で素材集めに走るか、先に進みたいのに面倒な事になるかはその時次第。 倒されたPTキャラはいなくなってしまうので、ベースに戻ってPT組み直さないと復活できない仕様 日本語の翻訳がおかしい? そんなのいつもの事じゃないか。気にするなw そもそもストーリー性有るのか?疑問だ。 実際に遭遇した事案。 エリアの中間~終盤付近のマップを攻略していて、ベースの入り口がエリアの序盤に有った時。 メインミッションの影響か、ベースの入り口に戻れなくなったwww 途中の部屋が行き止まりと化して後戻り不能。 あくまでも前進有るのみ。 困ったので、敵を無視して先に進んで見る→進めるやんけ! 重要な戦闘以外は避けられる仕様なのか?なのか???
通常我是不会随便给差评的 不过这游戏目前的问题真的很多 普通难度勉强打完了序章,说说遇上的问题—— 首先这种游戏居然不支持手柄!! 然后攻击的后摇很大,却没有闪避键,只能靠换人或者跳跃来躲避攻击,换人和跳跃还都需要电池 攻击判定也比较怪,总是打不中怪或者被打中 这些倒是可以当做是还原以前那些怀旧横版动作游戏吧 可是敌人都是人均带霸体,得打好几下才破防,结果就总是在你打他们的过程中还你两下 序章还好,贫民窟开始除了最开始的大块头都是被2~3下就打死,这是普通难度?= = 上述的那些问题导致本作打起来真的很纠结, 要升级需要的资源也不少,部分资源还不太容易打出来,明明还是前期…… 能够感觉到后续肯定是个刷子游戏 吐槽下很多资源明明都是给的同样的东西,那为什么不干脆给个全体分解功能?非得让玩家一个个点吗 至于其他方面 剧情节奏也感觉不太好,开场动画都没什么音效,而且没看完就跳到下一个动画了 能对话的NPC看起来挺可爱,但是没立绘 也不知道是个怎样的角色和设定定位 还有一些过场完了之后直接黑屏,需要按ESC暂停下游戏才正常 总的来说目前感觉问题多多,希望后续会改进吧= =
I really like this game so far. The combat is innovative, flashy, and fun -- with more depth than meets the eye. I'm about 3 hours in, and i already prefer this combat to the vast majority of party based 2d games i've played. The basic idea is you have three characters in a party at a time, but only one that takes damage in the front row. You avoid damage by activating a character in the back row's attack (but they need energy, cooldown based). A single press will cause the front row character to sort of briefly "dodge" while the rear character attacks. A double press will have the rear character take over, and come to the front row. So right now I have the mech character in the front row to tank, and the rear characters will add ranged attacks (a splash damage shotgun blast + a shockwave knock down attack) at the end of a combo. If I "break" an enemy and knock them down, I'll switch the rear characters in who are squishier but have higher DPS. Currently they apply burn (dot), corrode (dot), and freeze (slow debuff). Then I switch the mech back in and continue the loop. The mana system is cooldown based, with each battery icon representing an available elemental attack. There are also ultimate attacks that are charged based on doing damage. Lastly, there are jump cancels that involve ending a combo early and also doing damage (but cost a battery). So if one is feeling aggressive, they might break an enemy -- use both rear characters elemental attacks. Then switch one in, do a full combo that ends in a jump cancel, and then lastly an ultimate attack. The ultimate attacks are ongoing, so you can switch back to your main character who will do their elemental attack if they have the energy. I'm not doing an elegant job at describing it, but in my opinion the system is something very special and unique. Added to this is a leveling system that is quite extensive for each character -- that can extend combos, add HP, increase maximum energy reserve; as well as socket chips that can add elemental effects to attacks or increase armor/hp/etc. Highly recommended Pros: +Each character feels quite varied in attacks, specials ,etc +Excellent art direction. The balance of 2d characters in 3d environments is very aesthetically pleasing +Decent depth in leveling (imbue corrosion to attacks, boost armor, etc) +Runs perfect on steam deck (~5 TDP, 60 fps) Cons: -The lack of a dedicated evade/dodge/block feels a bit wrong to me. Repositioning during fighting could be a bit quicker -Story feels a bit sparse so far. I'm a sucker for cyberpunk style with rich versus poor dynamics, but so far the factions and characters we meet don't seem to have much personality or substance -Crafted chips are destroyed if you want to remove them from a character. In my opinion they cost too many resources for this to happen. It reduces flexibility and adds an unnecessary tedium in my opinion Suggestions: ~Add an automatic recycle mechanic to enemy material drops when returning to base. I don't see the point of recycling each material one-by-one, when they are only useful after recycling ~Make every save/teleport point resurrect dead allies. Since there is no penalty on returning to base and resurrecting, I don't see the point in adding the extra step ~Add an obvious indicator or sound effect when an enemy's guard is broken, add critical hits after they are broken ~Enhance automatic targeting / lock on. I often will attempt to attack someone that is locked on, and will miss them because I'm in the wrong row of the 2d/3d space. I'd honestly prefer an "execute" mechanic after an enemy is broken with some proximity based lock on (see Nioh 2 execution when enemy ki/qi is depleted). ~Consider adding more ways to avoid damage, or more detailed tutorials for advanced fighting techniques. I think a horizontal dash that costs one battery to use would be perfect and make the combat more elegant. Consider some advanced tutorials or example videos in-game so that combat can be more understood ~Make the red flash brighter when an enemy is attacking ~Reduce the requirements for crafting an implant chip, or alternatively allow them to be replaced without destruction. A simple fix would be adding a yellow currency cost to replace a trip without destroying it ~Increase materials returned when recycling a character. It's a serious decision to do, and currently feels unrewarding Final thoughts: Buy it. It's a great price, great gameplay. Innovative fun. I wrote more about cons and suggestions because I really like what's here currently, and want to see it improve
国产单机动作游戏,画面到这个水平少见。给个好评鼓励一下。 说说这游戏的内容: 优点: 1.打击感不错。 2.一个人一个按钮,三个人三个攻击按键J K L,按对应的按键对应的人进行攻击。这个操作类似鬼泣5的V,放到横板里倒是很新奇的体验,算是创新了,可替换的角色变多的话自主定制连招的可能性很多。我前期瞎按有时候也能打出好像挺厉害的连段。。。多试几次就能打出华丽浮空连段。 3.跟传统横板过关不一样的敌人被击硬直,韧性数值影响攻击是否有硬直,应该是把每个人物做了区分,三人队伍有一定战略配置意义。 4.音乐比较戳我的喜好。 缺点: 1.剧情表现不是很好,开场动画至少要有音乐。对话过程略显乏味。 2.道具分解时一个个垃圾去点挺繁琐的。 3.不同于一般动作游戏有闪避动作,本作规避伤害的方式好像只有切换角色。说不好是优点缺点,有时候没有电池不能取消还马上要挨打了只能换角色。希望制作组能多考虑一下这方面优化。 总结:本作潜力还是很大的,希望制作组4人能再接再厉。国产独立游戏加油!
コントローラー対応まで寝かせます…
这是一款横板动作游戏。 游戏的画面还算不错,如果再精致点的话,基本上就是早几年那个硬核机甲的水平了,地图有点类似DNF那种进一个小地图打怪,然后再去下一个区域继续,不过如果没有强制要求的话,其实并不需要把当前的怪打死也可以到下一个地图。总体来说画面看着还是可以的。 背景设定在未来第三次世界大战之后,说是一个岛屿进驻了三家财阀,结果贫富差距拉开,有一个自由阵线的抵抗军,玩家控制的这个玩意附身再机器人上,也不知道到底是财阀发明的还是外星科技,接着就开始一路往外杀。剧情后面没看,不过大概可能就是反抗财阀之类的。 玩法上,游戏其实有点类似早年的横板动作闯关游戏,比如恐龙快打,只不过本作可以同时上阵三个角色。 有三个按键分别应对三个角色的攻击,到了后面可以自定义角色的,打出还算不错的连段。 不过操控起来感觉有点不够灵活,角色攻击前摇后摇都很长,移动也不快,而且还不能闪避,想要躲开敌人的攻击,需要切换角色才行,虽然打出连段是挺好,但是操作起来确实太笨重了。 打死敌人可以获得才来,后面可以得到蓝图之后,可以角色安装类似装备的部件,不过个人建议还是把打死敌人需要手动捡垃圾的这个设定取消,改成打死直接给就完了。 总结 操作的手感差了点,不过连招挺有意思的,对横板动作游戏感兴趣的可以试试。 [quote]游玩百态,将游玩心得用汉语化作玩家的指明灯 [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
[h1]《觉醒者》:一群可爱角色的酷炫战斗之旅[/h1] 《觉醒者》作为一款横板动作游戏,虽说看起来比较简单,但是也能看出来开发者也是很努力地去加入一些不错的新玩法,让这款游戏能够拥有自己的特色。游戏的多角色系统、可以让玩家去搭配角色产生的许多酷炫连招都是游戏不错的加分项,游戏我感觉是比较适合横版动作游戏玩家的。 游戏的操作很简单,容易上手,虽然游戏的战斗可能并不会让很多玩家所喜欢,战斗操作略显僵硬,前后摇设计的并不算好,以及作为横板动作游戏闪避功能没有做到位,这个不得不承认是目前版本的问题所在。但是好在开发者对于这些问题的修改是十分积极的,这些问题我相信都是可以通过日后的更新得以解决的。 当然游戏也确实有一些不错的亮点,比如游戏中可以吸纳多名角色进行战斗,而且每个角色都是可以允许玩家主动触发技能,好处很明显,我们单纯的拿主要角色来战斗可以说打不出连招,然而我们要是再加入两名跟随角色可以很好地解决这个问题,虽说就像上文所述操作手感略显僵硬,但是一名主要角色+两名跟随角色辅助的设计可以很好的打出十分酷炫的连招,这也对于横板动作这个类型而言是一个不错的设计。而且不同的角色也各自拥有着自己不同的特色以及成长路线,这也让玩家对于角色的配置也有了不小的策划空间。不得不说,这款游戏设计的多角色系统是对我印象最为深刻的系统了。 游戏对于一些细节的把握还是不错的,比如说玩家需要在每个地点内闯荡多个房间,每个房间的切换还是需要进行加载,虽说战斗算不上流畅,但好在一般情况下是允许玩家不经过全部击败敌人然后进入下一个房间的,当然如果玩家击伤敌人进入下一个房间然后回来的话,敌人的血量是得以保存的,这是一个不错的设计。当然游戏也设计了一些特定物品来辅助战斗,获得方式可以通过击败敌人收集材料来进行合成,不管是材料的获取方式和数量来看都是比较简单的,我们在战斗过程中只要队伍仍有存活也还是有机会回到基地满血复活,这些设计都让游戏不至于那么难,对于玩家的游戏体验有着不错的提升。当然游戏的剧情和对话建议还可以进一步打磨一下,比如说对于这么些可爱的角色可以考虑加入立绘以及更加有意思的情节,我觉得这样游戏会更有意思。 优点: 1.多角色设计可以让这次的冒险拥有很多的趣味和策略性; 2.在视觉和手感上比较舒服的连招体验; 3.游戏也能够很好地把握一些细节; 4.一些机制的设计对于玩家进行游戏是十分贴心的; 5.游戏操作简单,容易上手,还是比较爽快的…… 有待提升的点: 1.对于战斗的攻击、闪避等等的体验可以优化一下; 2.剧情和对话的表现还有提升的空间。 总的来看,游戏操作简单,看起来容易上手,虽然游戏的战斗体验还不是那么好,但是不用担心,游戏也有很多有意思的设计,比如多角色的设计,比如一个主要角色和两个跟随角色可以进行搭配从而打出炫酷连招,游戏对于横版游戏爱好者而言是值得去体验一下的。当然也希望开发者能够进一步去优化,让游戏的体验变得更好。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
So in short. ths game is unplayble with the controller. and with keyboard idk... hack. since i was on controller all the bottoms setup you cant change and the bottom replace is garbage. i guess for a game that 10 buck does saw the lack of enough in the game. so whatever. i recommend no one to buy this. its a waste
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