
In Awaken, a punk world that combines 2D and 3D, the protagonist wakes up unexpectedly. On the way to escape, he shuttles among various forces in the world to complete various tasks. This is an action adventure game with RPG elements, full of surprises, waiting for you to explore and discover.
Modeled estimate, not a reported figure. How we estimate →
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Interesting take on beat em' ups. Each character is assigned to a button. They have their basic combo that ends with an oddly long unsafe state. To avoid taking damage you can quickly switch to another character to continue the combo or get out of Dodge. So it is sort of like the combat system from the Valkyrie Profile 1. Each character has a special move they can do as a support attack. If you press the button again you will switch to them and combo. You can also do an ultimate attack. Some characters have long ultimate attacks and you can switch to one of the other characters while that attack is going on to attack another enemy or combo with the ultimate or even do another ultimate. The translation could use some work. The default controls for keyboard work fine but I prefer to play a game like this with a controller. So I made and uploaded a config based on the default keys for my Xbox controller. I may update this review with more information later but I am happy with my purchase.
TLDR: Game is a bug-infested unplayable mess. On download you get asked which language you want the game to have - this has no impact whatsoever, the language settings are in game, it always starts in Chinese. This game has no controller support - keyboard only. In the tutorial, you start as a cube of energy or whatever - I got placed behind the map, and the camera moves off the map to the right, letting you adore the blue nothingness. It took me a bit to find out I can walk straight through walls, letting me back in the map to where Im supposed to go (its indicated by a marker). There I find a broken automaton and finally completely break the game. A cutscene plays in which all characters disappear and it says that you now repaired the automaton and why not try moving around with it. After the cutscene the automaton as well as your energy cube are gone and youre softlocked, all you can do is jump (which moves the camera, you still dont ahve a model) and quit the game. Ive tried this numerous times, Ive tried changing the difficutly, window mode, resolution, graphic quality, nothing helps, I cant finish the tutorial. Since the game barely released there is nothing I can find about this online either, my pc also easily surpasses the minimum requirements for this game, I cant find any problem on my end. Gonna refund now I guess.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Japanese, Simplified Chinese*, Korean*languages with full audio support
Hours played at review time, across 23 reviews with recorded playtime.
SFの世界観を持ったアラドもどきっつーか、そういう言い方しか無い。プレイヤーは最大3キャラでPT組んで出撃。 ストレスなく楽しめるか? と聞かれたら「いいえ」 操作はキーボードのみ。今どきゲームコントローラー使えないとわ… とりまEASYレベルで始めてみた。 PTは基本デルタ型でフォーメーションを構成。フォワード1:バックアップ2。 フォワードのキャラを操作して移動と攻撃。ダメージを受けるのも主にフォワードのみ。 フォワードは、足元が緑の輪っか。バックアップは黄色の輪っか。 攻撃は、PT組んだときに「J」「K」「L」のキーに割り当てられる。 1番目のキャラで攻撃しているときはJ連打 2番目のキャラで攻撃しているときはK連打 3番目のキャラで攻撃しているときはL連打 という具合。 画面左上にHPゲージとスキルゲージが有り、スキルゲージが満タンの時にバックアップキャラのキーを押すとアシスト。 アシストはキャラごとに性能が異なる。 例として、JJJKLの入力でJフォワード3連→Kアシスト→Lアシストみたいな形になる。 フォワードとバックアップキャラの切り替えは、交代したいキーを2連打。 JJJKKKKK Jフォワード3連→Kアシスト→K切り替え→Kフォワード3連 こんな感じ。 アシストで浮かせられるタイプもいるので、浮かせコンボも可能。 だけど、大抵は敵が吹っ飛んで離れる事が多すぎw 強化系は、敵を倒したら素材拾ってベースで合成。 装備するアイテムは設計図が必要。設計図拾ったけど合成画面に出てこないぞ? ベースの入口に触れるとPT全員のHPが回復。ベースに入って戻ると敵が復活。 復活した敵で素材集めに走るか、先に進みたいのに面倒な事になるかはその時次第。 倒されたPTキャラはいなくなってしまうので、ベースに戻ってPT組み直さないと復活できない仕様 日本語の翻訳がおかしい? そんなのいつもの事じゃないか。気にするなw そもそもストーリー性有るのか?疑問だ。 実際に遭遇した事案。 エリアの中間~終盤付近のマップを攻略していて、ベースの入り口がエリアの序盤に有った時。 メインミッションの影響か、ベースの入り口に戻れなくなったwww 途中の部屋が行き止まりと化して後戻り不能。 あくまでも前進有るのみ。 困ったので、敵を無視して先に進んで見る→進めるやんけ! 重要な戦闘以外は避けられる仕様なのか?なのか???
I really like this game so far. The combat is innovative, flashy, and fun -- with more depth than meets the eye. I'm about 3 hours in, and i already prefer this combat to the vast majority of party based 2d games i've played. The basic idea is you have three characters in a party at a time, but only one that takes damage in the front row. You avoid damage by activating a character in the back row's attack (but they need energy, cooldown based). A single press will cause the front row character to sort of briefly "dodge" while the rear character attacks. A double press will have the rear character take over, and come to the front row. So right now I have the mech character in the front row to tank, and the rear characters will add ranged attacks (a splash damage shotgun blast + a shockwave knock down attack) at the end of a combo. If I "break" an enemy and knock them down, I'll switch the rear characters in who are squishier but have higher DPS. Currently they apply burn (dot), corrode (dot), and freeze (slow debuff). Then I switch the mech back in and continue the loop. The mana system is cooldown based, with each battery icon representing an available elemental attack. There are also ultimate attacks that are charged based on doing damage. Lastly, there are jump cancels that involve ending a combo early and also doing damage (but cost a battery). So if one is feeling aggressive, they might break an enemy -- use both rear characters elemental attacks. Then switch one in, do a full combo that ends in a jump cancel, and then lastly an ultimate attack. The ultimate attacks are ongoing, so you can switch back to your main character who will do their elemental attack if they have the energy. I'm not doing an elegant job at describing it, but in my opinion the system is something very special and unique. Added to this is a leveling system that is quite extensive for each character -- that can extend combos, add HP, increase maximum energy reserve; as well as socket chips that can add elemental effects to attacks or increase armor/hp/etc. Highly recommended Pros: +Each character feels quite varied in attacks, specials ,etc +Excellent art direction. The balance of 2d characters in 3d environments is very aesthetically pleasing +Decent depth in leveling (imbue corrosion to attacks, boost armor, etc) +Runs perfect on steam deck (~5 TDP, 60 fps) Cons: -The lack of a dedicated evade/dodge/block feels a bit wrong to me. Repositioning during fighting could be a bit quicker -Story feels a bit sparse so far. I'm a sucker for cyberpunk style with rich versus poor dynamics, but so far the factions and characters we meet don't seem to have much personality or substance -Crafted chips are destroyed if you want to remove them from a character. In my opinion they cost too many resources for this to happen. It reduces flexibility and adds an unnecessary tedium in my opinion Suggestions: ~Add an automatic recycle mechanic to enemy material drops when returning to base. I don't see the point of recycling each material one-by-one, when they are only useful after recycling ~Make every save/teleport point resurrect dead allies. Since there is no penalty on returning to base and resurrecting, I don't see the point in adding the extra step ~Add an obvious indicator or sound effect when an enemy's guard is broken, add critical hits after they are broken ~Enhance automatic targeting / lock on. I often will attempt to attack someone that is locked on, and will miss them because I'm in the wrong row of the 2d/3d space. I'd honestly prefer an "execute" mechanic after an enemy is broken with some proximity based lock on (see Nioh 2 execution when enemy ki/qi is depleted). ~Consider adding more ways to avoid damage, or more detailed tutorials for advanced fighting techniques. I think a horizontal dash that costs one battery to use would be perfect and make the combat more elegant. Consider some advanced tutorials or example videos in-game so that combat can be more understood ~Make the red flash brighter when an enemy is attacking ~Reduce the requirements for crafting an implant chip, or alternatively allow them to be replaced without destruction. A simple fix would be adding a yellow currency cost to replace a trip without destroying it ~Increase materials returned when recycling a character. It's a serious decision to do, and currently feels unrewarding Final thoughts: Buy it. It's a great price, great gameplay. Innovative fun. I wrote more about cons and suggestions because I really like what's here currently, and want to see it improve
通常我是不会随便给差评的 不过这游戏目前的问题真的很多 普通难度勉强打完了序章,说说遇上的问题—— 首先这种游戏居然不支持手柄!! 然后攻击的后摇很大,却没有闪避键,只能靠换人或者跳跃来躲避攻击,换人和跳跃还都需要电池 攻击判定也比较怪,总是打不中怪或者被打中 这些倒是可以当做是还原以前那些怀旧横版动作游戏吧 可是敌人都是人均带霸体,得打好几下才破防,结果就总是在你打他们的过程中还你两下 序章还好,贫民窟开始除了最开始的大块头都是被2~3下就打死,这是普通难度?= = 上述的那些问题导致本作打起来真的很纠结, 要升级需要的资源也不少,部分资源还不太容易打出来,明明还是前期…… 能够感觉到后续肯定是个刷子游戏 吐槽下很多资源明明都是给的同样的东西,那为什么不干脆给个全体分解功能?非得让玩家一个个点吗 至于其他方面 剧情节奏也感觉不太好,开场动画都没什么音效,而且没看完就跳到下一个动画了 能对话的NPC看起来挺可爱,但是没立绘 也不知道是个怎样的角色和设定定位 还有一些过场完了之后直接黑屏,需要按ESC暂停下游戏才正常 总的来说目前感觉问题多多,希望后续会改进吧= =
国产单机动作游戏,画面到这个水平少见。给个好评鼓励一下。 说说这游戏的内容: 优点: 1.打击感不错。 2.一个人一个按钮,三个人三个攻击按键J K L,按对应的按键对应的人进行攻击。这个操作类似鬼泣5的V,放到横板里倒是很新奇的体验,算是创新了,可替换的角色变多的话自主定制连招的可能性很多。我前期瞎按有时候也能打出好像挺厉害的连段。。。多试几次就能打出华丽浮空连段。 3.跟传统横板过关不一样的敌人被击硬直,韧性数值影响攻击是否有硬直,应该是把每个人物做了区分,三人队伍有一定战略配置意义。 4.音乐比较戳我的喜好。 缺点: 1.剧情表现不是很好,开场动画至少要有音乐。对话过程略显乏味。 2.道具分解时一个个垃圾去点挺繁琐的。 3.不同于一般动作游戏有闪避动作,本作规避伤害的方式好像只有切换角色。说不好是优点缺点,有时候没有电池不能取消还马上要挨打了只能换角色。希望制作组能多考虑一下这方面优化。 总结:本作潜力还是很大的,希望制作组4人能再接再厉。国产独立游戏加油!
コントローラー対応まで寝かせます…
这是一款横板动作游戏。 游戏的画面还算不错,如果再精致点的话,基本上就是早几年那个硬核机甲的水平了,地图有点类似DNF那种进一个小地图打怪,然后再去下一个区域继续,不过如果没有强制要求的话,其实并不需要把当前的怪打死也可以到下一个地图。总体来说画面看着还是可以的。 背景设定在未来第三次世界大战之后,说是一个岛屿进驻了三家财阀,结果贫富差距拉开,有一个自由阵线的抵抗军,玩家控制的这个玩意附身再机器人上,也不知道到底是财阀发明的还是外星科技,接着就开始一路往外杀。剧情后面没看,不过大概可能就是反抗财阀之类的。 玩法上,游戏其实有点类似早年的横板动作闯关游戏,比如恐龙快打,只不过本作可以同时上阵三个角色。 有三个按键分别应对三个角色的攻击,到了后面可以自定义角色的,打出还算不错的连段。 不过操控起来感觉有点不够灵活,角色攻击前摇后摇都很长,移动也不快,而且还不能闪避,想要躲开敌人的攻击,需要切换角色才行,虽然打出连段是挺好,但是操作起来确实太笨重了。 打死敌人可以获得才来,后面可以得到蓝图之后,可以角色安装类似装备的部件,不过个人建议还是把打死敌人需要手动捡垃圾的这个设定取消,改成打死直接给就完了。 总结 操作的手感差了点,不过连招挺有意思的,对横板动作游戏感兴趣的可以试试。 [quote]游玩百态,将游玩心得用汉语化作玩家的指明灯 [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
《觉醒者》是一款赛博朋克背景的2D动作清版游戏,玩家将扮演脱离穹顶科技的觉醒智能,借助隐匿的异星科技实验室藏身,操控机械体探索这个世界。游戏战斗类似清版闯关,远近错位打空气和连击硬直令人血压拉满,而独特的三人小队切换可以有效化解硬直带来的影响。随着游戏进行,玩家可以得到更多美少女机体,强化自身或各个机体性能,完成支线获取额外资源,助力主线推进。就是难度曲线有点陡峭…… [h1]游戏体验[/h1] 玩家开局只能捡到机器人的尸体拿来用,不过第一张地图就能捡到另外两名女性机体。不同机体的属性、招式、支援技能和必杀技都不一样,但伤害是差不多堪忧的。实验室地图推倒BOSS后还能靠新手配置混一混,第二张图就会被属性翻倍的小怪按在地上锤。游戏的强化内容分为全队和单机体,都需要消耗各种资源;而资源素材要靠捡敌人爆出的垃圾废物回收获得,再合成对应资源,步骤繁琐多余,而且几级提升并不明显,比较费肝。 战斗中可以通过不断切换三人小队主战者实现配合连击,非主战队友可以免疫所有伤害,但玩家并没有其他闪避攻击的手段,面对精英或BOSS单位要么顶着伤害互相换血,要么蹭一刀就跑,前者不现实,后者在缺少闪避、受身等手段,只能切人的情况下因为AI队友的低智能抱团更容易暴毙。被“强烈推荐”的支线任务比主线还坑,随便抽一个就是碾压主线BOSS的一般通过实验体,无奈全灭回家。好在普通遭遇战不会封锁地图,每次传送前都会自动存档,玩家可以随时开溜,而三人小队只要没全死就可以回城复活。 总的来说,本作的二次元小人是挺可爱,但并没有配音,游戏难度也偏高,推荐硬核横版动作玩家尝试。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
So in short. ths game is unplayble with the controller. and with keyboard idk... hack. since i was on controller all the bottoms setup you cant change and the bottom replace is garbage. i guess for a game that 10 buck does saw the lack of enough in the game. so whatever. i recommend no one to buy this. its a waste
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