
Bird Game is a short, zen-like fly 'em up where you navigate a bird through a black-and-white line drawing landscape.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Мне игра понравилась. Начинается геймплей неторопливо и под спокойную музыку. А визуал реализован под чёрно-белый рисунок на бумаге. Вы будете лететь птичкой, непонятно кто это (чайка?), да и не так это важно. Направление полётов будет меняться, а на пути вам будут встречаться разнообразные препятствия; огромные брёвна, стремящиеся раздавить вас между собой, всевозможные растения (одни прямо на глазах будут расти, преграждая вам путь, другие качаться на ветру), вода (опуститесь слишком низко, утоните) и ветер, который будет вас сносить на препятствия. Ко всему прочему, вы ещё будете противостоять, пусть и не многим, боссам. В общем, вполне неплохая леталка, в меру сложная, особенно не сразу понимаешь как сражаться с боссами. С приятным минималистичным визуалом и неторопливым эмбиентом. В игре всего три уровня, но они продолжительные, с финальной битвой с боссом. Игра вполне подойдёт как убивашка времени.
this game... very nice game. I had 0 expectations, and this game absolutley blew me away, from the art style to the fluid controls to the darn music man everything is 9/10 or above. truly the best indie game I've played in years. (there should be a hell yes button for reccomendations)
I mean... Its ok. Nothing like bird game 3 tho. You can clearly tell they werent sure what they gonna do with this franchise yet. also this game has NO pvp or multiplayer like bird game 3. So be careful this is clearly just a basic bird game 1. BIRD GAME 3 ON TOP!
С первых секунд [i] Bird Game[/i] кажется игроку более серьёзным и ответственным проектом, чем имеются на инди рынке. Эскизная минималистичная картинка и неторопливый эмбиент приятно успокаивают игрока. И вот мы летим птичкой, пролетая мимо гигантских растений и вдруг обнаруживаем, что мы не едим насекомых, а они с чего-то вдруг любят поталкаться. И так [i] Bird Game[/i] из релаксирующей игры за 2 минуты превращается в конечный раннер с продуманной неоднообразной локацией, утыканный разного рода препятствиями. Ничего интересного здесь нет.
[h1]8/10 Bird Game will deceive you into thinking that it is a casual game while surprising you with an ever-increasing level of difficulty.[/h1] [b]Pros: + Friendly tutorial + Straightforward goal in the game + Difficult and challenging + Beautiful minimalist ink art style + Good and appropriate soundtrack + Great level design + Additional difficult mode Cons: – Lack of content and replay-ability – Sometimes hard to perceive where you are going – Bird can get stuck and die[/b] On the surface, Bird Game seems to be just another relaxing, beautiful game designed to be played so one can enjoy the art. However, Bird Game earns points by deceptively presenting itself as a casual game, catching players off guard by the aesthetically appealing visuals, presenting fine level design, and by raising the difficulty of the already-hard game by each level, making this game a challenge to beat. Instead of a casual game, it’s a “fly-‘em-up” game, borrowing elements from shoot-‘em-up games. [h1]Gameplay[/h1] Bird Game lets you control a bird, which moves via WASD for movement, shift, etc. and presents you with an array of simple and familiar controls and keybinds. The concept of the game is also easy to understand; you control the bird to dodge obstacles while traveling through a giant world. Players can easily experiment with the game and see how obstacles damage you, how allowing the bird to drop into the water results in a game over, and how 'dots' heal your hit-points. I also like how the game presents me with challenging bosses and enjoyable boss fights even when there is not a ‘shooting’ aspect of the game. I am astonished by how the game is challenging and yet so deceptively simple-looking and casual, which makes this game relaxing and at the same time, rage-inducing! The game presents you with 3 levels and an unlockable hard mode after you complete the game, allowing you to play the game for a long while. Unfortunately, there is not much after that, so it might lose its appeal. However, there are some problems with the game mechanics I need to address. One of the problems is that it is sometimes hard to see where you are going because of the 3D rendering, causing me to bump into things without any obvious reason. The other problem is that, when the bird bumps into obstacles, it may get stuck, effectively rendering the invincibility frames useless. I suggest that the bird should retain some speed if it bumps into obstacles. [h1]Artwork[/h1] The game features beautiful minimalistic “ink” art, which is very appropriate for a casual game such as “Bird Game” Additionally, I enjoy the giant environment the game is set in. As a game featuring a bird, you would expect it to feature a world filled with things we see in everyday life. However, it features a tiny environment with insects, wetland plants, hollowed logs, and ponds, something we do not study often, creating many stunning visuals. In addition, the giant world creates a lot of variety regarding what the environment is like, such as how the game introduces snails in the first level and spiders in the second. [h1]Soundtrack[/h1] Moreover, the game adds to the minimalistic theme with the relaxing and mesmerizing music, which helps reduce frustration you may experience when playing the game. There is variation in music for each level, so you won’t have to listen to repetitive soundtrack. I enjoy how the game incorporates boss theme soundtrack with each boss fight. [h1]Final Thoughts[/h1] In conclusion, I'm impressed by how the game incorporates relaxing and minimalistic elements into a challenging shoot-‘em-up game. I see little flaw in the game other than the gameplay mechanics and would recommend it to people who like shoot-‘em-up and difficult games. [quote]If you found this review helpful, be sure to check out [url=https://steamcommunity.com/id/destawaits/]my other reviews![/url][/quote]
The link to my review and score is located here: https://virtualhaven.org/articles/2018/2/23/bird-game-review Bird Game Review By Rami Tabari While Bird Game offers a peaceful “zen-like” experience through its euphoric soundtrack and gorgeous visuals, it’s a deceptively difficult bullet hell that masters the art of pain and fulfillment. The Dark Souls of Bird Games In Bird Game, you play as a bird with a simple task: don’t crash. During the first minute of the game it feels sincerely peaceful, as you’re meant to take in the minimalist visuals and soothing music. That’s when you die. Immediately, you think, “Hmm that was just a mistake, I wasn’t really paying attention.” Then, all of a sudden, a giant wooden log rolls directly into your path and obliterates you. Eventually, after being ambushed by dragonflies, spiders, and beetles, you realize you were not prepared to die. Bird Game escalates from excitedly pleasant to desk smashingly hard within seconds. Yet, the difficulty isn’t simply arbitrary. Every detail about the enemies’ movement is deliberate; it’s all about memorization and some swift flightwork. Take the beetles for example. They may be the absolute bane of my existence, but I know it’s my fault when they kill me, because they each have distinct flight patterns. That doesn’t stop me from slamming my desk though. The true pinnacle of the pain that this game has to offer are its boss fights. Every boss has four stages, each stage more ruthless than the last. Bosses constantly build on their attacks, swiftly combining new and old moves to create a wave of nonsense flurrying at you. The most memorable—and painful—example of this is the way the final boss mixes his beetle attacks. I spent at least an hour fighting that unrelenting snake because of how ridiculous his move-set was. You have to memorize the way each beetle arrives on screen before they even get to you to understand their attacks. If you mistake one beetle set for another, it’s pretty much over for that run. It’s imperative that you save as much health as possible through the fight because the last stretch feels almost impossible to dodge. This is by far one of the most intense adrenaline inducing bosses I’ve ever fought in my video game career. The Art of Progression The reward for Bird Game’s pain and suffering is the way the progression system works. After every boss fight, you unlock a new ability that weaves itself into each level and subsequent boss fight, vigorously pushing the limits of the game’s minimalist mechanics to create more intricate and challenging levels. With each new stage, Bird Game combines everything you’ve learned and conditions you to memorize its teachings through recurring death. The three abilities—glide, grab, and roll—are simple mechanics on the surface. They grant the ease of mobility and allow for creative flightwork, meanwhile the levels adapt to ensure the abilities don’t forgo the difficulty. It’s the way the game builds upon each new mechanic that truly makes it feel like each ability is an extension of the bird. The Beauty of Zen The minimalist art form that Bird Game introduces immediately envelops you into its world. What’s more, its hypnotic guitar riffs during stages and catchy percussion during boss fights mesmerize anyone lucky enough to catch its tune. While the most alluring aspect of Bird Game is its visuals and soundtrack, it’s the little details that make it shine. For example, there is an option to invert the color of the game from white to black. It’s a simple color change, but when the whole game revolves around two colors, it creates a unique atmosphere to embrace. Bird Game’s immersive journey also comes from the way it seamlessly transitions between stages and respawning. It almost feels as if you simply paused and unpaused. You’re free to be captivated and drawn into this bird’s journey without a break in immersion… or pain. The game builds on that immersion with the addition of multiple paths and secret areas. While only having found one secret area so far, it’s clear that Bird Game once again visually deceives you. It may seem like there is only one path, but in reality, there are many. Bird Game is packed with incredible detail; Bryan Tabor clearly understands what makes a fun game. The Flaw of the Bird Bird Game may be one of the most intense and unique indie games I’ve played, but there are fundamental problems that do take away from the experience. A critical issue with its gameplay mechanics is its depth perception. Whether it’s because of the art style or the camera angle, it’s occasionally hard to tell if you’re going to fit somewhere or not. You can definitely have a good idea of where you’re going more times than not, but the issue still exists, and it can cost you your run. Another gameplay issue, which caused the final boss to be even more infuriating, was getting phased into the beetles. If I didn’t have enough time to dodge them, the bird would get stuck inside them and die, rather than the invincibility frames allowing the bird to get free. Bird Game runs most smoothly with a controller, and what destroys this experience was the lack of controller support. At first, the game claimed that B was the button to respawn, even though it was A. Then, at the beginning of the game, it introduces the first rolling log. This is where it teaches you how to glide, but It said that A was the glide button. Naturally, I was confused, and convinced that it was broken, so i switched to keyboard. Eventually, I switched back to the controller to further test it. I soon realized that respawn and glide were the same buttons. This worked out until the grab button was introduced, as it's meant to be tied to the same button you use to respawn. Due to the number of actions already tied to one button, grab simply doesn’t exist. I was forced to play on a keyboard which made the whole game, especially the final boss, even more painful—physically and mentally. The beauty of these flaws is that they’re certainly fixable, which can hopefully be seen through future updates. The Heart of the Soaring Indie Bird Game is a true gem among the endless wave of recycled indie games. The aural and visual sensation of bliss parred with the destruction of one’s mind is what Souls players seek in a game. You will appreciate the fulfillment of victory after slaying the final boss, sighing deeply, adrenaline coursing through your veins. All the while the end credits play, and one final line pops up on your screen to brighten your day. “Hardcore Mode Unlocked.”
It's a simple by design, but very hard game. So if you want to just get a game for 1 evening to "just relax" this is not game for you. But if you want some hardcore flying simulation with 2 bosses, each of whom has 30+ different attacks (no joke) and who by the end kill you with 1 hit, if you want that kind of old-school gameplay - this is game for you. Pros: 1. Game is very challenging, and bosses are great. Levels are nicely designed too. 2. Music is fitting. 3. Graphics are also neat, you can choose between normal view and negative (my choice btw). Cons: 1. Very steep learning curve. 3rd boss will be hard as hell at first. And hard difficulty gives you 1 life for a whole boss. 2. I personally play with k/b&m, and I can't use mouse to control the bird. And using only k/b for that type of game is kinda hard. If you have a controller, you can probably ignore that point. 3. There are couple of glitches, like when you press pause you can sometimes basically kill yourself (indirectly). But checkpoints are close to each other, so it's not that big of a deal. So yeah. If the end, game is just hard, but not bad at all. I give it 7 fish out of 10. Not great, but above average. Mostly, because of bosses.
Pros: - was a bird Cons: - don't feel like a bird
I’m going to have to give this one a hard pass. Boss battles are stupidly confusing, I keep getting hit and I honestly don’t know how to dodge, as moving at the last second or diving down doesn’t help me at all. Holding down shift does nothing but makes swooshing sounds when I turn and makes me *slightly* faster, (I think?) but not enough to make a difference. I somehow managed to spin but I’m not sure how I did it. I looked at the controls in the game to figure out how I can play this, and it says “Q” and “E” can make me spin out of the way, which, great, that’s what I was looking for! Except nothing happens when I hit the keys or hold them down. This game looks easy, but either I’m ignorant on how this thing works or this game sucks.
特筆するべきはアートワークなんだろうけど、墨絵風のレンダリングが遊びづらさにつながってるので評価しづらい。 白黒二色で奥行きがつかみづらい。敵を攻撃するために、障害物に誘導しないといけない場面があるんだけど、しんどいです。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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