
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 4 → 13/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 77% | — | $19.3M |
| Free | 15.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
다 괜찮은데 까봤자 별거도 없는 상자가 뇌절 수준으로 많음 맵을 탐험시키고 싶으면 보상을 좋게 넣어야 되는데 그 정도 능력은 안 돼서 억지로라도 시키려고 배치해 놓은 티가 팍팍 나서 중반부터 기분 나쁨
Модно, стильно, молодёжно
simplesmente perfeito.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
| $59.99 |
| 3.7Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/10 good game
Sick!
战斗丝滑,美工在线,剧情方面和阿瓦隆一个路子,流派较少,装备不够多,且强弱差距大,导致玩法局限,怪种类很少,略带LGBT可以接受,奖励机制有限,装备升满之后除非换流派不然没有提升空间,后期偏枯燥。但如果你非常喜欢老滚系列(重度MOD依赖党除外),那就不用犹豫了,和阿瓦隆一样属于完美下替,直接无脑入,起码一周目50H,包爽玩。但有最恶心的一点,这游戏汉化脑子进使了一样,对话文本一坨不说了,连装备词条翻译都有问题,表达的和实际效果完全是两个东西
It wasn't bad per se, but it wasn't good either. The story and interactions were lackluster and not meaningful. The ending was anticlimactic and an overall a disappointment.
Nieżle.
this is the kind of game that was made for me, i love the slower levelling progression, the rewarding skill system when you do level up, the gear that you find while exploring wonderous landscapes, a story line worth investing time into and deep lore that has spread across 3 games.
First thing, don't play mage. The game is gas, but most gripes that I have with this game has to do with the fact I played mage. Your followers barely draw aggression, the enemies do not care if there is a giant with a shotgun charging them, you will be the one they target. Melee is also broken; I didn't play as melee myself but the enemies are always able to smack you from across the room with aimtracing, range does not matter in this game. The other ♥♥♥♥♥♥ thing about mage is that your magic does not regenerate. You have to kill enemies and collect the essence to fuel your spells. Despite all that, I did beat the game as a mage, though I could not have possibly attempted that on a difficulty higher than normal. Visually, the game is beautiful. What makes it beautiful is less the graphics, and more the environment. Every act in the game has wildly different scenery. Many enemies are reused throughout them but it didn't really bother me. The goal of the visuals is to give the impression of a very hostile land that seems nearly untamable, and I think it succeeded. I've seen a few reviews that rag on the environment being empty because all the NPCs are in the city and I gotta disagree. The island is very hostile and it makes sense for the player to be the only idiot wandering around, except you aren't the only one out there: there's a ton of quest givers to find outside of the city, I don't even know why people are complaining. Another strong point is the general quality of life for the player. While there is a weight system, it's nonconsequential as you can just send stuff to the stash from inventory or dismantle it because materials don't weigh anything. Fast travel points are generous, food/resources are abundant, previous upgrade materials can be used to make the next tier of upgrade materials. Point is, the devs went out of their way to remove obstacles that are just there to be annoying/time-consuming and it's kind of nice. Companions are honestly pretty weak sauce. There's only one that I find compelling as a character, the rest are just sort of there. With a lineup like this, I'm not shocked the devs didn't even attempt romance, it's probably a better game without it. There isn't any sort of affinity system and you can pretty much do what you want; your companions will complain and you'll be chooms again by the next conversation. The narrative: it's simultaneously the strongest and weakest point of the game. The setting is actually very compelling, and I found real reason to keep moving forward as the character. NPCs are genuinely affected by your choices and you can earn their hate or love. You have many choices to make and very few of them are actually ones which you don't know what will happen. However, every interaction is saturated in a very typical Colonial Power vs Free People vibe, and ALL of your companions oppose the colonial power that you're Avowed to. Being the "good guy" involves running around apologizing to everyone for the way your empire conducts themselves [spoiler] before betraying that empire [/spoiler] That being said, you actually do have a choice to be good, bad, or anywhere in between, it's just obvious what the writers consider to be "good". Observe the main antagonist if you doubt that. RPG elements. Pretty standard skill/attribute point system that awards just enough points to make you feel like you have a build going by the time you're halfway through the game. I've seen better and worse. The game caps attributes at 30 but you'll never see anywhere near it on a single skill if you're playing the game right. It has New Vegas-like dialogue skill checks but those checks are much more common and much less rewarding. I do recommend this game overall, and once again, warn the reader against playing a mage.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.8K | 86% | $34.99 | |
| $19.3M | 13.6K | 61% | $49.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19.4M | 36.2K | 98% | $19.99 | |
| $19.5M | 34.2K | 75% | $24.99 | |
| $19.5M | 13.7K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $344.4M | 373.8K | 90% | $59.99 | |
| $135.5M | 185K | 96% | $49.99 | |
| $5.9M | 6.3K | 78% | $39.99 |