
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
J'ai apprécié mon voyage même s'il était, finalement, assez quelconque. Il manque quelque chose à ce jeu : un supplément d'âme. Ce qui est dommage, car le jeu propose de nombreuses bonnes idées, une DA bien à lui, des environnements assez jolis, un gameplay dynamique (qui se renouvelle peu ceci dit) et un lore très fourni (mais vraiment mal exploité). Néanmoins, l'histoire, le monde ouvert très peu organique et plutôt figé, les quêtes finalement assez linéaire ainsi que les PNJ vraiment lisses et plats, ne m'inciteront pas à redémarrer ce jeu. Dommage. Je mets donc un pouce vers le haut, mais j'aurais préféré lui mettre une appréciation "moyenne".
Kurzfassung: Die Spielwelt beeindruckt optisch, enttäuscht jedoch in beinahe allen anderen Bereichen. Story, Audio, Charakter- und Kampfsystem bleiben bestenfalls durchschnittlich, die Nebenquests fallen sogar negativ auf. Positiv * Optik: Die Welt ist liebevoll gestaltet. Avowed bietet eindrucksvolle Städte, abwechslungsreiche, fantasievolle Biome und stimmungsvolle Dungeons voller leuchtender Pilze. Der Stil von Pillars of Eternity ist erkennbar, die neue Ego-Perspektive erlaubt jedoch ein intensiveres Eintauchen in diese hübsche Fantasy-Umgebung. * Dialoge: Dialoge und Dialogoptionen sind vorhanden und funktionieren größtenteils wie in klassischen CRPGs. Man kann Dialogverläufe nachlesen und Hintergrundinformationen zu Personen und Orten einsehen. Definitiv ein Plus gegenüber vielen modernen Titeln. Neutral * Story: Trägt durchs Spiel und bietet mehrere Enden je nach Entscheidungen, aber wenig Originalität. Es fehlen überraschende Wendungen oder tiefere, nachhaltige Spannung. Wer Pillars of Eternity kennt, wird zudem gelegentlich vor den Kopf gestoßen. * Audio: Die englische Vertonung ist hochwertig, eine deutsche Synchronisation fehlt. Soundeffekte im Kampf sind jedoch inkonsistent: Waffen klingen oft unnatürlich, Rüstungen klingen gleich, unabhängig vom Material. Enttäuschend. * Kampfsystem: Es ist weder besonders taktisch noch schlecht, erinnert grob an Skyrim, nur etwas unausgereifter. Manche Mechaniken, etwa automatische Nahkampfausrichtung, mindern das Gefühl von Distanz und Reichweite. Man wird geradezu magnetisch zu den Feinden hingezogen. Viele Komfortoptionen reduzieren zudem die Herausforderung. Allerdings lassen sich diese größtenteils abschalten. Einzelne Elemente wie Wurfgeschosse mit unterschiedlichen Elementen (Frost, Feuer, Gift, etc.) zeigen Potential, das insgesamt aber nicht ausgeschöpft wird. Letztlich hat es nur am Anfang Spass gemacht. Danach wurde es eintönig. *Charaktersystem: Im Vergleich zu PoE gibt es keine Klassen und Unterklassen mehr. Man wählt Fähigkeiten frei à la Skyrim. Für mich als Fan des komplexeren Klassensystems der "Vorgänger" ist es nicht gleichwertig. Negativ * Spielwelt: Trotz schöner Optik wirkt die Welt oft leer und leblos. Interessante NPCs sind selten und liefern meist wenig Substanz. Viele Gebiete bestehen aus einfachem A‑nach‑B‑Laufen und einmaligen Gegnerbegegnungen. Die Spielwelt ist vollgepackt mit Lootkisten, die einen Sound abspielen, damit man sie auch bloß nicht verpasst. Oft enthalten sie aber nur uninteressante Gegenstände. In ausgewählten Regionen findet man legendäre Gegenstände. * Nebenquests: Die Areale haben für ihre Größe recht wenige Nebenquests. Leider besteht die hälfte der Aufgaben aus Kopfgeld-Quests mit null Tiefe. Das ist schon sehr schwach für ein RPG. Fazit Als Fan von RPGs, der Pillars of Eternity schätzt, ist Avowed ein Reinfall. Die optische Präsentation ist stark, reicht aber nicht aus, um Schwächen in Story, Audio, Systemen und Questdesign zu überdecken. Nach gut 30 Stunden war bei mir die Motivation verloren. Das kommt wirklich nicht häufig vor. Wenn man zudem noch bedenkt, dass die Entwickler Veteranen sind und Spiele wie Fallout New Vegas, Tyranny, PoE 1 & 2 produziert haben, dann steigt die Enttäuschung noch weiter.
В этой игре отличная атмосфера, давненько не играл с таким наслаждением в рпг, история тоже отличная, в общем мне все понравилось, боялся брать игру из за плохих отзывов, но в итоге она стоит своих денег!
Oh hell naw. The "good will" that I have been willing to give developers has reached a deficit. They owe ME at this point. I need to see a game that captivates and delivers quality. I need to see that you DESIRE me as a customer, not throwing down slop as if I should be thankful to have it. I am not giving games "the benefit of the doubt", anymore. I have to EARN my money....so should they. So when I fell through the damn map at the hour and a half point; I had enough. Already, within the first section, I have seen a partially-rendered world which failed to present me with GROUND! Seriously?! The gameplay itself, what little I got in, seemed alright; except for the fact that shooting a bow felt a tad "off". That, could just be me trying to adjust to it, though. However, I am old enough to remember New Vegas. I remember falling through THAT map, too. At least those times had the excuse of me trying to rock hop up a mountain instead of taking the "long way". This time, I was on a ROAD....just outside the first campsite.....barely in the "open" world. Maybe, a couple years from now, when it gets to be 80% off; I'll try it again. However, I have now seen what companies can do with a "$40" game. I have seen games released THIS YEAR....IN EARLY ACCESS....FOR LESS....doing a better job than this dumpster fire. Save your money. Save it for this and save it for whatever garbage they'll churn out later. You waited this long....might as well wait for it to be, either, fixed; or, at least, the ACTUAL price the "effort" is worth. Twenty bucks is all I'd give them...and THAT only if I had nothing else to play.
作为微软第一方游戏,本作实在令人失望。 1.游戏已经发售一年有余,但是BUG非常多,令人怀疑这款游戏没有合格的程序员编程。 2.工作室对虚幻5引擎掌握的非常差,每次启动游戏都需要编译一次着色器,而且卡顿是经常性的,游戏帧数也很低,优化不好,赶紧升级至虚幻5.8版本,找个合格的程序员修复BUG吧。 3.汉化很差,没有中文配音,与微软第一方工作室的品牌不匹配。 现在已经是2026年了,游戏发售这么长时间,竟然像个半成品,与索尼相比,微软第一方工作室的实力和游戏品质差强人意,除非你是中世纪剑与魔法题材的游戏爱好者,否则不建议入手。
Completely broken buggy mess. Updates brick the game so no refunds.
Die Geschichte zieht sich gegen Ende zwar wie Kaugummi, aber es war ein gute Geschichte. Das Gerede am Anfang mit dem Unbekanntem (will nicht spoilern) wird irgendwann auch nervig, da man nichts versteht. Erst später im Spiel werden die Unterredungen klarer. Manche Unterhaltungen mit den Begleitern können auch anstrengend und nervig werden weil sie gefühlt ewig dauern. 7,0/10. Wenn es im Angebot ist ist es eine Kaufempfehlung für Spieler die gerne Story RPGs spielen.
I really want to like this game but the performance is atrocious I sit comfortably in the recommended settings but this game runs my GPU to 100% until it crashes. I have tried various settings and options and none of them changes the performance at all, even on full low settings and no ray tracing the games runs my GPU till it crashes. I love what I have managed to play but each time I try the issues persist.
Requiring companions in an RPG meant to be a love letter to elder scrolls is an awful choice. Even worse when their dialogue is written like the awful quips from Marvel movies. Straight "he's right behind me, isn't he?" ahhhh energy radiates from most of the companions you meet, but the moment I found out you are FORCED to always have at least one of them with you, nope, instant refund. I could look past it for the tutorial section but after the world opens up I don't need a guide or a sidekick.
im mixed on this the first half of the game was very solid but then it started getting really repetetive same quest combat was way too basic for this game to take this long to just beat the main story and then the number 1 complaint i had on the second half was the ridiculous difficulty spike it starts getting to the point where its all about what level your gear is instead of your player and i absolutely hate that only get on sale if you wanna give it a go
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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