
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 4 → 13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 12.6Kreviews | 77% | — | $19.4M |
| Free | 15.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a disgrace for Obsidian. POE 1 and 2 were such great games. There is so much wrong with their latest games (Avowed, Outer Worlds).... So many negatives: - Not an open world, this game has small zones. - Most boring loot ever. 99% of what you pick up is worthless trash. They copied garbage Assassin's Creed formula where all gear, Unique items and Normal items of same type and quality, have the exact same stats. The exception is that Unique items have enchantments, like +10% movement speed.... BORING AND LAZY! - Very few combat encounters and enemies 99% don't respawn, leaving barely anything to fight. - Melee combat sucks. - Writing and story is terrible. How could anyone greenlight a game about a boring disembodied voice constantly spewing random nonsensical stuff in your mind for most of the game??? This used to be Obsidian's strongest point! - Very few (only 4), boring, half-backed companions (except maybe the first one, Kai). How can you take them seriously when all they say is ♥♥♥♥♥♥ Marvel-like dialogue. Bunch of deadpan ♥♥♥♥♥♥ quippy jokes all the time, I hate it. - Dead world and cities. Mostly can't interacts with most NPCs, doors, etc... Most NPC stay standing where they are 100% of time. They don't have a home they return to at night, or routine. Can't attack them, no reaction to stealing stuff. - Low budget game, few assets, same wooden boxes/vases used everywhere as clutter to fill up spaces. There is so much more wrong with this game, but I am tired of writing. If you are reading this, I don't recommend you buy this game, it is not worth it. Unless you have very low expectations, you will be disapointed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
| $59.99 |
| 3.7Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Да нормальная игра. Для тех, кто знаком с миром Эора (Столпов вечности), даже выше среднего. [strike]Ну и альтернативы нет :)[/strike] Сразу уточню, это не 100500А: живые города, разнообразные кат-сцены и замысловатые доп. квесты не здесь. Это не Скайрим, это даже не рпг, это экшн-рпг. А ещё это типичная противоречивая игра от Обсидиан, немного совмещённая с современными тенденциями выхолащивания сюжетов. А ещё они не выбирали ценник сами (распродажа: просто существует). Прохождение оставляет любопытное специфическое послевкусие. Вот тебе 20, и у тебя встреча с друзьями в клубе. Пляшете всю ночь, болтаете обо всём, и всё неважно, в голове ноль волнений и только радость впереди. А вот тебе 40, и у тебя встреча с друзьями (вряд ли в клубе). Вы сидите за столом и ведёте важные разговоры, у всех проблемы, все волнуются, все друг друга успокаивают, и что там впереди уже непонятно. Вот эта встреча - это Avowed. Настроенчески :) Из минусов. Избыточность спецэффектов. Сама игра не показалась мне слишком яркой (у меня за плечами the Outer Worlds, я тренированная :)), скорее со спорным, излишне тёплым цветокором и в целом неоднородностью внешнего вида локаций (иногда хотелось плакать от восхищения, а иногда потому что вытекали глаза). Проблема именно в спецэффектах способностей, по крайней мере мага. Я играла за него, и это бывало полный п. Магическая броня заслоняет половину обзора, всё мелькает от аое, тебе прилетает от врагов каким-нибудь ядом, и экран ещё больше искажается и меняет цвет, бывало я теряла контроль над полем боя, просто не понимая что вообще творится. Многословие. Не в плане качества, но в плане повторения одного и того же. Косяки с переводом. Фразы на русском иногда составлены так, что после вопроса не понимаешь, что отвечать. Субъективно - затянутость. Есть 4 крупные разнобиомные зоны и финальная часть. Помимо квестов и драк большую часть времени занимает исследование, чтобы найти что-нибудь лорно-интересное, секрет или сундук с лутом. И как бы мне не нравилось бегать по локациям, но уже в 4 главе я подустала. А в конце вообще разрабы не придумали ничего лучше, чем просто двигаться вперёд, т.е. искать сундуки да драться - это единственное, что было в финальной части. А со всем остальным всё нормально. Сюжет цельный, не избитый, плотно переплетённый с жизнями и ГГ, и компаньонов. Задающий интересные вопросы о колониализме, цене силы и ответственности, человечности, предназначении и свободе выбора. Все твои действия имеют под собой логичную основу, чтоб ты ни выбрал. Можно отыгрывать как ярого подданого своей империи, так и еретика, или посомневаться чутка. Есть взаимосвязь со второстепенными квестами, каждый из которых в свою очередь работает на лор. Всё пронизано серой моралью без навешивания ярлыков. Последствия выборов больше сосредоточены на твоих внутренних переживаниях, мыслях и изменении отношения к происходящему, чем на финальных слайдах, но и влияние на мир заметно. Если знакомы с частями PoE, порадуетесь отсылкам. Есть влияние предыстории. К сожалению, сюжет в процессе может размываться лишним текстом, слабыми персонажами и недостаточной жёсткостью, ведь сама вселенная тёмная, а поднятые вопросы очень неполиткорректные. К напарникам есть вопросы. С одной стороны, они все отличаются, у каждого своя жизнь, характер, собственное мнение и изменения в финале. С другой, они все как-то излишне травмированные. В общем-то это база для партийных рпг. Но здесь мне немножко надоело их всех успокаивать (и слушать, как другие члены партии друг друга успокаивают :). Болтовни много, но только в лагере - они, бывало, там не затыкались, и слушать их было забавно. Но находится в лагере скучно - он статичный, некрасивый, все стоят как приклеенные и только беседы беседуют. А когда путешествуешь с напарниками, разговоров маловато будет. Прокачка позволяет отыгрывать основные архетипы - и воина, и рейнджера с луком/с кинжалами/с пистолетом, и классического мага с палочкой и гримуаром или боевого со щитом и мечом или посохом. И миксовать всё это между собой не запрещает, а даже сподвигает. Возможен полный сброс за деньги. Также требуется своевременная прокачка оружия и экипировки, чтобы соответствовать уровню врагов. Но игра не позволяет прокачать всё оружие и экипировку: не хватит ни ингредиентов, ни денег. Хотя я играла с отключенным возрождением врагов, а его можно включить, и тогда, наверное, проблем с прокачкой не возникнет, но это ж гринд. Разнообразие противников малое, но они не самые тупые (в кои-то веки вражьи жрецы активно отлечивают своих :). Боёвка энергичная (стоять на месте не рекомендуется), приятная, ощущается по-разному в зависимости от оружия. Возможно использование окружения - типа электричества в лужу или заморозка воды. Исследование увлекательное. Как само по себе, чтобы больше узнать о местном, замечу уникальном, мире, так и поиск секретов и сундуков. Что просто удивительно, если учесть, что в большинстве спрятанных сундуков обычно только ингредиенты и деньги и лишь изредка что-то уникальное. Искренне удовольствие доставил именно сам поиск. Я включила на карте отображение всего, чего можно, на мой взгляд, это упростило процесс, но не сделало его одноклеточным, ведь множество вещей лежат порой нетривиально, и даже зная, что что-то рядом есть, поиск остаётся задачей. Есть звук, когда находишься рядом с лутом. Геймплей в том числе вертикальный, включая плавание. Паркур приятный, цепкий, иногда я забиралась куда-то явно не так, как придумали разрабы. Передвижения в меру быстрые. Интерфейс на клавомыши удобный. Есть глоссарий. Трансмогрификация. Фоторежим. Свободной игры нет, но после прохождения появляется Новая игра +. Итого. Вполне приятная игра. Без новинок и изысков, несколько "аккуратная в высказываниях", но в каждом своём компоненте минимум не ниже среднего, лайтовая, не перегруженная механиками, с крепким сюжетом, бодрой боёвкой и залипательным поиском спрятанного.
The combat can feel pretty good but it is dependent on the tier of gear you have vs the tier of the enemy you are fighting which diminished the RPG leveling aspect of the game. Movement is fine and the game gives pretty good feedback for your attacks. I played a ranged / spellcasting character so I didn't engage with the melee combat other than at the very beginning of the game. It's solid for a first person fantasy RPG. The gear and leveling progression is simple and passable. Exploration is above average. There is a lot of empty space in the open world but you can also go off the beaten path to find unique gear on occasion. Stealing isn't a thing and lockpicking is just based on having enough lockpicks in your inventory to open the lock. I'm fine with both of these being simplified since in other games they are save-scummable anyways if a player chooses to do so. I do think the game would feel a bit more lively if NPC's moved around a little bit or if it had guards or merchants on simple routes. It feels strange being in an RPG of this scope in the 2020's and every NPC in the game is standing still. Other RPG's do also do this but maybe it's the more immersive element of playing in first person that makes this stand out more to me much more than in something like Final Fantasy. Unfortunately the story and quests are incredibly boring. Dialogue is mostly uninteresting. The interjections your companions make usually don't add anything of importance or entertainment. The couple characters they tried to give more quirky characterization to just ended up as cringy so I didn't want to talk to them either. The music is serviceable and fits the setting. The game gives me the feeling of a XB360 / PS3 era RPG with a UE5 coat of paint on top. If the story and writing were better and more engaging I would be okay with this but it's just a slog to play through because as an RPG you're regularly talking to characters and everyone is so dull to talk to. There is just so much uninteresting lore and after playing Pillars of Eternity I & II I've gotten my fill of that. I also think that type of content is more palatable in a CRPG vs this type of RPG but some people had complaints about it in the PoE games as well.
You know, I think Avowed is the final straw for me when it comes to trusting the reviews of others. I adored this game, warts and all - but I also went in with no expectations and a desire to enjoy a title for what it has to offer instead of what it's failing to emulate. I find more and more as time goes on, this seems to be where the fundamental disconnect between a game and gamers hides. Sure, it's true you can't do certain things that you can do in many other "Scrolls-like" games, such as steal or pickpocket - but it takes a Legendary Edition level of irony to complain about TES 5 rereleasing twenty times only to be mad that a different title doesn't offer the exact same experience with a shinier coat of paint. What if we focus on the areas where it excels? The world itself is absolutely gorgeous. I often found myself wondering if they deliberately leaned so hard into the mushroom theme in many areas as a kind of nod to the glory days of Morrowind. The combat by comparison is quite a bit more engaging and fun than say, Skyrim. The ways you can build your Envoy are numerous and can land you with a loadout as simple as "hit things with big stick really hard" or as weird as "raging barbarian with a wizard wand". The story will challenge you time and time again to make difficult and meaningful choices, and the world WILL push back against you no matter what route you choose, highlighting the wide array of grey area between the black and white. Your companions are nuanced and flawed, whether you love them or hate them. Plus, there is some excellent QoL elements many games of similar genres don't have, such as instantly depositing gear to camp, transmogging your gear or respeccing your entire build being doable right from the main menus, the ability to change not only your appearance but your race at camp (admittedly a race change mid game feels like it would be odd but hey, choices!) - there is just so much to appreciate about this piece. Also, in almost 150 hours, my game crashed ONE (1) time. Perhaps it was different at launch - I will never begrudge someone negatively reviewing something based on technical performance alone, considering it is far less subjective - but for me, a single malfunction of that nature in that amount of time might as well be miraculous. Now, there is one MAJOR thing I will dock it for, and ironically, it is a change that came later to address a DIFFERENT and totally reasonable issue people had: the fog of war on the map. I don't know WHO thought it was a good idea to make the map completely eliminate the FoW as soon as you covered about roughly 75% of it, but this is truly one of the worst ideas I have ever seen in an open world RPG. I understand WHY it was implemented (completionists upset about not knowing where exactly the bounds of the FoW end) but now completionists have a totally different problem: we don't know where we DIDN'T explore once you hit that threshold. This resulted in me missing out on unique pieces of gear, fast travel nodes - it's genuinely bewildering how bad of a call a map functioning like that is. In conclusion, Avowed is an incredible addition to the first person open world RPG catalogue and the only thing I am more upset about in relation to this game than the way the map functions is that I didn't get it sooner. Also I give up on trying to understand other gamers.
過高的遊戲售價,糟糕的遊戲體驗,摧殘你電腦的最佳化效能,滿分10分最高只能給4分。 《宣誓 Avowed》這是我近年來玩過最無聊的開放世界角色扮演遊戲,不推薦任何人購買。劇情本身毫無亮點,地圖與任務設計乏味,DEI濃度超高,能對話的NPC幾乎都是黑人好兄弟,還有很多直球的同性戀要素。這款遊戲只有戰鬥手感還可以拿出來稱讚一下。 特別是法術部分打起來很爽之外,這款遊戲可以說是沒有任何優點。黑曜石口碑已經沒救了,就連更晚發售的《天外世界2》也不太行,是否快要被微軟艱難決定了?只希望有生之年的《上古卷軸6》能沿用或精進這套戰鬥系統。
I really need to learn that a 70% positive rating means it's extremely likely the game is mid, at best. The opening of the game, the first conversation you have, is so bland and uninteresting (which is crazy, because it should have been very interesting, considering you just woke up after being shipwrecked), that I was just bored through the whole thing and couldn't wait to get to the point where I could move around - and then, once I COULD move around, it was just - more bland and boring. There were things to pick up here and there, but - eh, in 28 minutes of play there wasn't anything in it that made me want to play a 29th minute.
L-A-Z-Y This game is incredibly lazy. Cancelling Avowed 2 might be the only good decision the new Xbox boss made. What an absolute terrible journey that was. I did not expect Obsidian to create something so godawful. Almost every single design element in this game sucked so much that I genuinely think people who have never played any RPGs before are the only ones giving this a thumbs up. I ran out of games to play so I thought a 7/10 game should provide some form of fun for a while. This game is 4/10 at best. - There is 0 balance in the game because you can't upgrade anything past what area you're currently in allows. You can only be 15% weaker or stronger than needed. Nothing you upgrade matters much, you are only allowed to be as stong as the current chapter allows. Last chapter straight out throws you hundreds of upgrade mats to make sure you can kill the last boss with upgraded weapons, nothing you upgraded until that point matters. They have created the equipment/upgrade system in such a way that they did not have to balance anything, extremely lazy design. - Exploration sucks hard. There are hundreds of chests everywhere and 99% of them reward a few upgrade materials and some coins. The game makes you chase chests as a way to extend gameplay time, they don't matter and rewards suck most of the time. They have devised the laziest way to extend gameplay hours this way. - I thought incels crying woke was the usual bullsht due to some lgbt character. I was wrong. After an even remotely likeable NPC turned out to be gay for the 3rd time, I just started skipping most non-main quest dialogues. I mean I'm all for freedom, everyone should do whatever makes them happy but you don't need to shove this ♥♥♥♥ down our throats at every single given chance. So much of dialogue feels incredibly out of place, it's ridiculous how much Eora lore they destroyed with some of those characters. The literal furry fetishist won't shut up about love,sex and freedom; avatar guy is crying about his boyfriend entire game; half the side quests are about lesbian couples and stuff. Fkn hell guys, I wanted to play a game, I don't wanna deepthroat your political ♥♥♥♥♥♥♥♥. I do support all kinds of freedom but I JUST WANT TO PLAY A GAME WITH A COHERENT STORY AND DIALOGUES THAT MAKE SENSE - Enemy variety sucks, there are like 5-6 enemy types that you fight hundreds of times. You're in first area, there is a bear; second area the bear has SCALES now and game acts like woow it's big deal - it's a totally different enemy. Shades are now blue in the 3rd area, totally new enemy players we promise! 7 different colored spiders are all different enemies we swear! How lazy can you possibly be, what the f**k were you thinking - If we can transfer any equipment from inventory to stash and even break them down on the fly, then what the f**k is the point of having weight restrictions in inventory ? This entire game is a giant design failure and absolutely does not deserve a 7/10 - you'll start realizing this after about 8-10 hours. You have been warned.
Let me start by being up front: I have a strong positive bias in favor of this game as an avid fan of the developers (Obsidian), someone who loved their previous entry in the series (PoE 2), and as someone with a passionate desire to see microtransaction-free single player games continue to be commercially viable. I also just genuinely had a delightful time playing through Avowed. With all that being said, I don’t think this game is for everyone. You need to have played at least one of the Pillars of Eternity games to make sense of the stakes in Avowed (or brushed up on a bunch of lore videos at minimum; “Mortismal Gaming” has some good ones), and it's noticeably shallower than most of Obsidian's work. Here are my pros & cons: [h3]Pros[/h3] • The environment being modified by effects (shock to activate devices, ice to form path-able surfaces on water, etc.) can be satisfying and, while limited, still neat. • The lore is rather good (though I am, as I said, quite biased in favor of this setting) • The writing is mostly between fine and excellent • All of the VA performances are genuinely above average, sometimes outstanding. (Garrus, I missed you!) • The actual gameplay loop, at least for magic, feels fun to play. Though it gets somewhat repetitive, I kept enjoying it the whole way through. • I found the overall narrative & deeper themes rich and satisfying • I feel like I got my money’s worth, with ~100 hours by the time of completion. I totally understand others who don’t feel that way, however. (No disrespect intended!) [h3]Cons[/h3] • It is [b]very[/b] noticeably unfinished. Examples include: a) Normally Obsidian games are renowned for having many different paths to progress the story. This is seldom the case here. b) Noticeably limited polish, with some areas being vastly more populated, lively, & interesting than others. This is especially striking in the parts of the main city/hub. c) Far fewer characters to speak to than you would expect (e.g. characters greet you with unique patter & are staged as though they are significant, but have nothing to say) & those that you can interact with often have much more limited dialogue trees than you would normally get in an Obsidian game. d) Marius’s ability isn’t explained and appears to be completely broken and given up on? I think it’s supposed to reveal treasure with a ping but it highlights stuff that doesn’t exist or has been picked up all the time. • Combat can be cheesed/trivialized extremely easily. The second boss you fight (the infected bear) triggers before you even enter the fighting space, so you can stand in the cavern and easily plink away at it with zero risk. You can do a version of this with many fights by simply walking out of the encounter area, with zero downside. • No interior maps for most caves/dungeons/etc • Various critical bugs in the desert region, including the terrain failing to load if you move faster than the client can keep up with you (which is shockingly easy to do). • You can’t order your companions around (beyond choosing when to toggle their abilities) in a game that revolves around cooperating with your companions!? • Companion AI also frequently launches projectiles into obstacles/walls. Meanwhile, enemy AI is frequently able to fire through rails/trees/obstacles.
The writing and dialogue are so weak that even at half price I can't recommend this game. I would have thought that a game that was released around the same time as The Outer Worlds 2 would have at least been near to parity with it. This is just so much worse. I made it through the tutorial island and just had to give up. Life's too short to grind through something this bad.
pronouns
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $344.6M | 274.7K | 90% | $59.99 | |
| $134.9M | 184.8K | 96% | $49.99 | |
| $5.9M | 8.2K | 77% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4M | 35.6K | 75% | $24.99 | |
| $19.4M | 13.6K | 91% | $39.99 | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $19.3M | 13.6K | 61% | $49.99 | |
| $19.2M | 46.4K | 91% | $19.99 | |
| $19.2M | 17.2K | 85% | $59.99 |