
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has been released for over a year and still causes constant shader compilation-related crashes. This has only been an issue on Windows 11 running on my AMD Ryzen 5700X3D/RTX 4080 rig. I've experienced zero crashes on my living room Bazzite PC, running on an AMD Ryzen 5600X and Radeon 9070XT. I can't recommend this for anyone running a Windows OS.
This game is aggressively mediocre. Not truly bad maybe, but also not worth your time or money. It does nothing really well, nothing is memorable. Not even in the areas, obsidian used to shine in. If there where bandit camps and map towers, you could mistake this for an ubisoft game
Лучшая рпг от первого лица со времен skyrim
What the hell happened here? I've just finished a really enjoyable playthrough of PoE 1 and 2, and now playing Avowed feels like slogging through something outsourced to a third-party studio. The writing would be subpar for any other developer, but coming from Obsidian, it's downright abysmal. Dialogues are full of MCU-like quips and it seems most people you meet (companions and NPCs alike) are always playfully sardonic regardless of who they're speaking to or how grave their situation is. Even leaving quippiness aside, people in the Living Lands have the mannerisms of 30 year old redditors from L.A., not of colonists eking out a living in a supernaturally deadly frontier in a 16th century analogue. Avowed seems like it takes place in a different Eora from Pillars of Eternity I (and even II), with PoE 1's attempts at depth, groundedness, melancholy, and grittiness completely gone. Speaking of groundedness, I'm not a fan of Avowed's atmosphere. The environments are ultra-colorful, vibrant, shiny, and completely different from what I'd expect from the PoE setting (even considering the Living Lands' distinct quirks). It is closer to Outer Worlds or Borderlands than anything else. I don't mind evocative and fantastical landscapes - e.g. Tainted Grail was fantastic in that regard! - but here the aesthetic just seems haphazard, kitschy, and out of place. On a technical level, the graphics look good but are very unoptimized for their level of fidelity and the game runs worse than much better looking products. Gameplay-wise, Avowed is not good so far. Playing on Path of the Damned, the combat is not at all hard, but the progression mechanics are supremely annoying. Player skill and character talents are largely secondary behind equipment upgrades, which determine most of your character's combat performance. Continuously having to upgrade my same old equipment feels like the grinding of Berath's Wheel itself, as if I'm playing some sort of engagement-baiting crafting/survival game rather than an open-world RPG focused on finding interesting and diverse loot. Instead of being a way to keep using one's favorite weapons throughout the game, or to tweak gameplay styles, or to break the game by crafting ridiculous items/echantments, the crafting mechanics here are an MMO-like progression blocker. Ultimately, I have to wonder what Avowed's claim to fame even is. It lacks the freedom and exploration of Elder Scrolls games, it lacks the well-written story of Obsidian games, it lacks the combat of e.g. Dark Messiah of Might and Magic, it lacks the immersiveness and cinematic charm of KCD, and its 'vibes' do not appeal to me at all. Maybe the point is to have a good all-rounder that does not revolutionize any one aspect but does a bunch of things well? Even in that regard, Tainted Grail: Fall of Avalon blows Avowed out of the water, unfortunately. Avowed really makes me worry that Obsidian is going down the Bioware route, cementing a fear has slowly been building up since 2018. I'll say one good thing, and that is that blowing xaurips away with a flintlock feels very good on a primal level. Also, the music is nice! 6/10. I'll update this review if my opinion changes as I play more.
Boring after the first 2 acts.
Ни одна игра от Obsidian, кроме South Park, не заслуживает положительного отзыва. Конкретно этот кусок сжв-кала интересен и играбелен только из-за крутого сеттинга и бодрой боевки. Да и других игр такого масштаба с магией и средневековым вайбом сейчас просто не выходит. Цена завышена раз в пять. Это как купить Genshin Impact, только с персонажами из Starfield. Советую сначала пройти версию из зеленого магазина, как я сам и сделал.
constant crashing
Mediocre RPG with a lot of diversity. Your first companion is gay, almost all military leaders are women and 70% of characters are black. This doesn't affect the gameplay though, so let's get to that: Fighting is pretty cool (I played as a fighter with sword & shield). Opponent variability could be higher. 20 hours in and there is like 6 different kinds of enemies. The weapon system is pretty plain also. There is 3 kinds of ranged weapons, 4 kinds of one-handed weapons and 3 kinds of 2 handed weapons + magic. All weapons appear in different rarities and enchantments. So magic seems like the way to go. In the beginning I tried to follow the story and diaglog, but the NPCs and your companions talk an abhorrent amount. Also you have to make like 20 dialog choices per interaction most of which don't affect the outcome at all. This really makes the game feel like a drag and made me lose all interest in the story. As far as I was following the story: As soon as you leave the court of the emporer 75% of your dialog options are thrashing the emperor (even though your backstory includes him saving your life). Also your people are disliked in the living lands. So 75% of your dialog options are derogatory towards your own herritage(?). Virtually all characters of your herritage are flawed and portraied as evil or incompetent (often by their own countrymen). All in all a leftwing fewerdream of a story. Eldenring is better in every way except if you want an easier game
No listed notice that enemies only respawn in select areas. forced to have a companion. Choppy FPS Enemy respawn signifies, it's on. not, limited. all or nothing. also no notice of forced companions, why bother with a bow build. no challenge, when companion just aggros everything. No option, no choice, to get rid of, Companion. Of course, once you find out about that. you have to use gold to reset build, or restart, game. heaven forfend enemy respawn is, done, correct. A setting for turning it "on" but keeping it, limited. Is disingenuous and a misrepresentation. If the User desires to build levels. Let them, "but it's not balanced". then you're max, and game is over. or NG+ only to do it all over, again. so gotta do NG+ to benefit. by repeating, everything. Instead of, doing so, to begin with When someone notices a feature, Respawn, On. Reasonably, what can they expect? Unless Patch Notes become required reading at, every launch. Because by the time they realize On *really* doesn't mean, on. "Technically" The 2 hour window, has, passed
It's good, not outstanding, but solid in what it does. Full AAA price is a bit much - for the 40 Euros I paid, it is absolutely worth it. Combat and exploring are really fun, the world is beautiful. Just don't expect deep systems and interactivity - it's a nice setting for exploration and combat - not more, not less. I think that's fine. I liked the main story well enough, but side stories/quests and compagnions were rather uninteresting for the most part, and - unfornunately - way to chatty. I guess there is a lot more in it for anyone familiar with the Pillars of Eternity lore, but I think they could have saved on the amount of writing and voice acting they put in the game and instead focussed even more on combat, especially with greater enemy variaty. All in all, the game was better than I expected it to be and I would recommend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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