
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 4 → 13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 12.6Kreviews | 77% | — | $19.4M |
| Free | 15.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is beautiful, cool animations. Game tries to please all sorts of soy-boys who are too weak to survive in this world without whining about their latte being made on lactose milk. Arachnofobia mode, aim assis is 100% and on by default. auto-move during blocks/attacks are on by default and other "assists" for console peasants Also, game stutters. it shows 60 FPS, but it feels so weird, like it is 24 FPS. Really hard to explain. Refunded.
Super mediocore RPG fodder. Shame because I really wanted to love this game, but everything just falls flat. Storyline is barebones, falling asleep during dialogue. Art direction seems all over the place, like there's not a solid direction the world building is following. The graphics and texture details are nice, but not enough to redeem the game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
| $59.99 |
| 3.7Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played Pillars of Eternity 1 and 2, multiple times, for hundreds of hours. What happened to those writers? This game's dialogue choices absolutely suck. Clearly pigeonholed. Aedyrans = bad. Colonization = bad. Absolutely worst companions in any RPG i've played. Atleast at the end with INCREDIBLY SPECIFIC choices can you defy the intention of these writers.
After reading plenty of reviews I got this on a sale, and it's... a decent enough game. It leans more into the action-adventure genre, throwing you into a world filled with treasures and secrets to discover and solve, but it doesn't feel much like a "real" place. You can't attack any friendly NPCs, nobody cares if you loot their homes or businesses, it's sad how lifeless all the towns feel... The combat isn't that great either, it feels very, I dunno, floaty and slidey? Like, your character moves so fast (especially with some +movement speed gear/buffs), that it becomes silly, you just slide from one enemy to the next... I'm not sure how playing a spellcaster feels, but melee isn't that fun, and ranged, well, it's not the best either. Not so awful as to make you quit, but not good enough to make you think "damn, I can't wait to find the next group of 6 skeletons to fight!" either. There are some choices in the game, but your companions seem way too quickly to forget and forgive whenever you do something that they are totally against. In the end, it's not a terrible game, it's mostly average with some positives and negatives, but it's worth picking up on a sale if you enjoy running around looking for treasures. If you expect a deep RPG with plenty of choices and a well-built world (Skyrim, BG3, KCD2), you won't find it here. Just know that if you don't enjoy the first 2 hours, you probably won't enjoy the rest either, so don't be afraid to hit that "Refund" button if you do decide to give it a try!
It's so [i] bland [/i]. Like the script, the designs, the concepts, everything went through HR, corporate, meetings after meetings until anything vaguely offensive, edgy or frankly interesting was polished off, and what remains is [i] inoffensive [/i] and frankly boring. The level of polish is excellent and the game is well crafted. Competent. Like art made by a graphic designer to sell in a store that sells interior decoration. Competent, well made, but sadly uninteresting. Corporate. Soulless.
Man, Avoweds preety good when you dont have a videogame critic in your ear constantly complaining about how bad it is.
A game that unfortunately got caught in the crossfire of the shift in views of modern gaming. It does have its fair share of Marvel writing, particularly with the companions who I wasn't massively in love with (Kai is fun, Marius has surprising depth past the generic dwarf trope, Yatzli is beyond irritating, and Giatta is... there I guess?) But the plot and the lore drops make it worthy to be a Pillars of Eternity spinoff. It delves into some heavy themes, vengeance and forgiveness, all the while adding a genuinely intriguing new addition to the complicated world of Eora's God problem. Combat is a ton of fun, especially as a magic user which is hard to pull off. Exploration and movement is incredible, and a big reason why I stuck around. A lot of games say they reward exploration but this one truly does, even if it's just for a new view. Genuinely excited for Avowed 2 if it survives the mass purge Microsoft is doing to their game studios at the time of writing. At the very least it brings me hope for Pillars 3
I remember being over the moon when this dropped. I was already a big fan of the Pillars of Eternity world, and I loved the Godless and their lore, so I was excited to explore more of it. I originally stopped playing when it first came out because I ran into a glitch that wouldn’t let me finish one of the quests the way I wanted to. I thought maybe the next patch would fix it, but when it didn’t, I kind of fell off. Now, over a year later, I decided to hop back in. I built a new character, looked up some recommended builds, went with a gun mage, and had a fantastic time. I cared about the choices I made, and I really enjoyed the companions. My only downside is that I wish there was more party dialogue while traveling instead of most of it happening at camp. I feel like I missed a lot because I wanted to keep moving with the story, and just standing around camp waiting for dialogue to trigger wasn’t my favorite. Otherwise, I loved the game and would recommend it to anyone who is a fan of Dragon Age or Fable. Definitely give this one a shot!
I’ll start with the good. The story and gear options are great. It’s a decent enough continuation of the lore from Pillars 1&2, but… The combat is absolutely abysmal. Everything is a health sponge, magic doesn’t get exponentially stronger as you go, it just is- the targeting for AOE is god awful and dodge is tied to jump. You’re not playing a skills based souls like or a power fantasy like Skyrim, you’re waiting for stamina to replenish or a spell to come off cooldown while running around trying to avoid enemy with AI that follows you perfectly with AoE spells. Its tolerable for a portion of the game but if we break the five zones into chapters around chapter 4 I about had given up on the game just powering through to finish it so I can never have to play it again. The bosses are a joke compared to the final boss of the game that comes up every time the developer couldn’t think of anything, “just keep spawning more guys lol”
This game is what RPG's should be. No bethestda slop, just pure fun and good lore
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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