
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 4 → 13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 12.6Kreviews | 77% | — | $19.4M |
| Free | 15.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Visually, this game is amazing, but everything beneath the surface is a massive disappointment. Despite being an open-world game, the progression is so heavily gated that the gameplay somehow feels incredibly linear. Combat is a repetitive, chaotic mess—there is so much screen flash and "flashbang" visual clutter that you can’t even tell what's happening. On top of that, crafting feels like a redundant, unrewarding waste of time, yet it's entirely necessary to progress at times. I’m not a story person, but I tried rushing the main campaign just to say I beat it. Instead, a Battle.net error somehow wiped three hours of rushed progress. Losing all that data was the final straw. There is absolutely nothing left here to keep my interest. Worst purchase of my life.
At its best the combat is juicy and responsive. At its worst you're getting stuck on props or constantly falling over. That's your own fault, though, because everything is telegraphed very clearly to the player. The squad KNOWS when you will stare at a vista and they bring apt dialogue to the moment. The ambient convos at camp and intuitive level design makes the game feel very in tune with the player. The world tells you which way to go, not the waypoints. Enemies that fall off a cliff leave their loot behind which is nice. The story/plot may seem a bit middling, but the whole animancy theme feels very topical considering the AI insurgency in the real world. Great ambient soundscapes and overall atmosphere. I appreciate the consistent theme of second chances and atonement. Depending on what you have been through, there are some highly profound moments. The Watcher is one. The thing that really prevents me from bothering to finish the game is the tiered weapon/armor system. It's the worst kind of progression gate. I just gave up once I got to the desert, however I would still recommend trying the game because I had fun while it lasted.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
| $59.99 |
| 3.7Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If i could give this a meh rating, I would. The game has beautiful graphics and no bugs, and the game itself was fun for awhile but eventually petered out. Eventually the repetiveness wore me down. Have you ever got that warm and fuzzy feeling because your instincts kicked in and went around a random corner and found a hidden chest? Well this game is for you. That is the entire game eventually.
Very much a "buy on sale" recommendation, Avowed is a very fun and competent first person fantasy RPG where the strongest part of the game is easily the combat, world design, and boss encounters, because the story/writing leave a lot to be desired for sure.
I really enjoyed the first 20 or so hours of this game but then my interest in continuing dropped like a cliff. If I could rate this as "mixed" I would because at the end of the day I did get a decent amount of time out of it where I did enjoy myself but at this point I won't be finishing it. I don't feel like the game inherently does anything wrong, its just that it gets mediocre in a lot of places and I just don't have the interest to keep going. I think some people could definitely love this game but I would recommend a sale.
[h2] Боринг (с) [/h2] Примерно такой отзыв я прочитал однажды... Куча нелестных отзывов от "господ", которые пытаются найти дое6ы на ровном месте: - [i] О БОЖЕ, НЕ ЛОМАЮТСЯ ЯЩИКИ [/i] (ломаются, но не все, да) - [i] НПЦ НЕ РЕАГИРУЮТ НА ТВОИ ДЕЙСТВИЯ [/i] - (они реагируют на твои решения и достаточно глубоко. Эхо ваших гениальных решений будет аукаться вам на протяжении всей игры) - [i] ПОДДЕЛКА НА СКАЙРИМ [/i] - кмон, гайс, даже разрабы официально заявляли, что не делают копию Скурима и не надо их сравнивать. Пруфы в эти ваших интернетах. [spoiler]Но, упаси боже, зайти на дтф, пг и прочие помойки с господами без своего мнения[/spoiler] - [i] ПОВЕСТ_ОЧКА [/i] - кому мерещатся везде гeu-нигеры, "нетакусечки", ЛГБТР и прочие - проходите мимо, тут этого нет. - [i] НЕТУ ОТ[spoiler]_С[/spoiler]НОШЕНИЙ [/i] - парни, не мне вам рассказывать как рукой пользоваться. В случае необходимости делать это ДО ЛЮБЫХ ИГР. В ином случае вам в раздел фурие6ли и "других приключених Шурика" - [i] РЫБОК НЕТ [/i] (представьте, даже такое было в отзыве. Хотя после пролога можно спрыгнуть с пирса и увидеть их воочию) Я не особо огромный мастер излагать свои мысли, да и отзывы пишу редко. Если и оставляю отзыв, то только для тех игр, которые так или иначе оставили свой след в душе. Да и просто рекомендую дать шанс отличной игре. Прошел за 64 часа на самой высокой сложности. И "боринга" не было ни разу Отличная динамика боев, интересный эксплоринг, выбор/последствия до самого окончания игры, балдежные компаньоны и их душевные разговоры в лагерях. PS А игру жалко. На старте засрали непонятно на чем. Но после выхода 2.0 патча преобразилась [spoiler](но отключайте респавны врагов, боев и так достаточно будет) [/spoiler]
Your character is a godlike (someone whose soul has been touched by a god) envoy from an invading country, the Aedyr Empire, on another continent, sent to the Living Lands to investigate the Dream Scourge – a plague of the soul. Whether the Emperor had ulterior motives besides that is left ambiguous. During your investigation, religious zealots of Woedica known as the Steele Garrote, led by Inquisitor Lodwyn, are planning a conquest to make the Living Lands a Woedican theocracy. Since the Steele Garrote originates in the Aedyr Empire, many inaccurately believe that all Aedyrans are as ruthless and authoritarian; this complicates your character’s mission on several occasions. [u]Information[/u] • Two paths regarding the Steele Garrote: Join Lodwyn and be apart of an oppressive theocracy or oppose her and the entire Steele Garrote • Two paths regarding Sapadal: [spoiler]free them or absorb their power[/spoiler] • No romance, with the exception of Kai making certain implications. • They/them pronouns and androgynous body type available in character customization. • Five races: Human, Elf, Dwarf, Aumaua (aquatic people; for the scalies), Orlan (fox-looking people; for the furries) • Five backgrounds. These affect dialogue choices. • Six attributes (stats). These affect various elements of gameplay which are stated clearly in the menu. • This story takes place in the same world as the Pillars of Eternity games. I’ve not played them, but based on what I’ve read, there are several references in Avowed. However, it isn’t necessary to play Pillars of Eternity to understand the story of Avowed. [u]Praises[/u] • F*ckboys complained about this game and for good reason, because there is so much ggggaaaaayyyyy. Several queer NPCs. Kai is queer and his sidequest series has to do with a dude he was in love with. • Fun fact: Kai is voiced by the same dude (Brandon Keener) who voiced Garrus in Mass Effect and it is so fitting. • Another: Giatta is voiced by the same woman (Mara Junot) who voiced Kyoka in The Outer Worlds. Another bada$$ black woman, but this time with black girl magic, literally. • I love the sense of humor in this game. It’ll be a totally serious moment, then the camera cuts over to one of your character’s companions and they deliver a quip you weren’t expecting. It’s good stuff. • The game makes it difficult to please everyone and I actually like that, because making choices shouldn’t be about pleasing people. It’s about principles. You make a choice and you back it up, regardless of who is mad at you. • There are so many fun weapons. My favorite is Magic Mistol. Hee, hee. Get it? In D&D, there’s the spell “Magic Missile” and they applied that to a pistol in the game, because its bullets seek out the enemies. • Being Aedyran reminds me of being American. An empire that invades other places to “civilize” them and bring order, when the real reason is rather obvious. Meanwhile, the rest of the world hates you for your government’s actions (understandably). • Photo Mode! Essential for all those who like screenshots. • New Game+ allows the player to keep a lot of stuff from their first playthrough with the choice of keeping their character or making a new one. Attribute points, skills, and unique equipment are the main benefits. [u]Complaints[/u] • Edge detection? There’ll be times when the character is perfectly at an edge and it takes several jumping attempts for them to climb onto the edge. • Character has to be facing a chest’s front in order to open it and sometimes that’s annoying for tight spaces they’re found in. • Difficulty achievement. That prevents casual players from being able to 100% the game, making it less accessible. I’m not even a casual gamer and I don’t want to play on [i]Path of the Damned[/i] difficulty. I don’t find ridiculously challenging gameplay fun. Leave that to FromSoft games. • I hate to sound like a whiny b!tch, but it could really use armor customization. Some of them are just hideous and adding purple would go a long way. • Sometimes, there are healthy bear enemies. It’s understandable to kill the plagued ones, because then you’re putting them out of their misery, but having to kill healthy bears is mean and I hate doing it. I did like The Outer Worlds better, but it is kind of unfair to compare them given how different they are. I was impressed by how unique the story of this game is though. I’ve been trying to think of another story like it and can’t think of anything; doesn’t mean that there isn’t one though. The religious conquest stuff is more of a secondary storyline. The main storyline is about a forgotten god and a forgotten people/culture. While thinking about it in a deeper context or a real world one, it can evoke profound sorrow to think of all the cultures that have been buried intentionally by the “victors” of history. It’s an excellent western RPG. About 70-80 hours for the first playthrough, depending on if you do everything or not. A second playthrough is needed if you’re going to do an evil playthrough. I recommend the game for fans of the genre.
汉化简直是灾难,而且很明显能够看出来,相关的工作人员不仅能力低下、工作极其不认真,而且还以公谋私,不顾游戏本身的设定,迎合满足个人喜好。 蒙蔽 能错误翻译(打错字成) 懵逼 (凭借这个输入法错误,我才判断出来这游戏真是中国人翻译的。) Pristine(崭新的、原古的) 能被翻译成 正直? 正直?难道是采用了 质朴 的意思 然后错误转译成了正直? ...各种各样的小错误和词不达意、前后文不一的地方更是不少。 像这种非常低难度的翻译都能搞成这样,真的就是能力和态度都有大问题。 还有那些非要文白夹杂,把明明英文里很好理解很好懂得东西翻译的晦涩不清的。 完全就是打肿脸充胖子,附庸风雅,自卑者自大,缺啥就炫耀啥了属于是。 自己能力的欠缺,就要靠这样影响玩家的体验做来找补吗?
[h3]Свитки от Обсидианов aka Абоба[/h3] [b]Плюсы:[/b] - приятная графика; - хороший сюжет; - интересный мир для исследования (четыре большие локации и несколько малых); - пять рас при создании протагониста (при старте было всего две); - очень гибкий редактор персонажа (можно даже добавить грибы на лицо); - влияние решений на мир (выбор диалогов и действий действительно имеют свои последствия); - много увлекательных дополнительных квестов, задания компаньонов, сбор четырех тотемов, поиск сокровищ; - четыре компаньона, которые обладают уникальными навыками и отыгрывают определенную боевую роль (одновременно можно взять только два); - лагерь, в котором можно улучшать предметы, изменять зачарование, выбрать идол, готовить, складывать инвентарь в тайник, менять внешность ГГ, общаться со спутниками; - можно комбинировать ближний бой, дальний бой и магию, парное оружие, щит, двуручники, бомбы, способности, добивания и даже стелс; - эффектные боссфайты; - огромное количество типов оружия (кинжалы, мечи, молоты, секиры, топоры, гранаты, пистоли, аркебузы, копья, гримуары, волшебные палочки, посохи и т.п.); - уникально обмундирование; - кольца, ожерелья и талисманы с различными бафами; - есть элементы паркура; - три ветки с множеством полезных перков (за одно полное прохождение можно будет прокачать 10% от них, в лучшем случае); - способности "богоподобного"; - по локациям разбросаны сундуки, тайники паргрунов, воспоминания, светочи быстрого перемещения, лагеря отрядов, пещеры, карты сокровищ и т.д. [b]Минусы:[/b] - плохая оптимизация (спасибо великому Unreal Engine 5); - случаются вылеты; - проваливаются тела в текстуры; - уникальность оружия и брони (отличается только по уровню прокачки, плюс немного уникальных шмоток); - "повесточка" (как же без нее в современных играх); - скучные NPC; - великое множество душных диалогов. [b]Итог:[/b] Неплохое RPG в духе консерватизма.
I've played Pillars of Eternity 1 and 2, multiple times, for hundreds of hours. What happened to those writers? This game's dialogue choices absolutely suck. Clearly pigeonholed. Aedyrans = bad. Colonization = bad. Absolutely worst companions in any RPG i've played. Atleast at the end with INCREDIBLY SPECIFIC choices can you defy the intention of these writers.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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