
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 4 → 13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 12.6Kreviews | 77% | — | $19.4M |
| Free | 15.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I may be a bit of a contrarian, but I enjoyed it. Honestly, I found it a bit too long, at least for my playstyle (94 hours). It's a classic RPG, but I found the story interesting, the themes explored, and the companions react to what you do and what you see, much more so than I've seen in other similar games. Choices really do have consequences. I understand the "too colorful" and other nonsense people wrote in reviews, but I find them superficial compared to what I experienced.
[h1][b]Вступ[/b][/h1] Люблю RPG від 1-ї особи, тому гру Obsidian не міг пропустити. [h3][b]🎮 Геймплей – 8/10[/b][/h3] Гнучка екшн-RPG у відкритому світі, де комбінуєш багато веселого (можеш в одній руці тримати пістолет, а в іншій – книгу з купою заклинань). Бойовка – класна, навіть для ближньої зброї (рідкість жанру). Багато паркуру – відчувається приємно, а вертикальність світу гарно заохочує. Магія – важлива (заморожувати воду тощо). Баланс – нудний. «Нормальна» складність – легка. Проходив усі квести, тому швидко став занадто сильним, а свою складність робити – нудно. Якщо і є додаткові душні квести без маркерів, то завжди з підказками. [h3][b]📖 Сюжет – 8/10[/b][/h3] Класне комбо емпатії та політичної драми. Ти – «окупант», що прийшов знищити чуму. Можна не лише врятувати країну, але й «бога». Наслідки рішень не перевіряв, але відчував. Часто доводилось робити спірні речі, а персонажі – приземлені та не бояться висловлювати свою думку. [h3][b]🛋️ Атмосфера – 5/10[/b][/h3] Занадто аркадний світ. Важко повірити в місцевість, де в кожні 5 метрів всунули контент – мають бути «порожні» долини для створення відчуття, що бігаєш СВІТОМ, а не набором 4-х локацій із завантаженнями. Мінімум механік для імерсивності (дружніх NPC не вбити/обікрасти – вони цілий день просто стоять). [h3][b]👀 Вигляд – 8/10[/b][/h3] Чудовий фентезійний реалізм. Гарні споруди. Яскраві екшн-ефекти. Кожен біом має круті краєвиди – у таких моментах вмикається музика + напарник насолоджується видом. [h3][b]🔊 Звук – 7/10[/b][/h3] Красивий оркестровий саундтрек, але відрізнити його від подібних – важко. [h1][b]Висновок[/b][/h1] Хороша екшн-RPG з паркуром та, на рідкість для жанру, якісною бойовкою холодної зброї – навіть дають весело комбінувати її з купою різної магії. Політика, чума та емпатія в сюжеті написані цікаво – наслідки я відчував. Не відчував лише світ – занадто він примітивний/малий (статичні NPC, все дуже поруч один з одним тощо). [u]Необхідність гуглити проходження: ~2 рази[/u] 🌕🌕🌕🌗🌑 (72 / 100) https://steamcommunity.com/sharedfiles/filedetails/?id=3768850597 🎬 Відео-відгук на 25 секунд: https://youtube.com/shorts/rDsTWEjdwFs
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
| $59.99 |
| 3.7Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game ended up being way more awkward feeling than I expected. Mostly around combat. Movement felt bad and dealing damage never felt satisfying. ALSO the accompanying NPCs constantly commenting on the surroundings quickly became annoying, often pointing out details before I even had a chance to notice them myself. Like someone solving a crossword puzzle over your shoulder without you asking. LET ME EXPERIENCE THE GAME MYSELF!
A short game that does not offer a replay factor, other than that is perfectly fine. The story is really fun, but that might be personal to you. Old school in design and execution. The story does follow a linear and understandable path. After finishing the game, you do not get the chance to actually go back and explore some more, which is an odd choice, be fun to be running around maxed out. enemy variety is low. The upgrade and weapons are fine. The character abilities being limited to 30 felt less fun. For sure it should allow you 45 point to allow better build crafting. For Graphics its the amazing unreal engine, but just like many other games... You are best looking online for an engine.ini config for your system and using that. By default I had stutters and some odd sound problems. After changing the engine.ini file and setting a bunch of A.sync parameters to enable multi-threading, everything was perfect. like no stutters, no sound warping, nothing, amazingly stable. Zero crashes btw even before modifying. However if you have a DX12 ultimate capable card and a good cpu, Tweaking the engine.ini will make the game a lot more stable. also noticed far lower 1 and 0.1% lows. Positives - Fun story and fun characters. - Old school design and implementation - Combat is fun and feels very interactive. - Exploration is a lot of fun and is rewarding. Negatives - UE5 is almost impossible to get right, engine.ini tweaking is sometimes needed - Replay factor is just not there. - You can't just keep going after finishing the game, which is a big let down. - Linear in its story, for many that might be a bit to much of the old school - Price, was it worth 50 euros? No for sure this is a 30 euro game. Feedback to the developers would be, allow overpowered characters and forget about power creep. You are not balancing a MMORPG with a milion players and various classes, this is a single player game, let the ability points rain.... Allow players to roam free with their Overpowered characters and explore the game world in an open format after finishing the story is something that should be possible, such a shame its not possible.
Its insane that these clowns at Obsidian thought it was acceptable to make their badly written characters mandatory viewing. I am sick of a bipedal fish following me around. Removes all the challenge from the game if you constantly have a damage sponge following you around, taking agro. I get that they are integral to the story but the game really needs the option to allow you to play solo. Just teleport them in whenever they are needed for story slop, I don't care if it breaks immersion. The story is mundane drivel anyway, while the combat is where the game shines. The devs need to priorities the later, even if it is at the expense of the former. It's sad, I was having fun with the game and was waiting for the moment I could dismiss the companion, but realizing that fishman was going to be following me around wherever I go completely made me loose all interest.
Good, but not great. Has all the bones of a excellent RPG but none of the meat. Beautiful handcrafted world and fun combat but beyond that there isn't much. Story is bland, characters are unmemorable, and most companions (Kia excluded) are unhelpful. All magic is used for is combat, no utility spells, not even a way to make light for dark places. There is no stealing or crimes you can commit, not even a lockpicking mini game. And all the NPCs are lifeless. The weapon upgrade system is tedious but necessary for progression, just be sure to only upgrade weapons you plan on keeping otherwise you wasted hours of your time. If you don't mind this and just want a fun AA fantasy game then this is perfect for you. Otherwise you should probably wait for a sale instead of paying full price.
[h1]⚔️ Ignora el hate: Avowed es un juegazo (especialmente en oferta)[/h1] Entré con miedo por las malas críticas y terminé metiéndole [b]90 HORAS[/b] solo a mi primera partida. Si buscas un RPG que te dé libertad real y te saque del "modo robot" del día a día, este es el lugar. [h2]¿Por qué vale la pena?[/h2] [list] [*] [b]Decisiones con peso real:[/b] Aquí tus elecciones no son de adorno. Puedes ser un santo o un auténtico [b]monstruo[/b]; la historia se moldea a lo que tú decidas sin filtros infantiles ni agendas forzadas. [*] [b]Lore y Personajes:[/b] NO he jugado Pillars of Eternity y entendí todo perfecto. Amarás a tus seguidores y a varios NPC, están escritos con una profundidad increíble. Son hermosos todos. [*] [b]Un festín para fans de BioWare:[/b] Si jugaste Mass Effect o Dragon Age... [b]DEBES JUGARLO[/b]. ¡Encontrarás las voces icónicas de [b]Garrus y Zevran[/b]! Es un deleite para los oídos. [*] [b]Mundo y Exploración:[/b] El mundo es precioso, esos colores me encantaron. No es un mapa infinito, pero está lleno de recovecos y tesoros. El combate es fluido y los diálogos tienen un humor con el que me he reído demasiado. [/list] [h2]La comparativa honesta[/h2] Sinceramente, es [b]MIL VECES MEJOR que Dragon Age: Veilguard[/b]. Si extrañas la esencia de los viejos Mass Effect o Baldur's Gate, Avowed te la va a dar. Nada de contenido blando estilo Disney; es un RPG con alma. [h2]Veredicto 💰[/h2] [b]Precio:[/b] Lo compré en oferta por 20€ y es un regalo, pero hasta por 30€ los vale totalmente. [b]Calificación:[/b] 8.5/10. [b]Conclusión:[/b] Deja de leer a los críticos que solo jugaron 2 horas. Si te gusta el género, cómpralo (en oferta mejor jajaja) y piérdete en este mundo. Vale cada maldito segundo.
I'm not extremely deep into the game yet, but this one has me excited to get home from work to play. It's been a long time since video games have done that! Very rich graphics, story, dialogue, exploration, and combat.
Avowed is a very good first-person action-RPG created by Obsidian (of Fallout New Vegas and Outer Worlds fame) that reminded me a lot of Skyrim even though it was way more limited in scope and complexity. It takes place in the world of the Pillars of Eternity games (great RPGs), but you don't need to have played them before. Avowed is truly stand-alone with no recurring characters except two (and the Gods). It did feel simplified and less feature-rich than the Pillars games, but it was probably intentional due to trying to reach a new audience and emphasis on action. The 3d models and animations of the enemies were amazing, especially the delemgans (think dryads). Outside environmental graphics were excellent, varied, and how far you could look was impressive. Special mention for the water. The NPC faces weren't so good, often looking dated. I loved the parkouring or platforming. It controlled well with mouse and keyboard and was forgiving. A friend of mine who sucks at that thought it was excessive but made it through anyway. The combat system was fun, multidirectional and chaotic, but not too much so. It was especially enjoyable charging an enemy or dealing a flurry of critical blows after stunning it. The number of spells was fairly limited and mostly focused on elemental damage, but they did look good. Aiming area-of-effect spells never became completely comfortable due to distance and the target area moving too much. Not sure about shooting bows as I didn't focus on that, but I didn't like my first taste of it. The designs of the levels and dungeons were notable for their verticality as well as their nooks and crannies. Exploring was rewarded. I did miss some kind of map inside dungeons, though. I would have also appreciated more of them. The writing was of high quality and the lore/mythology was fascinating. The story and choices were interesting and kept me involved, but it sometimes felt as if logical options were missing. Those dialogue choices were a favorite part of the game despite that. I was a bit torn on the companions that could join you. They were voiced very well, were useful but also a bit bland... and too virtuous (for lack of a better term). You could not equip inventory on them, they always looked the same and their abilities were too limited. There were too few of them also. I love party banter but in this game, later on when they were talking between themselves at camp, I often felt a bit irritated because I wanted to get out and keep adventuring. To be fair, those dialogues were short and could be ignored. Loading times were atrocious (2-3 minutes) on a standard optical hard drive and grew worse with time as the generated shader files (at every boot-up!) got bigger. It took a lot of space (close to 70 Gigs), but on a SSD, the loading times became reasonable and intermittent hiccups became virtually absent. Loot eventually became kind of boring due to lack of variety. The "they" pronoun (and variants) used instead of he or she for certain characters (including a main one) was sometimes confusing making me unsure who was talked about. In terms of difficulty, it seemed very fair at normal setting. Avowed kept my interest throughout and if I had to rate it, I would give it around 80%. The length was decent, but my main criticism, besides the loading times, is that I wish there had been more of everything.
This is a perfect example of one of those times I let bad reviews sway me from actually having a good experience with a game. Avowed, to me, feels almost like an older game, but remastered? I'm not sure how to really describe it but the way that the world feels, the NPCs act, and just the overall feel of the game just feels like an homage to slightly older RPGs. I've been having a blast as an Orlan Archer. The world is absolutely beautiful, although some of the shading for me looks a little weird. Out of all the upscalers, Intel XeSS Ultra Quality looks the best, even though I have AMD hardware. I have raytracing off, with a mix of High and Very High settings at 1440p, and I get between 90-120fps pretty steadily with no notable drops. Using the most up to date CachyOS proton layer, everything has ran perfect.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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