
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 621 reviews with recorded playtime.
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fantastic game :)
I tried to like it but I feel like nothing in the game lives up to its trailers. They give the feeling of high impact and varied gameplay. Most of it for me was just spamming my left mouse button. Sometimes a dodge or spell. The companions are there, the story is a thing, the character builder is well it exists. Maybe I'm a bit harsh but even though you can be a sycophant of an evil empire the game kinda feels awkward if you do because of how the companions are all goody twoshoes who aren't of the empire. Honesly if this game had an extra companion that would actually be an empire loyalist and you get them at the start it would likely have felt way better already. If you enjoy 100% exploring a map then this game is a fun 7-8/10. If you don't care for it then it is a 6-7/10 at best. For me it's a 5 since I didn't like the spammy combat nor the companions nor the story direction nor the supposedly tropical setting that never really had an impact on the world. Conclusion: I wanted to like it and expected something like dark messiah mixed with skyrim and the game just never grabbed me. (Stopped playing after act 2)
每10分钟fatal error闪退一次。 过往的暗影-逃离纳库库贝尔这个任务刷怪多了就一直闪退
Прекрасна, чудова гра...Хто пише негативні рецензії, просто ще не зрозімів - ігри від Обсидіанів потрібно "читати", а вже потім грати - історія і лор настільки глибокі, что заставлять задуматись про навколишній світ, і те що ми з ним робим...
Making a game built around combat isn't a good idea when the combat is clunky and unrewarding. Might get better after a while, but I'm not sticking around to find out. Outer Worlds 2 was a lot better than I expected though, give that one a whirl if you want to support Obsidian.
Um bom jogo de RPG de mundo ....semi aberto digamos assim, pois tem subregiões. A história do mundo é rica, contendo livros das histórias dos reinos, deuses e guerras, despertou meu interesse e passei bastante tempo lendo os livros e registros dos NPCs A história do jogo é boa, contém um mistério envolvendo o personagem jogavel. Só faltou mais emoção/ conexão em relação ao personagem jogavel e aos amigos do grupo, a relação ficou meio sem sal. Gostei da jogabilidade, do sistema de upar equipamentos, armas, habilidades e classes, gostei do modo de combate também. Quem veio do mundo de jogos de rpg como Skyrim, Assassins Creed, não vai ter dificuldades. O sistema de acumulação de dinheiro e aquisição de equipamentos é muito bem equilibrado, tornando a exploração do mundo muito recompensador, eu amei ficar fuçando em tudo até conseguir encontrar os itens e baús. Amei fazer parkour, era gratificante também As escolhas realmente fazem bastante diferença na história principal e dos NPCs Os cenários/paisagens são muito caprichados, bem bonitos O jogo tem bruxo/mago, tem esqueleto, tem reptilianos, tem anãos, tem elfos, tem bichos gigantes, tem uma praga misteriosa assolando o mundo... mas faltou "magia" Joguei Avowed sendo uma órfã de Skyrim Elder Scroll V, e apesar de ter gostado de Avowed, faltou tempero pra ter a mesma magia de Skyrim.... fico pensando o que faltou pra Avowed, se deve ser falta de uma trilha sonora impactante, falta de dragões... faltou algo, mas não consigo explicar. Uma última observação: foi impossível jogar com 16gb de memória ram, o jogo fechava por falta de memória, mesmo com raytrace desligado e tudo no low. Sorte que eu ja tava pensando em fazer upgrade para 32gb e só assim consegui jogar. (meu setup: processador AMD Ryzen 7 5700X, placa RTX 3060Ti 8gb) Parecer final: recomendo o jogo, mas não tenha muitas expectativas
Ta bien, asi nomas, ni muy bueno ni muy malo, hay tanto texto que a veces spammeo el espacio porque me importa una mrd la vida de algunos npc's, el combate es lo mejor y las combinaciones de armas y poderes también, es obvio que te obligan a farmear para avanzar y se te puede hacer repetitivo muy rápido, pero digo, por el precio que tiene en oferta esta bastante bien. Ah y si vienes buscando un skyrim, ahorrate el dinero porque no lo es.
I picked this up on sale because I love fantasy RPGs, and this really seemed like an ARPG with the bones of a CRPG. Dialogue trees, a long deep story, a fully realized world... I was not disappointed. I had heard negative things about this game, such as poor dialogue, and I have to say I feel this might have been a bit of a mass hallucination. Maybe people didn't give the game a chance for some reason? I went in completely unspoiled, completely blind and found a beautiful world. I understand that "weird" fantasy might not be for everyone, and the game is definitely weird. It is a world of color, and mushrooms, guns and spellsplinging, a break from the over reliance on LOTR derived trops (though they are still present). I have never played pillars of eternity, but from what I can tell from the in game glossary pillars fans will find much to appreciate in the story. I got this on sale because I was on the fence due to some negative reviews, but knowing what I know now I would recommend it to anyone who wants an action RPG they can really sink there teeth into. A great game to play between college semesters when you have the time to explore its very expansive world. On a few specific points: Companions: The companions are great, especially Kai the first one. They all have good pacing in the time it takes for them to open up to you and unlike many RPGs it doesn't feel like there is a "drought" of character development in the latter half. The characters have TONS of dialogue for every choice in every quest, and it was a breath of fresh air compared to some RPGs where your characters become very flat at the end because their stories are "wrapped up" and they stop asking you questions or interacting with you. This party is small, but deep. Additionally, if you are just idling in camp there seems to an almost bottomless amount of companion dialogues to experience from friendly banter to backstory building emotional melodrama. I would say everyone but Yatzli has more going on than whats on the surface. Yatzli annoys some people, maybe the "wine aunt" personality just doesn't appeal to a lot of gamers. RPG mechanics: Surprising number of options from a simple system. There are plenty of ways to either focus all in on one playstyle or mix and match options. I played a gunslinging shock mage. One really nice thing is that ANY unique item you find in the game can be upgraded all the way through the end of the game. This means loot in the first area is just as relevant as the last area which is great. The downside of this is that anything that isnt a unique reward is just stuff to be sold off, so only the Unique loot is very exciting. Traversal and Map Design: The game world is easily the best part of this game. Not only are there beautiful with some amazing views where you can see the map sprawling into the distance, but they make good use of verticality and the games parkour/mantle system. There are so many secrets and hidden chests around its almost like an entire other game to itself. I spent 2 hours in the first city just exploring every nook and cranny, finding all the hidden loot and listening to the well written NPC dialogue that really fleshes out the world. A really nice diversity of environment types too. I almost wish Dawnshore wasn't the first zone because its the most grounded and "generic" fantasy of all of them. If people don't make it past the first area I think some might not realize just how diverse the zones in this game are. There is some level of repeated assets, the game makes HEAVY use of glowing mushrooms plastered over everything, this is the Living (mushroom) Lands after all. But I would see it as doing a lot with a little, rather than laziness. Additionally the mushrooms and coral aesthetics kind of weave through all the zones so its sort of a unifying "mushroom-punk" aesthetic. Themes: The game deals a lot with the themes of colonialism and offers you a few ways to approach this. Your player character is from Aedyr, an expansive empire who is trying to make inroads into the living lands to exploit them economically. This conflicts with the frontier free spirit of the territory, made up of cast offs, runaways and refugees from all over the world. This creates a melting pot, maritime series of city states who aren't eager to experience the military muscle of a bigger empire. As the envoy, you have a decent amount of authority to influence Aedyr's presence as cooperative and helpful or opportunistic and militaristic. The companions are all locals, so they will generally have some friction with you as you represent the power causing a lot of problems in the region. This is very engaging to me from a story telling perspective, and I think players who want to be forceful or nice will get a lot out of this. The other layer is that of man versus nature, but I think it would hard to explain those ideas without major spoilers, but it also ties in to the colonial aspect.
A sloppy game with unremarkable characters, clunky combat and boring story. yet another game i wish i hadn't bought.
Наконец-то закончила прохождение. Трудно поверить, что ее делала студия, выпустившая Tyranny. Сюжет не цепляет, сопартийцы не прописаны (что они есть, что их нет). Боевка хорошая, но она не может вытянуть всю игру. В открытом мире просто нечего делать, дополнительных квесты как правило из разряда "подай, принеси, пошел на х*р". Сразу хочется сравнить эту игру с Tainted Grail the fall of Avalon. Там у нас тоже есть гг начинающий с нуля в незнакомой местности, есть голос в голове, который ничего не помнит.....но боже, какая же она классная. Множество квестов могут переплетаться, есть много моральных выборов. Вхаимодействе с напарником в голове более тесное, мир интересно исследовать. В общем в этом плане Avowed - мрак. Отдельно хочется упомянуть топорные анимации, баги и коллизии, которые не исправили к июлю 2026 года. Неприятно было столкнуться с вылетами, над которыми прошлось колдовать. В общем игра чистый проходняк, не вызывает желание к ней вернуться. Берите только по большой скидке
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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