
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 621 reviews with recorded playtime.
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Очень посредственен каждый элемент игры
很难想象黑曜石作为老牌游戏工作室,能做出这么一款所有它们想尽力做好的方面都低于及格线的如此平庸的游戏
Прекрасна, чудова гра...Хто пише негативні рецензії, просто ще не зрозімів - ігри від Обсидіанів потрібно "читати", а вже потім грати - історія і лор настільки глибокі, что заставлять задуматись про навколишній світ, і те що ми з ним робим...
+The story and worldbuilding is great. It captures the feel of Pillars of Eternity, brings in a lot of new concepts and expands on the previous lore in a meaningful way. Love how they employed the loyalty vs morality struggle in the game. - The storytelling suffers a bit from the 'and then he died mid-sentence while furiously writing his last words' trope. Too much of the story is being told through scraps of paper and diary pages left around. I could think of at least a few ways they could have done lore exposition in the game without being so immersion breaking. + The companions are memorable, witty, full of character and have a lot of interesting things to say about the lore, world and each other. - Not many complants here - imo they don't have enough of an impact in combat, except to draw attention away from you (except for Giatta who is an op healer). And you have to keep one companion in the party later in the game so you don't miss out on secret loot. + Combat is pleasantly dynamic and adequately difficult. - There could be more encounters and more varied enemies to have more fun with combat. +The scenery and the world is very pretty - The puzzles seem to be made for a 3 year old (direct a companion to open the way or throw an appropiate grenade...). Loot in chests is mostly upgrade materials (never enough of those) and weapons you'll never use. + Fun weapons/armors acquired early can last you through the entire game. - Unique items are not that unique. Weapons and armor are better, but gloves/accessories - most of them are useless compared to a select few that stand out. Enchanting uniques is a nice concept except it's only weapons and you choose from 2 options that mildly increase the item's power. You don't get nearly enough upgrade materials to experiment with different weapon types even if you loot and disassemble everything. + Magic is dynamic and fun. It's exactly what I want out of a game when I want to feel like a magical menace on the battlefield. - AoE targeting is wonky on PC from first person perspective. Grimoires are a fun concept but I'd love it if we could craft our own with spells we chose. Unique grimoires should have a bit more umph to them, they don't get any unique abilities aside from a selection of spells. +Skills and spells are varied, fun and allow for a lot of different builds -There are only 6 slots on the hotbar shared between your skills, spells, godlike spells and companion spells... should be 9 with the ability to swap hotbars. -Not enough ability points. Should be 1.5 or 2x more, you're strapped for choice way too much, especially seeing as respeccing is not as cheap as I would like.
Main Character is shot dead in a Custscene right after the first quest. Seemingly no way to avoid it. Yeah, sure the game revives you, yada yada.... but I don't care. Character is dead, immersion broken. Game Over. Time for something else. Was a fun little trip, felt a bit console-ish gameplay wise and has a lot of (highlighted) parkour jump & run passages. Funny how you can sometimes climb one rock, but not another smaller one. Not sure if the game opens up to be more open world later. Rather predictable thus far, and surprisingly easy (was about to up the difficulty to maximum when i died). Camera movement feels extremely fast. Probably an entertaining game for a while - me, I think I'll return to Oblivion instead. Ps: also the game asks for the admin password on every startup, followed by a 1 minute re-calibration of shaders. Seems the game assumes every pc user to be stupid enough to permanently use admin rights.
Making a game built around combat isn't a good idea when the combat is clunky and unrewarding. Might get better after a while, but I'm not sticking around to find out. Outer Worlds 2 was a lot better than I expected though, give that one a whirl if you want to support Obsidian.
Nette, motivierende Spielweise. Man kämpft in diesem RPG in Egoperspektive gegen Feinde. Gut gemacht. Die Spielweise im Kampf ist flott und actionlastig. Allerdings auch etwas unübersichtlich oft, was der Egoperspektive mit ihrem eingeschränkten Sichtfeld geschuldet ist. Wahlweise lässt sich das Spiel aber auch aus der dritten Person spielen. Das ist aber ähnlich wie in Skyrim: nicht optimal, aber spielt sich deutlich besser. Es ist gut, dass man das Sichtfeld wechseln kann. Ständig sammelt man nützlichen Loot ein, was auch motiviert. Die Geschichte, Charaktere, Quests und Dialoge finde ich meistens sehr, sehr langweilig. Mich interessiert das bisher null. Sie hätten das Spiel besser reduzieren sollen auf die Spielweise mit ein wenig Story. Auch, weil die Dialoge teils ellenlang sind und sich nicht abbrechen lassen (man kann die einzelnen Sätze natürlich unterbrechen, aber nicht aus einem gestarteten Dialog vorzeitig aussteigen). In der Handlung geht es um irgendeine Seuche, die sich im Land der Lebenden ausbreitet. Nach jetzt knapp 14 Spielstunden finde ich das leider immer noch nicht sonderlich interessant erzählt. Grafik ist gut soweit. Musik ist auch in Ordnung, nicht, was man sich merkt, aber stimmungsvoll. Sprecher (Englisch) sind auch okay. Fazit: Das Spiel Avowed glänzt dann am besten, wenn es sich nicht in seine lahme High Fantasy-Story verliert. Es macht Spaß, das Land zu erkunden und gegen Gegner zu kämpfen.
Под пиво норм
Es wirkt wie eine Weiterentwicklung von Baldurs Gate 3. Gefährten, ein Lager, wunderschöne Landschaften, schöne Questen und Geschichten. Großartige Grafik und keine rundenbasierten Kämpfe. Mir gefällt es sehr gut.
Fantastic game :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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