
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 621 reviews with recorded playtime.
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Boring and looks and feels like something a 5 year old would create. Ok fighting mechanics though.
Avowed no es un juego que vaya a revolucionar nada pero que, en general, está bien llevado. Es a Elder Scrolls lo que Fallout New Vegas es a Fallout 3: una mejor historia, una mejora de mecánicas, mismo espíritu. Al menos en cierta medida, ya que los mapas aquí son independientes y más pequeños. El combate está mejorado para encajar con los tiempos actuales, con esquivas, paradas, counters, etc. La historia no es la mejor historia del mundo pero es bastante decente, con compañeros interesantes y algunas decisiones realmente interesantes sobre el perdón, el riesgo y el poder de los dioses. Y en el mundo de Pillars of Eternity, que siempre es un mundo interesante de explorar y conocer nuevas facetas del mismo. La progresión del personaje está guay, con una buena cantidad de habilidades pasivas y activas a elegir y combinar de entre las clases disponibles libremente (aunque solo 6 en acceso rápido es un crimen). Lo que sí le haría falta es más variedad de enemigos, ya que en general los ves casi todos ya en la primera área y a partir de ahí los siguientes son los mismos (más o menos) con stats más altos; además, cada uno de los grupos (nomuertos, humanos, enanos...) tienden a tener los mismos tipos de enemigos en ellos (el invocador, el healer, el guerrero con escudo, con arma a dos manos, el arquero...) y solo los enemigos más animales se alejan de ese patrón. El loot es raro, porque como en realidad una vez que tienes un arma única que te gusta lo que renta es irla mejorando, pues la inmensa mayoría del loot que encuentras es para vender o para desmantelar y solo muy muy muy raramente encuentras alguna pieza única que te guste más que la que ya llevas (yo, de hecho, me terminé el juego en Path of the Damned con la primera espada única que encontré), lo cual le quita un poco de gracia a explorar (y eso que es un juego que lo recompensa mucho, habiendo cofres y cosas por todos lados). Y en ciertos sentidos a nivel de diseño las zonas parecen un poco repetitivas (todas tienen 5 enemigos para cazarrecompensas, 3 tesoros a encontrar, un recuerdo, un ardra a limpiar...). Gráficamente el juego está bastante bien, aunque yo personalmente esperaba un mundo más original visualmente, y el juego acaba teniendo muchas zonas y cosas que se sienten como muy prototípicas. El sonido está muy bien, desde las voces de los actores (al menos en inglés, que es como lo jugué), a la música y los efectos. Eso si, tiene aún algunos bugs, lo cual es prácticamente inevitable en un juego de este tamaño y, al menos, los bugs que tiene no suelen ser importantes. En resumen, por todo ello quizás no sea el mejor juego de rol de la historia, pero sin duda es un buen juego de rol, con buena cantidad de horas de juego y una historia interesante. Un 8.
very very very very disappointing. i prefer action to CRPG combat so i was cautiously hopeful for avowed, but the writing is a massive step down from pillars of eternity 1 and 2, both in terms of the overarching narrative and individual character dialogue where the pillars games were confident in the seriousness and nuance of their setting and reflected this in their dialogue, avowed falls back to the insufferable quippy "marvel" writing that has plagued high budget games for however many years now. everything is more [i]cartoonish[/i], from the factions, to the quests, to the companions. the pillars games had moments of humour and levity, but the "jokes" in avowed are relentless. your companions butt in every three sentences with a "well, that just happened" tier quip. npcs all feel like they're performing [i]bits[/i] at you. the large majority of the skill check dialogues are too cringe to pick, and that's even ignoring the fact you're meant to be roleplaying a high ranking diplomat. the world avowed creates is a lot more reminiscent of fallout 4 than the franchise it's meant to be a continuation of, which is a massive letdown one side quest stood out to me as a good example of avowed's approach to writing. in short, you help the woman running a bathhouse/brothel retrieve a package, and upon some prying you find out it's a contraceptive herb. a contraceptive herb the empire you're an envoy of banned about ten years ago, leading to the arrest and subsequent disappearance of the woman's mother, who was something of a local reproductive rights champion. so, do you approve of banning contraceptives, [i]player?[/i] do you enjoy ruining people's lives, [i]player?[/i] will you snitch on this woman too, [i]player?[/i] let's be real, that's neither interesting writing nor even an effective allegory for current events. you are not given any more context for why the herb was banned, there's no mention of any changing attitudes either among the populace at large or just the ruling elite, absolutely no attempt to tie this into the politics or history of eora, no attempt to make this reveal cohere with the world at large. you're just [i]told[/i] it was banned not too long ago and asked if you're a mean enough bastard to enforce that ban yourself. it's shallow and lazy in a way the previous pillars games simply were not, and those games were plenty woke themselves! the game loves to mention events and proper nouns from the previous games, but all it does is make me want to go back and replay them instead. writing aside, the game is piss easy. i played a wizard at normal difficulty and every combat encounter has posed absolutely no threat to me whatsoever, leaving me drowning in potions and resources and crafting materials i don't need to use only 11 hours into the game. the game is pretty, but the aesthetic suffers from not having the high fidelity of the isometric games. also, the game runs like ♥♥♥♥ and turning off raytracing doesn't help i hope this isn't the last we'll see of eora, but given the way xbox is being managed, i wouldn't be surprised if obsidian was either not long for this world or about to spend the next decade churning out more mediocre mass market garbage like this. i'll keep playing until i get too bored to continue, but to be honest i don't have much hope that the game can turn itself around.
Game waited until the 3 hour mark to crash whenever I play for longer than 15 min.\ Edit: Turns out this is a known issue. I suggest not wasting your money on this game if you run an Intel chipset. Save yourself the headache and money.
Ich hab nach 6 Stunden aufgeben. Das Kampfsystem als Zauberer ist echt Hammer, die Welt auch an sich auch. Aber das Spiel so dermaßen woke, dass sich mir die Fingernägel kräuseln und von den tausenden Dialogen ist jeder einzelne eine absolute Folter, selbst Dialog Skip dauert ewig und dann noch die stupiden Kommentare der NPC Mitstreiter die einem nonstop folgen. Ein Free-mode wo man allein rumlaufen kann wär schön gewesen, aber so absolut unspielbar.
There's nothing groundbreaking about this game, but it doesn't deserve the "mostly positive" rating that it has now: it's a very good RPG in the traditional BioWare/Obsidian style with good mechanics and solid writing.
All the women are strong all the men are dwarves or crooks. Feminist power fantasy. Garbage.
个人评分8/10 有些地方会比你想象的好一些:优秀的画面,城市风格,以及打击感很爽的战斗。他肯定符合优秀的美式rpg游戏。而且算战斗特别好的那种,可玩性,构筑,爽快程度都算得上优秀。至于剧情,如果黑曜石不选择永恒之柱世界观,体验会更好一些,想要理解肯定是得常看游戏自带的名词解析。而且还有一个很不错的主线,你的选择真的会有重大影响,以及精致的手搓支线,那么我对此没什么可苛责的。应该被责备的是翻译,翻译用自己拙劣的文言文水平翻译神说的正常语句,严重影响剧情理解, 最严重的问题其实就是经济系统与装备系统,你基本不可能凭收集升级装备等级,只能买,然而价格又极其昂贵。游戏有个机制,任务奖励特殊装备=你身上特殊装备的最高等级。所以说舒适的游玩方法就是先别做支线,挺到最后一张地图购买传奇装备,然后回去做,那么奖励都会是传奇装备,解决了所有金钱问题—当然,这对游玩节奏影响很大。 不要相信那些dei指控,队友颜值都算尚可我觉得最大问题倒是主角,我无论找什么捏脸都捏不出看着好看的,而且游戏似乎是改了捏脸机制,都无法完全照抄之前的攻略了。 评分细则:战斗9分;剧情8.5分;游戏节奏6分;音效7分;美术8分;体量8分;创新7.5分;关卡设计8分;角色塑造9分;解密与收集7分;演出6分。综合评分8/10。
Tu crois au marc de café, Aux présages, aux grands jeux : Moi je ne crois qu’en tes grands yeux. Tu crois aux contes de fées, Aux jours néfastes, aux songes. Moi je ne crois qu’en tes mensonges. Tu crois en un vague Dieu, En quelque saint spécial, En tel Ave contre tel mal. Je ne crois qu’aux heures bleues Et roses que tu m’épanches Dans la volupté des nuits blanches ! Et si profonde est ma foi Envers tout ce que je crois Que je ne vis plus que pour toi. Paul VERLAINE
Well above the system requirements, running at lowest graphics settings, and getting constant crashes and errors about running out of video RAM. I enjoyed previous Pillars of Eternity games and was really looking forward to this, but it's unplayable.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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