
Wander free through this epic, indie fantasy adventure. Explore a huge world that evolves as time passes. Towns fight battles. Refugees flee. Disasters happen. Features cunning adventures, great depth, and unlimited freedom. Be a merchant or bounty hunter, buy a home, save the world!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
This is my favorite Spiderweb Software game. There's truly something special about Jeff Vogel's work, and this particular entry has that elusive, intangible quality in spades. It's not as rough of an experience as it may seem at first glance, and I highly recommend giving this one a shot regardless of your gaming background. The world, writing, and overall *feel* are top-notch.
Ok, for whatever reason a save game got lost, so I'm using that as an excuse to make a strategic retreat from Avernum 3. But I have thoughts. The good: First, I enjoyed the story a lot more than Escape from the Pit. It'll run on a potato. Some minor art by OG comic book artist Phil Foglio. A fun little game for coffee breaks at work. Some might say the turn-based combat is too simplistic, but it's not too bad. The meh: No real improvements over Escape from the PIt in regards to graphics, UI or gameplay. It's still teeny-tiny character models. Your party is still bland and personality-free. Levelling up only provides vague and unsatisfying incremental stat improvements. Better sounds and music would have helped. Quests were kinda meh. The verdict: If that saving snafu hadn't happened, I'd probably have stuck with Avernum 3 a bit longer. With a little imagination, you can have a bit of fun. But you really have to come prepared with the mindset that this is a pre-Balder's Gate CRPG, and you do have many more entertaining options available on Steam for the same price.
I really want to give this game a chance, but the technical implementation is a complete disaster. It completely ignores the Windows DPI settings. This means that you have to set the Windows UI zoom to 100% before playing and then restore your settings afterwards. Otherwise, you have absolutely no chance of finding a reasonable screen resolution.
👍
please add a way to make the game like it was originally
Avernum 3: Ruined World is a role-playing adventure that embraces the spirit of classic PC RPGs, offering a massive fantasy campaign driven by exploration, meaningful choices, and tactical combat rather than flashy presentation. Developed and published by Spiderweb Software, the game serves as the concluding chapter of the Avernum trilogy while remaining approachable enough for newcomers. Its focus is on giving players a vast world to discover at their own pace, encouraging curiosity and independent decision-making instead of constantly guiding them along a fixed path. Fans of traditional isometric RPGs will immediately recognize its emphasis on storytelling, character progression, and player freedom. The story unfolds in a land on the edge of collapse. After generations of hardship beneath the surface, the people of Avernum finally have a chance to reclaim their future, only to face an even greater disaster. Deadly monsters, mysterious plagues, and widespread destruction threaten both the underground realm and the surface world. Rather than presenting a static environment, the game features a world that evolves as the crisis spreads. Villages are attacked, civilizations weaken, and opportunities can disappear if ignored for too long. This dynamic approach gives every decision greater weight, creating a constant sense of urgency without sacrificing the freedom to forge your own path. Exploration is where Avernum 3 truly excels. The enormous game world is packed with cities, dungeons, hidden ruins, forgotten caverns, and remote wilderness waiting to be uncovered. Players are free to stray from the main storyline in pursuit of side quests, powerful treasures, secret locations, or dangerous bounty targets. Whether you prefer helping struggling communities, hunting fearsome monsters, building wealth through trade, or simply wandering in search of hidden lore, the game consistently rewards curiosity. The sheer number of optional objectives makes every journey feel personal, ensuring that no two adventures unfold in exactly the same way. Combat revolves around thoughtful turn-based strategy instead of fast reactions. Every encounter requires careful positioning, resource management, and intelligent use of abilities. A large collection of spells, combat skills, magical artifacts, and character traits allows players to create highly specialized party members suited to different tactical roles. Experimenting with party compositions becomes one of the game's greatest pleasures, especially as stronger enemies demand increasingly creative strategies. Victory rarely comes from brute force alone, making each successful battle feel satisfying and well-earned. Character development is equally rewarding thanks to the abundance of quests, equipment, and meaningful progression systems. More than one hundred towns and dungeons provide countless opportunities to interact with memorable characters, uncover hidden stories, and shape the fate of the world through your actions. Powerful magical relics continuously improve your party while encouraging exploration of dangerous areas that might otherwise remain untouched. The writing complements these mechanics with rich dialogue and lore that gradually reveal the history, politics, and unique cultures of Avernum, creating a setting that feels alive despite its retro presentation. Visually, the game remains faithful to the classic isometric style that Spiderweb Software has long been known for. While the graphics lack modern visual effects and cinematic production values, they effectively support gameplay by keeping environments readable and exploration enjoyable. The user interface is practical and easy to navigate, while the soundtrack creates an atmosphere that reinforces the game's sense of mystery and adventure. Players expecting cutting-edge visuals may be disappointed, but those who appreciate substance over spectacle will find that the game's artistic simplicity allows its mechanics and storytelling to take center stage. Avernum 3: Ruined World succeeds because it understands exactly what kind of experience it wants to deliver. Its strengths lie in deep tactical combat, exceptional player freedom, rewarding exploration, and a living world that reacts to unfolding events. The lengthy campaign offers dozens of hours of meaningful content without relying on repetitive filler, making every major accomplishment feel deserved. Although its old-school design, text-heavy storytelling, and modest presentation may not appeal to everyone, those who enjoy traditional computer RPGs will discover one of Spiderweb Software's most accomplished adventures. It is a fitting conclusion to the trilogy and a compelling reminder that engaging gameplay and strong world-building can remain timeless. Rating: 8/10
Returning to Avernum always feels right. The world is huge and the way the surface world changes as you play makes the stakes feel real. The mechanics can be a bit tricky when you hit the tougher enemies later on, but the sense of exploration in these games is hard to beat. [The Breakdown] Graphics: Potato-friendly Gameplay: Solid; tricky late-game combat Story: Deep; great sense of scale Difficulty: Easy to learn / Tricky to master Grind: Average Worth the price? Yes Rating: 8/10
Remastered and Updated.
This one’s a tough nut to crack, but let’s start with the positives. Overall, this is the best game in the original trilogy. There are tons of quests to take on, a large world to explore, and I quite enjoyed the story—even if it’s not as strong as the first two games. I played the Avernum trilogy back-to-back, and I can confidently say you should definitely buy all of them—NOW! The third game is superb up until the endgame, which unfortunately becomes a bit boring, especially the final boss fight. It’s a shame the trilogy ends on a bit of a meh note, but that’s really my only gripe with this masterpiece. 9/10, would play again. No regerts!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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