
AVA is an adventure game where the protagonist is a girl resident of the world “Koyte”. The heroine has to get out of the dungeon and find out what happened to the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉有点故意藏路线,纯靠运气,运气游戏
AVA заметный шаг вперёд Dnovel в разработке подобного рода своих головоломок. К сожалению есть уровни не представляющие никакого интереса, но есть и интересные идеи и находки. Также радует музыкальное сопровождение. Надеюсь в дальнейших проектах также будет присутствовать музыка. К сожалению уровней пока мало и выбирать уровни нельзя. То есть, если вы не дошли до конца игры, начинать потом придётся с начала. С другой стороны имеющегося пока контента хватает только на полчаса игры и пройти до конца с первого раза не составит труда. P.S. Остаётся надеяться, что разработчик не будет откладывать проект в долгий ящик как многие другие.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +17 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo tem uma boa proposta porem os comandos são péssimos, você ganha velocidade no meio do pulo, o boneco é todo descontrolado, e se vc começa o estágio segurando para o lado sai voando na velocidade da luz direto pra morte, por enquanto não recomendo esse jogo, a não ser que vc não ligue pra passar raiva com comandos. Obs: Eu joguei no teclado, não sei se jogando com algum controle seria diferente.
As a big fan of platformers, one of my biggest achievement being completing Super Meat Boy with Golden God, replaying religiously the old Donkey Kong Country games, etc. I can't state clearly enough how terrible this game is. My friend bought me this game while on sale. Well, I should have been paid to play it and my friend should've been paid to get it for me instead of spending money, despite how cheap it was. You can't even play with a controller, they are not supported. For a platformer....The physic is messed up, jumping is awful and has no logical press sensitivity, you jump 15 meters into the air but walk at a snail's pace, the puzzles are brain dead with unneeded useless extra items, the wall jumping is unreliable, if you keep a key pressed when spawning back in, you get thrown like a bullet... There's 11 levels and sometimes it's almost just a straight line to the end. I made some prototypes in Game Maker which were way more tight and less broken than this mess of a game. My brain have a hard time dealing with how someone can make such a terrible platforming game. It's a pile of trash, garbage, and a big nope.
It sure is a bit challenging because of the physics. A short and entertaining game tho, well done :) Also don't forget you can wall jump, the game has no indications for that.
Nice game!
naze
The game is ok. It is very hard but not because of the level design, but the controls sometimes feel random/unfair and i'm not shure if some moves i made are intentionally designed or just bugs. So if you'r looking for an hard indie jump and run with a weird control - feeling go on!
poop
AVA
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.3M | 162.5K | 96% | $19.99 | |
| $48.7M | 43.5K | 94% | $17.99 | |
| $41.8M | 140.8K | 96% | $14.99 | |
| $37.4M | 36K | 97% | $16.24 | |
| $36.8M | 67.5K | 86% | $19.99 | |
| $32.9M | 123.3K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6K | 64 | 62% | $2.99 | |
| $4.6K | 180 | 96% | $0.99 | |
| $4.6K | 193 | 92% | $0.99 | |
| $4.6K | 54 | 70% | $3.99 | |
| $4.6K | 84 | 70% | $2.71 | |
| $4.6K | 108 | 95% | $2.99 |