
Crayon Chronicles is a:Single-playerTurn-basedRPGRoguelike...offering a relatively short (2-4 hours per play-through) but action-packed experience that randomly generates the level layouts each time you play.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h1]My finger died from clicking too much
The positive: + Low price + Cute graphics and customization (name and dress up your friends) + Cute school theme (weapons, monsters, quests) The negative: - [u]Very poor [/u] (repetitive) replayability - your game can be as short as 3minutes and everytime you will have to go through the same map layout and find the same objects (in random rooms) - it results in you feeling like you're banging your head against a wall. - Grindy steam achievements
Where do I start? A single game developer soon embarking on his second I believe. I can't say I'm that hopeful after attempting this one after several tries. Anyway he can be found here... http://www.outergridgames.com/ Graphics overall is set out to be charming and won me over. Sound and music always fitting and adds to the overall atmosphere. Light hearted humor throughout the game bringing the odd smile or two to my face. Game play consists of a turn based RPG which records your history of your numerous attempts which is always fascinating to glance over. All this revolves around a paper thin story involving your customized friends being kidnapped and needing to be rescued. The settings take you to a school yard and then a cemetery creating a very quirky style backdrop for the simple to understand story. So if all these things are a plus why do I give it a solid thumbs down? It's ROGUE as rogue can be. (Sad face) and the developer seems adamant to keep it that way regardless of the countless throngs of customers which have already requested an easier progressive mode to be added to the game. SERIOUSLY... the game apparently takes 4 hrs which I have never seen, because after two hours in I come across an unfair room while I have nothing left to defend myself with and unable to back out, I die. No saves once your dead. No chapter reloads. No progressive leveling with your next character having slightly higher stats. No siree your back to the start to have to grind through the whole thing again just to get back to the same bleeding spot and die. After 10 hrs of game play and several psychiatric visits (self admitted) and several correspondence with the developer, your left with shrugged shoulders and the puzzling question as to why on this planet would a game developer who wants to be recognized pick a niche market (turn style rpg) and further limit its appeal by making it COMPLETELY ROGUE??? Who has time for that? Gamer's have lives! Jobs! Family! Why would you not ALSO add an easier mode??? But alas he does not believe in the golden principle of 'Customers are always right!'... So while hundreds camp outside the developers fortress brandishing pitchforks and torches, over turning cars setting them alight and shouting give us what we want or we will start storming the walls. He lies with deaf ears in the bowels of the dungeon creating another.... I think someone else said it best with their review of the game and I wholeheartedly concur with this statement that they made. It is as follows... 'If it comes across i'm bitter. I am. I wanted to enjoy this game. I cannot.'
A rogue-like for beginners: is a fantastic starting point for people who are uncertain if they will enjoy the rogue-like genre. It doesn’t throw you in at the deep end and expect you to be a master gamer from the first go around. The mechanics are quite simple to learn – particularly with keyboard and mouse – and this makes the game accessible to almost every player. Further increasing this accessibility is that the art design, including graphics and music, is easy on the eyes and the ears. A nice touch is that you are able to name and design your character and your in-game friends. Easy to learn, difficult to master: Sticking with the rogue-like theme of the game is an important characteristic for this game. It wouldn’t be a rogue-like if the game was too easy. Thankfully the difficulty ramps up and even at the lower levels can present a realistic challenge that kept me playing further and further into the game. Child or certainly teen friendly: Although there is action in the game and you do kill things the game is in my opinion child or teen friendly. Controller issues: I generally enjoy playing most games using my controller. However, the mechanics of the game didn’t feel nearly as tight with a controller as it did with a keyboard and mouse. I often found myself moving multiple times when I intended on moving only once or into a space that I didn’t intend on moving into. This might not sound like a huge deal and perhaps in time I could’ve learned how to use the controller more accurately – so it’s not entirely the fault of the developers – but it was a regular problem that I didn’t have time for. Repetitive: A feature that I truly do love that many rogue-like games have is that they are procedurally generated. Crayon Chronicles is not that. What this means is that each time you die you have to beat the same areas that you’ve just beaten. This is a major downfall in the game as games can last as little as a couple of minutes. This can make you feel as though you’re the hamster on the wheel playing the same content over and over and over again. Despite the issues that I’ve stated above I do recommend Crayon Chronicles to people as a starting point for rogue-likes. I’d also recommend it to people who appreciate simple games that look cute and artsy and a game that requires smart use of strategy the further you play into it. For more reviews similar to this one and our daily giveaways please visit http://www.steamified.com/
This game is an RNG generator. It doesnt matter how high your aim is, you can be killed by a bee with 1 hp left because your saw missed 21 times in a row (yes, that happened). it is Not a hard Game, it's a luck Game. there are no mechanics to stop this. I garentee everytime you die in this game will be because a weak, Stationary enemy will Dodge you 8+ times and then hit you all 8 times (yes, Also happened). It's not a good Rouge-like. But i do love the Visuals.
This game has a very special crayon drawing style, and most of the items, characters and enemies in the game are also fun. However, there are several crucial problems preventing me from recommending this game. 1. The control is very labour-intensive: you have to click for each and every movement of the hero, because there's neither even the simplest path finding nor keyboard movement control. So if you pick a wrong door, you may need to click a hundred times to go all the way back. 2. This is an old-fashioned PURE rogue-like game. You won't gain anything for subsequential plays. If you die, you have to begin a new game with empty hands (expect for a set of random starting weapons) all over again. The layout of rooms is substantially fixed, while the enemies and items in a map are generated random. So you may die in the third room after starting a new game. 3. The combat is heavily dependent on chances. As someone has mentioned in an earlier review, the hit/miss results seem to be completely random. Since you have only a dozen of HPs and you are going to face hundreds of baddies, the dice will eventually fail you. Overall, don't be fooled by the appearance of the game. It is not a cute, easy game for children. Unless you are trying to educate them on how to handle frustration.
- geniale Art von Grafik und vom Levelaufbau und Gegnern - guter Sound - Gameplay top - einfache Steuerung und das negative ist, das man wenn man stirbt leider von vorne anfangen muss =(
キックスターター発のいかにも個人製作感が満載のローグライクRPGです(クレジットには一応多人数が載っていますが…) ゲームバランスと雰囲気が良好です。やや高難度で要英語力 セールで購入すれば価格なりの満足はあると思います
This game is fun, trully... but random have too much value there. You have full hp and good luck, aim and dodge? Not be so sure about next common raccoon you see, just 4 lucky hit from him in a row, and you dead. So this game may be look like child game, be sure its not, look at all your turns, spam click = death
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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