
Create your own overpowered cards through Fusion and Crafting, discover absurd synergies, and break the game in this deckbuilding autobattler. Choose a class, build around unique Packs, and battle through Adventure mode or the ranked Arena.
Modeled estimate, not a reported figure. How we estimate →
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About

Burn enemies to ashes. Freeze them solid. Summon an army of pets. Stack hundreds of Dexterity. Or create a completely ridiculous build nobody has ever seen before.
Autocard is a build-crafting autobattler where experimentation is the path to victory. Choose a class, assemble unique Packs, fuse cards together, craft them into monsters, and watch your creation battle automatically.
Every run is an opportunity to discover a new way to break the game.

Every class offers a different fantasy, different relics, and different starting Packs.
Master elemental magic as the Elementalist.
Rain arrows from afar as the Archer.
Embrace chaos as the Joker and build your own custom starting setup from almost any Pack in the game.
Each class includes:
• Unique Innate Skill
• Exclusive Relics
• Dedicated starting Packs
• Distinct strategies and synergies
No two classes play the same.

Cards in Autocard are organized into thematic Packs. (~10 cards, 3 relics and special events)
At the start of a run, your class determines your starting packs, shaping the cards and synergies you'll discover. Then during the run you will have to choose up to 4 packs to mix and match.
A Pyromancer run feels completely different from a Trapper build.
A Strength-focused Peasant plays nothing like a Luck-based Joker.
Because you can't force the same pack combinations, every run creates new possibilities, and challenge to overcome.

Autocard's Fusion System allows you to merge cards together and create entirely new combinations.
Combine support effects with powerful attacks.
Merge two synergy pieces into a single centerpiece.
Transform an ordinary card into the engine that drives your entire build.
The fused card inherits the effects of both originals, opening the door to countless strategies.
Found the perfect card?
Keep upgrading it.
Crafting events let you add effects and increase the power of your cards throughout a run.
There is no strict limit.
A single card can become the heart of your strategy as you continue improving it again and again.
Every run tells a different story.
[GIF: Same card shown evolving through multiple crafting upgrades]

Strength | Dexterity | Intelligence | Luck | Charisma | Willpower.
Unlike traditional RPGs, attributes don't provide passive bonuses.
Instead, cards scale directly from them.
Generate Dexterity to unleash rapid attacks.
Stack Intelligence to unleash devastating spells.
Build around Charisma to empower your pets.
Attributes become resources that fuel your strategy.

Only cards placed on your active board participate in combat.
Every slot matters.
Choose which cards deserve a place in your engine, discover powerful combinations, and optimize your setup to squeeze every advantage from your build.
Simple decisions can completely transform the outcome of a battle.

Travel through a series of encounters where every choice shapes your build.
Acquire new cards.
Collect relics.
Craft upgrades.
Unlock powerful synergies.
Survive long enough to challenge one of the game's bosses and push through increasingly difficult Ascension levels.

Put your builds to the test against the community.
Arena is an asynchronous PvP mode where you battle ghost versions of other players.
Choose powerful Arena modifiers.
Adapt your strategy over multiple days.
Earn rewards in Casual mode.
Climb the rankings in Ranked mode.
Can your build reach 12 victories before suffering 5 defeats?

• 5 unique starting classes
• 19 thematic Packs
• 250+ cards
• 90 relics
• Card Fusion system
• Unlimited Crafting possibilities
• Adventure Mode with Ascension difficulties
• Casual and Ranked Arena modes
• Meta progression and unlockables
• Steam Achievements
• Countless build combinations to discover
The next broken build is always one run away.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
A very cool single-player Bazaar-like with lots of content (that comes in the form of a clever "pack" system so pools don't become too diluted).
Unexpected synergies is the most fun in this game! Merge cards, create builds that are oh so broken when you least expect it!
Super jeu !! Pleins de possibilités, de manière de joué et de créer ! Un potentiel exponentiel a vous faire tourner la tête ! Les autres perso a débloquer son aussi cool avec des manières de jouer très spécifiques et variées ! D'autres boss a découvrir, Et on peut débloquer tout ça assez vite sans le moindre coût ! Je recommande ce jeu qui ne coûte pas cher et vous éclatera pendant un bon p'tit moment !! Bravo au concepteur !!
Lot of different combos and theorycrafting on each run, very fun !
tried playing and after choosing my second booster pack all it does is give the same option i already chose. trying to proceed just pops up a window saying i have unclaimed rewards, without any way of proceeding without claiming them. upon looking at steam community discussion, there seems to be many "soft locks" that people experience. i was having fun with the game but something that makes it where its actually unplayable and not just some preference i didnt like really sucks. I'll come back once dev fixes this.
Great autobattler with a high build variety that allows creating a lot of different game breaking synergies. I loved the demo already and now having even more stuff available is simply amazing! Only possibly negative thing to say is: There are still quite a few minor bugs to be found. -but then again the dev is really fast fixing whatever is getting reported and it's pretty much what an early access is intended for anyway
Bon petit roguelite indé. Musiques chouettes, une courbe difficulté progressive mais où les boss se corsent assez vite. Un excellent premier jeu pour un dev indé. À découvrir !
muito bom
Really fun roguelike / autobattler ! I played the demo a lot, where there was fewer content than this early access but the game already had a lot of mechanics and builds to try out ! The mechanics allow you to make interesting and fun builds. I'm really excited to discover the early access version with all the added content ! I really recommend this game !
Fun game. The gameplay and art style are very charming. Definitely has the roguelike "break the game" mentality and runs are short enough that I can boot it up for a run or two over lunch. The characters all feel very distinct and each run has a random pool of items you can get, which really makes every run feel different. I've played both this and The Bazaar, but considering that game can be 6-8x as expensive when Autocard feels as though it has just as much content AND plenty of unique ideas of its own, I'd say picking this game up is a no brainer.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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