
Create your own overpowered cards through Fusion and Crafting, discover absurd synergies, and break the game in this deckbuilding autobattler. Choose a class, build around unique Packs, and battle through Adventure mode or the ranked Arena.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Burn enemies to ashes. Freeze them solid. Summon an army of pets. Stack hundreds of Dexterity. Or create a completely ridiculous build nobody has ever seen before.
Autocard is a build-crafting autobattler where experimentation is the path to victory. Choose a class, assemble unique Packs, fuse cards together, craft them into monsters, and watch your creation battle automatically.
Every run is an opportunity to discover a new way to break the game.

Every class offers a different fantasy, different relics, and different starting Packs.
Master elemental magic as the Elementalist.
Rain arrows from afar as the Archer.
Embrace chaos as the Joker and build your own custom starting setup from almost any Pack in the game.
Each class includes:
• Unique Innate Skill
• Exclusive Relics
• Dedicated starting Packs
• Distinct strategies and synergies
No two classes play the same.

Cards in Autocard are organized into thematic Packs. (~10 cards, 3 relics and special events)
At the start of a run, your class determines your starting packs, shaping the cards and synergies you'll discover. Then during the run you will have to choose up to 4 packs to mix and match.
A Pyromancer run feels completely different from a Trapper build.
A Strength-focused Peasant plays nothing like a Luck-based Joker.
Because you can't force the same pack combinations, every run creates new possibilities, and challenge to overcome.

Autocard's Fusion System allows you to merge cards together and create entirely new combinations.
Combine support effects with powerful attacks.
Merge two synergy pieces into a single centerpiece.
Transform an ordinary card into the engine that drives your entire build.
The fused card inherits the effects of both originals, opening the door to countless strategies.
Found the perfect card?
Keep upgrading it.
Crafting events let you add effects and increase the power of your cards throughout a run.
There is no strict limit.
A single card can become the heart of your strategy as you continue improving it again and again.
Every run tells a different story.
[GIF: Same card shown evolving through multiple crafting upgrades]

Strength | Dexterity | Intelligence | Luck | Charisma | Willpower.
Unlike traditional RPGs, attributes don't provide passive bonuses.
Instead, cards scale directly from them.
Generate Dexterity to unleash rapid attacks.
Stack Intelligence to unleash devastating spells.
Build around Charisma to empower your pets.
Attributes become resources that fuel your strategy.

Only cards placed on your active board participate in combat.
Every slot matters.
Choose which cards deserve a place in your engine, discover powerful combinations, and optimize your setup to squeeze every advantage from your build.
Simple decisions can completely transform the outcome of a battle.

Travel through a series of encounters where every choice shapes your build.
Acquire new cards.
Collect relics.
Craft upgrades.
Unlock powerful synergies.
Survive long enough to challenge one of the game's bosses and push through increasingly difficult Ascension levels.

Put your builds to the test against the community.
Arena is an asynchronous PvP mode where you battle ghost versions of other players.
Choose powerful Arena modifiers.
Adapt your strategy over multiple days.
Earn rewards in Casual mode.
Climb the rankings in Ranked mode.
Can your build reach 12 victories before suffering 5 defeats?

• 5 unique starting classes
• 19 thematic Packs
• 250+ cards
• 90 relics
• Card Fusion system
• Unlimited Crafting possibilities
• Adventure Mode with Ascension difficulties
• Casual and Ranked Arena modes
• Meta progression and unlockables
• Steam Achievements
• Countless build combinations to discover
The next broken build is always one run away.
Engagement
Reviews
Lot of different combos and theorycrafting on each run, very fun !
tried playing and after choosing my second booster pack all it does is give the same option i already chose. trying to proceed just pops up a window saying i have unclaimed rewards, without any way of proceeding without claiming them. upon looking at steam community discussion, there seems to be many "soft locks" that people experience. i was having fun with the game but something that makes it where its actually unplayable and not just some preference i didnt like really sucks. I'll come back once dev fixes this.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 27 reviews with recorded playtime.
Отличная игра, реально стоит потраченного на неё времени! Кайфую от поиска комбинаций, можно экспериментировать и каждая партия не похожа на другую. Олд скул атмосфера и графика тоже понравились. Если любите игры в жанрах deckbuilder, autoballter и roguelike, как, например, the baazar, slay the spire или backpack battlers, думаю, вам тоже понравится эта игра! С нетерпением жду мультиплеер ))
Great autobattler with a high build variety that allows creating a lot of different game breaking synergies. I loved the demo already and now having even more stuff available is simply amazing! Only possibly negative thing to say is: There are still quite a few minor bugs to be found. -but then again the dev is really fast fixing whatever is getting reported and it's pretty much what an early access is intended for anyway
TL;DR: Autocard executes in delivering a fun throwback to flash games, both aesthetically and mechanically. Every run has the player picks a class tied to a deck of cards and a difficulty. Each difficulty has their own sets of possible modifiers that harm or restrict the player cumulatively. As the run progresses, the player gets a choice between two encounters, each with their own unique advantages. It really gives each run a different feel when figuring out the various combinations of decks and cards and merchants to interact with when trying to form a viable boss-killing build. The more runs completed, the more gems gathered to unlock classes, decks, and bosses. This, in turn, increases the possible builds and also ramps up the difficulty by unlocking potential difficulty modifiers whenever a boss is purchased. By far the most fun I had was rolling the Joker class, as the player creates their main skill from two decks at the start of each run. The only real downside is the games does have a few design flaws as it stands, as well as some run busting bugs. For example, each run must be completed in one go, so there currently isn't anyway to save mid-run without losing everything and starting fresh. Additionally, the run-busting bugs happen during a handful of encounters that just brick the game. Specifically, avoid any encounter that has a blank frame (circle), even if text appears. There will be no option to fight the monster of that encounter and you will have to start over. All that being said, it's a flawed gem of a game. Definitely gave me some good nostalgia and enough mechanically to keep me engaged enough to Perfect the game. Worth full price, and give the one-person dev some love!
Took me roughly 10 hours to beat the final difficulty with a specific character. 15 hours in and sitll haven't unlocked all there is. Fun auto battler type game. Would recommend. [b] If the game is crashing, limit fps to 60. [/b]
Great and realy fun game ! I loved the demo but the early is way better, the joker character is so cool to play. I have seen that PvP should come... can’t wait !!
A raw game, but with so much potential. Deserves more money and attention.
A fun game, occupied my time and was short, sweet, and got that deck building itch. For $8, was worth my time, and just wish we had more characters to experiment with. Some strats are bonkers good, (ormor shield stacking), others leave a bit to be desired, (pyromancer burn just doesn't do enough) Also, steamOS peeps, just switch the comparability to run openGL and it fixes the crashes.
100% Awesome. Add more stuff. Recommend purchasing at either full price or on sale.
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Where this game's players are, estimated from review languages.
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