
A terminal-based battler where you build decks, evolve creatures, and fight for dominance across a fading digital network.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Boot up.
Log in.
Battle.
Everything runs on an old system here. Old CRT monitor and noisy hard drives.
Build your deck, power up your creature, and connect to the network and battle to be the best.
Choose from a growing set of spells and abilities to create your load out. The way you build your deck directly affects how your creature performs in battle.
Find combinations that work. Adjust your strategy. Try something new when it fails.
Matches are 1v1v1v1, so it is not just about being strong. It is about making the right moves at the right time.
Roguelike Mode
Start from scratch and build your run as you go. Pick up new cards, improve your setup, and see how far you can make it before you lose.
Async Multiplayer
Battle against other players by taking on their saved builds and recorded moves. Learn from them, counter them, and climb higher.
Daily Mode
Everyone gets the same creature and the same six cards each day. The only difference is how you use them.
Change how your desktop looks and feels. Adjust colors and more!
Other players are out there doing the same thing as you. Building, testing, and improving.
Win matches. Refine your deck.
See how far you can go.
Become the best on the network.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Sklesh is a great way to kill some time as you explore all of the different combinations of creatures and spells to take on your enemies. I particularly enjoy the evolve spell its cool to see the monsters level up. I also thought the use of asynchronous multiplayer similar to The Bazar was a great touch that lets you try builds out against other people.
Super sick game, runs really well, I would add where the enemies are next patch, fun building and watching it play out
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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