
Create your own overpowered cards through Fusion and Crafting, discover absurd synergies, and break the game in this deckbuilding autobattler. Choose a class, build around unique Packs, and battle through Adventure mode or the ranked Arena.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Burn enemies to ashes. Freeze them solid. Summon an army of pets. Stack hundreds of Dexterity. Or create a completely ridiculous build nobody has ever seen before.
Autocard is a build-crafting autobattler where experimentation is the path to victory. Choose a class, assemble unique Packs, fuse cards together, craft them into monsters, and watch your creation battle automatically.
Every run is an opportunity to discover a new way to break the game.

Every class offers a different fantasy, different relics, and different starting Packs.
Master elemental magic as the Elementalist.
Rain arrows from afar as the Archer.
Embrace chaos as the Joker and build your own custom starting setup from almost any Pack in the game.
Each class includes:
• Unique Innate Skill
• Exclusive Relics
• Dedicated starting Packs
• Distinct strategies and synergies
No two classes play the same.

Cards in Autocard are organized into thematic Packs. (~10 cards, 3 relics and special events)
At the start of a run, your class determines your starting packs, shaping the cards and synergies you'll discover. Then during the run you will have to choose up to 4 packs to mix and match.
A Pyromancer run feels completely different from a Trapper build.
A Strength-focused Peasant plays nothing like a Luck-based Joker.
Because you can't force the same pack combinations, every run creates new possibilities, and challenge to overcome.

Autocard's Fusion System allows you to merge cards together and create entirely new combinations.
Combine support effects with powerful attacks.
Merge two synergy pieces into a single centerpiece.
Transform an ordinary card into the engine that drives your entire build.
The fused card inherits the effects of both originals, opening the door to countless strategies.
Found the perfect card?
Keep upgrading it.
Crafting events let you add effects and increase the power of your cards throughout a run.
There is no strict limit.
A single card can become the heart of your strategy as you continue improving it again and again.
Every run tells a different story.
[GIF: Same card shown evolving through multiple crafting upgrades]

Strength | Dexterity | Intelligence | Luck | Charisma | Willpower.
Unlike traditional RPGs, attributes don't provide passive bonuses.
Instead, cards scale directly from them.
Generate Dexterity to unleash rapid attacks.
Stack Intelligence to unleash devastating spells.
Build around Charisma to empower your pets.
Attributes become resources that fuel your strategy.

Only cards placed on your active board participate in combat.
Every slot matters.
Choose which cards deserve a place in your engine, discover powerful combinations, and optimize your setup to squeeze every advantage from your build.
Simple decisions can completely transform the outcome of a battle.

Travel through a series of encounters where every choice shapes your build.
Acquire new cards.
Collect relics.
Craft upgrades.
Unlock powerful synergies.
Survive long enough to challenge one of the game's bosses and push through increasingly difficult Ascension levels.

Put your builds to the test against the community.
Arena is an asynchronous PvP mode where you battle ghost versions of other players.
Choose powerful Arena modifiers.
Adapt your strategy over multiple days.
Earn rewards in Casual mode.
Climb the rankings in Ranked mode.
Can your build reach 12 victories before suffering 5 defeats?

• 5 unique starting classes
• 19 thematic Packs
• 250+ cards
• 90 relics
• Card Fusion system
• Unlimited Crafting possibilities
• Adventure Mode with Ascension difficulties
• Casual and Ranked Arena modes
• Meta progression and unlockables
• Steam Achievements
• Countless build combinations to discover
The next broken build is always one run away.
Engagement
Reviews
Really fun roguelike / autobattler ! I played the demo a lot, where there was fewer content than this early access but the game already had a lot of mechanics and builds to try out ! The mechanics allow you to make interesting and fun builds. I'm really excited to discover the early access version with all the added content ! I really recommend this game !
it's the bazaar but better
muito bom
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 27 reviews with recorded playtime.
Fun game. The gameplay and art style are very charming. Definitely has the roguelike "break the game" mentality and runs are short enough that I can boot it up for a run or two over lunch. The characters all feel very distinct and each run has a random pool of items you can get, which really makes every run feel different. I've played both this and The Bazaar, but considering that game can be 6-8x as expensive when Autocard feels as though it has just as much content AND plenty of unique ideas of its own, I'd say picking this game up is a no brainer.
Petit jeu efficace, simple à prendre en mains et plein de perso à débloquer avec la difficulté qui augmente, j'adore !
Really fun auto battler deck builder roguelike with PvP coming soon. Ever since I started playing The Bazaar i've looked for a game that could scratch the itch like it and this is the only one that comes close
I left the game up overnight so my hours are off, but this game is pretty dope especially at the price point. Auto-battler with less inventory management than others, but the game has a solid singleplayer campaign for tinkering and testing and casually seeing what you can make. I wish picking the reward was more streamlined (it's the slowest part of a run), but for the price in EA ($8.49), this is a good deal.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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