
Welcome to Auto Dealership Tycoon, own and operate your own car dealership. Watch your Customer Satisfaction Rating, if it sinks too low customers will stop coming! Special customers will visit your Dealership on occasion! Sometimes good, sometimes bad.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm a fan of such games, but sorry it lacks of gameplay. Also it seems messy during play.
Its not a bad little indie game. The interface needs work though
Rather boring, uneventful, and quite tasteless. Overall a meh game.
I love this game. Layout is fantastic, game is as well. It does take a little while to get used to the pricing. But it is still tons of fun. No play through is the same. I keep coming back to it!
For a simple game layout, I like it! Its easy to learn, great to pass time, and the variations provided keep some level of gravitation to keep playing. Try it!
Really love this game I would highly recommend it if you like simulator games 5 stars and 2 thumbs up from me
A poorly designed tycoon game with very little substantial management to be performed that is littered with underdeveloped elements and with half-baked implementations. Positive: - The idea and premise of owning and managing an automobile dealership is attractive, but the severe lack of depth and insufficient complexity makes the whole experience unsophisticated. - There is an ongoing level of addictiveness that cannot be ignored. Each turn provides the hope for commercial improvement and for entrepreneurial growth. Unfortunately, the simulation systems in place are too superficial to be thoroughly enjoyed and to be satisfactorily operated. Neutral: - Although there is not much writing, what exists is full of grammar, spelling, and common apostrophe errors. It is as if the text was not even put through a quick spell checker. - Finding a balance of profitable pricing and enticing deals for customers does not make sense. Newspaper headlines will periodically inform the player on what vehicles are highly desirable but there is no information regarding what is financially feasible in terms of valuation. Negative: - All aspects of the game are presented in cheap and bare-bones aesthetics, with minimal animation and with duplicative intentions. It all looks and feels entirely coarse. - Choices for making consequential impacts on one's dealership are too minute and extremely limited. While there is a basic strategy to be followed, little is of major consequence. - Options are nearly nonexistent. One is allowed to mute sounds, to mute music, and to go between full screen and windowed mode. Nothing else could be changed. - Success seems to be heavily scripted and dependent on programmed variables that are not mutable and not reliant on interactions with the various mechanics and systems. One either accidentally abides by what the developers intended or they will not prosper. Outcomes are all practically random and arbitrary. - The gameplay involves hiring personnel, restocking maintenance supplies, purchasing cars to sell, setting prices, and waiting for customers to irregularly accept or to deny. There are no actual forms of strategic complexity or managerial significance. - Clicking on certain actionable areas of the screen can be unresponsive. There seems to be a bug related to the distance between the clickable area and how far to the edge it has been scrolled to. - Progressing through the game's only mode is an unrewarding and tedious grind. There are no interesting developments and there are no unique circumstances. All mechanics are revealed to the player within the first five minutes of playtime. Overall rating: 2.5/5.0
Cool Concept, primitive and boring implementation.
Ein Zeitvertreibspiel kaufen verkaufen und hoffen profit zu machen. 2000er Grafik und nichts spezieles.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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