
A business simulation has never felt this epic. Trade stocks, build companies, take them public, unleash financial tidal waves, sit at the table of a high-stakes gambler’s night, and climb the Rich List. Then you realize: the other side of the board is called The Order.
Modeled estimate, not a reported figure. How we estimate →
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About
There are a hundred ways money can grow. In Rich List: The Order, you will master them one by one: insider trading, financial strikes, supercars and luxury watches, tech empires, IPOs, short squeezes, media manipulation, high-stakes Texas Hold’em, and the unseen currents that never appear on balance sheets.
Financial freedom is only the beginning: once you command trillions, the real game starts—markets tremble because of you, industries are reshuffled by you, and the fate of millions may be rewritten by a single decision.


The economy is not a set of numbers, but a living world that constantly reacts to you. Reading reports matters, but nowhere near as much as the web of connections and capital. You start as an ordinary worker, passively enduring cycles; at the top, every move you make becomes the source of a storm.


Information has a half-life, emotions have a price, and “stories” themselves are assets. You can lie in wait for years, ignite narratives to reprice assets, manipulate liquidity to create panic, and harvest gains between booms and crashes. Pump-and-dump, short attacks, hostile takeovers, short squeeze reversals—behind every fluctuation are wagers, bankruptcies, and laughter.


Build your tech empire from scratch: product definition, R&D trees, in-house chips, operating system ecosystems, in-car platforms, production scaling, funding, and IPOs. Complex systems are abstracted into strategic choices, letting you focus on decisions rather than micromanagement.


Some doors cannot be opened by money alone. Private banks, members-only clubs, charity galas, old-money rules, and invisible power structures—you need more than wealth; you need recognition. Reputation itself is currency.


In the casino, money sheds all disguise and becomes chips, probability, and heartbeat. Some mergers fail in boardrooms but are settled at 4 a.m. poker tables. A “god-tier night” is a table, a group unwilling to leave, and a public trial where fate is wagered.


Consumption is no longer need—it is language. The first suit is for interviews, the second for negotiations, the third makes others lower their gaze before you speak. Homes evolve from shared apartments to luxury penthouses to private islands, watches from digital timepieces to auction rarities. When you stop consuming for attributes, you begin mastering something real: the display of power.

Dozens of interactive billionaire NPCs
Hundreds of branching events spanning decades
Family, relationships, and inheritance
Rich narrative unveiling a hidden world conspiracy
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean +1 more
Reviews
玩到2075年,已经87岁了,身价70万兆,总结了一下优缺点,还有一些想问制作组的 首先是优点:1.框架很好,各方面都比较完善,很有那种当富豪的感觉,虽然大量使用AI,但看着至少不讨厌,但部分文本依旧AI味太冲 2.有比较详细的教程和手册指导 3.有云存档 4.制作组更新很快,7月20号的0.12更新解决了很多痛点,当然也产生了新的问题 接着是缺点:1.游戏内的时间对手机品质的影响太大了,到了2075年,全顶配全科技的手机品质只有0.5,不觉得很离谱吗,只要晚个十几年才开始造手机,最顶配的手机品质也只能到80多,永远到不了92 2.这次0.12更新为什么操纵市场六种打法只剩四种了,而且同时只能操作一场战役了?这一下就得9个月不能动其他公司,会错过多少机会?强烈建议改回同时操作无限制!!! 3.8个收藏品价格每年增长10%-30%,个人觉得太快了,而且只涨不跌,这直接导致入手时间长了每年要交的10%维护费急速增加,我现在每年要付1000万亿维护费,这太不合理了,建议维护费降到最多1%,而且收藏品的价值不要增长太快了 4.我现在87岁了,显示只能活到95岁,不知道之后会怎么样,能传给我的继承人吗,还是直接结束游戏?结算所的续命拍卖我怎么从来没见过?建议制作组能不能想个办法永生?比如换血什么的?再多钱也可以,要么就能让子女继承,可以交一些继承税嘛 5.慈善基金会为什么要设置100级上限?我现在政治资本越来越少,但因为慈善已经捐满了,只能靠偶尔来的事件加5了,建议慈善无上限 6.监管嫌疑每个月只能自然减3,太少了,建议让法务部门能够花钱加速让嫌疑减少 7.这次更新以后,行动点总数看不到了,只能看到最多四个点,这个一定要改,很影响观感 最后是一些想问制作组的:1.你们看起来是国内公司吧,有没有考虑弄个官方QQ群?总不能只靠steam评论区反馈吧? 2.赌场下注上限为什么砍半了,是怕玩家靠SL起飞太快吗,反正赌场的结果和涨跌的结果都是固定的,玩家起飞根本挡不住,为什么还要多次一举呢? 3.后续有没有计划多弄点剧情,和恋人和大佬和孩子的,现在剧情太少了而且基本只有过月的邮件才能看出来,可以通过剧情三选一增加好感嘛,只靠砸钱加好感太单调了 4.后续有没有考虑增加从大佬们那里抢钱的方式?只靠德州太粗暴了,而且德州结果都是固定的,打几手就知道这个月搞不了了只能等下个月,个人想法是能不能增加赌场里的玩法,比如赌马和赌球赛等等,然后同样可以强行拉大佬来一起玩,从而让他们亏钱 5.能不能让那些红颜知己也参与金融市场?也就是让她们像大佬们一样买卖股票,现在她们的身家虽然也在涨,但看不出是怎么涨的,同时如果有大佬被我灭了,可以让她们代替他们成为新大佬吗?不然大佬们全破产以后都没人能一起打德州了 最后补充一点,这类游戏有个通病,就是非常有钱以后,消费的地方太少了,导致不够爽,关键就是要爽啊!!!尽量多加些能让玩家挥金如土的地方,比如出更多高端资产和高级服饰、增加赌场玩法、赛场竞猜,慈善晚会、名流舞会、豪车俱乐部、游艇派对什么的全搞上,然后增加排行榜,比如年度收入榜、年度支出榜、年度捐赠榜等等,然后可以在新闻里加报道,体现出玩家多么有钱多么牛逼,这才是我们后期能持续玩下去的动力啊!我觉得你们在更新路线图里写的金库可视化就挺不错的,顺便可以参考一下GTA5OL里办公室满地是钱的感觉 目前暂时先想到这些,希望以上痛点制作组能尽快考虑一下,同时一定要搞个QQ群啊!游戏潜力这么大,不要浪费了啊
太简单了,内容比较少,最后公司一股股票值两个多亿,这谁买得起;买卖股票很随意,可以把流通股全买完,使用公司的钱回购股票会算在自己的持股里面;把别的公司并购了就并购了,什么变化都没有;后面研发要一个一个点,没有自动研发(自动研发只能研发三类);研发槽有时候只有三个,有时候又很多;生的孩子根本不知道是谁生的;右边的邮件也不知道是谁发给你的;应该给公司设置快捷键,太难点了;我十二个孩子就有三个叫知夏;产品发布多了它们的UI还会重叠;个人资产的增减也不对,会有支持不会显示,莫宁奇妙的每个月少一个亿(不是资产维护费);邮件加减2%资产永远是减少,而且这种事件太傻b了
This game has a ton of potential, but the english translation needs work. It's sometimes hard to understand what's going on because of this, which breaks immersion. Until this is fixed it's hard for me to recommend for english speakers
好玩!
挺好玩,反正我玩的有点迷糊
1.完全看不出来是demo 内容非常丰富 2.游戏非常好玩 如果能有更多行业可以开公司就好了 目前只有手机 3希望增加收购 已经其他游戏性 感谢开发者 这个非常好玩
원했어 이런게임..... 많이 나왔으면 좋겠다 ㅠㅠㅠㅠㅠㅠ
O jogo é bem promissor, te entrega uma gama de imersão e narrativas, não se trata apenas de simulador de bolsa de valores genérico. A única coisa até o momento, que senti falta, é algumas informações mais visíveis, como a idade dos personagens e pra variar, mais personagens e empresas, fora isso, baita jogo até o momento!
게임 자체는 할만한데 설명이 개병1신 같아서 추천 못함. 각종 이벤트에 대한 설명, 여러가지 행동 방식, 시스템에 대한 설명 등등 모든 설명이 하면서 깨우쳐야하는데 회사 운영 하다보면 갑자기 마이너스 겁나 심각해지더니 이유도 없이 회사 자금 마르고 파산 조치도 어떻게 하는지 모르겠고 그냥 병1신겜 되어버림. 나름 취향겜이라 돈쓴값뽑아보려고 별짓 다 해서 어떻게든 재미를 더 붙여보려해도 번역 문제를 떠나서 그냥 게임 자체가 불친절 그 자체임. AI로만 만들어서 완성한 게임이라는게 정배 아닐까 싶을정도. 이래서 중국겜에 돈쓰면 안됨. 호구 당한 병1신됨. 그냥 사람이라면 이딴 거 안하길 추천. 게임 수준으로보아 정가는 5천원 정도는 되어야 그나마 제값할듯 - 도움말이 있긴 한데 AI 번역 딸깍이라 버러지 번역 그 자체. 진짜 성의 없음 ㅋ
For the price, this game offers a lot of value. The world feels rich, immersive, and fully realized, and the game is a lot of fun. The main drawbacks are that there are currently only about 20 hours of content, and some of the text can be confusing.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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