
An arcade racer that tears up the rule book with innovative twin-stick controls, completely re-imagined driving mechanics and a huge roster of fiercely individual cars and tracks.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is actually a fighting game, but the opponent is the clock It's not a racing game. Each car has a unique control scheme, in a way that I've never seen before. It's deceiving because no where in the menu does it say, "you literally have to press different buttons in different orders to drive this car." Taking each corner perfectly requires putting in the right "combo" essentially. Absolutely recommend this on sale. I think the amount of content is a little light for $20, but $10-$15 bucks plus the dlc, buy it. ----- That said I have 2 complaints... or well notes. Firstly, this one is subjective. The character design is an absolute turn off, it's the reason I waited 6 years to buy the game. I saw it a very long time ago, I just can't vibe with any of the character designs. I can tell you it was worth it, just ignore the characters. Secondly, menus could have been planned out better. Once you're in the game you're greeted with a really sparse menu, which doesn't really point out which order the content is designed to be played it. It's Story, Challenge then Grand Prix. With the Rivals dlc being afterwards. The story menu is the same way, it's actually a difficulty selection screen, not a character selection. The game gradually ramps up difficulty so you will want to play those in order. ----- Overall I just wish I'd given the game a chance sooner. And honestly hope we get a sequel... This feels like the proof of concept for an amazing franchise. Adding things like actual opponent cars to race against, instead of every race being a "Time attack ghost." Better character descriptions, including recommendations on how to control the car on corners. better UI/Menu design in general. And races against up to 4, maybe 6 other cars could be super chaotic and fun on these tight tracks. There's a lot of little improvements that could make a sequel even closer to perfect.
I do NOT like how the drifting feels at all.
Controlling the car feel so satisfying, really worth to try
I have no idea what the devs were smoking with these unhinged controls. Sure, if you've never touched a racing game in your life, you might actually enjoy the brain-dead arcade handling. But if you have any actual muscle memory for proper throttle control, braking, and steering on a gamepad, this game will completely break your brain. It actively punishes you for knowing how to drive. And don't even get me started on the PC port. The M&K support is absolute dogwater. ZERO custom keybinds, and they force you to juggle WASD and the arrow keys? It aggressively screams 'lazy console port'. Even on the Steam Deck, the experience is painfully mid. Literally the only redeeming quality this game has is the art style.
**It's a great game**, but it highly depends on how performant your pc is. I had the ability to test it on 2 pcs: Dell Inspiron 3542 та Asus TUF A16 (2025). Characteristics: CPU - Intel Core I3 4030U || AMD Ryzen 7 260 GPU - integrated || Nvidia GeForce RTX 5060 RAM - 4gb DDR3 || 16gb DDR5 SSD - SATA 2.5 || M.2 NVME Average FPS: 20 || 165 (with vsync) Resolution: 720x405* || 1920x1080 What did I get? The car turns faster on higher fps! And QUITE noticeably, you could even say that it's "paywalled" behind your pc productivity. I know "delta time" (later DT) exists, but Unity's native implementation starts to get inaccurate as the fps climbs higher and higher. I hope they used DT here, cause otherwise it's a crazy overlook. The car I was using is HPE Dragon, but it's noticeable on every car there is * Now, about the resolution. I got such resolution by changing my screen dimensions using xrandr on Linux, but why? Inside game you can't set resolution lower that 720p, even though in Demo (Sunset Prologue) you can set it to as low as 320x200!! Why isn't it an option in final product if demo has it? And no, game doesn't break or look wrong on such low resoltion, both demo and final can work on arbitrary resoltuions without ANY issues. Why was it left out? Overall: The game itself is good, music is great (the only good rips are probably official on Steam, otherwise only Twilight Rivals ost is available on streaming) but it majorly struggles with optimisation issues. Would I recommend it? Eh,,, **it could be better.**
I just completed one of the story mode paths, fun game! I enjoyed the controls and the ease of learning the twin stick drift setup. I also like that you can decide your own style of driving using more acceleration, brakes, steering, and drift stick as you want to. Fun game that I'm sure I'll re-visit the more difficult modes later on as well as complete the challenges. Definitely a game that's easy to jump in for 15-30 minutes and just casually play through.
its ok i guess, I'm not the biggest raceist in this side of gaming, but its story is boring the character art looks awful, took a hour to complete and it lacks variety. Its controls are basic but responsive, but its race tracks are pretty bland and it all boils down to either a time trial or drifting to get points or a race, that's the entire game. I got it for 95% off for a dollar and that's about its worth. But i know even for arcade racing there are so many better options out there
great arcade racer. The twin-stick steering looks alien for about two minutes and then it just clicks, and from there the flow is instant and the sense of speed is ♥♥♥♥♥♥♥ great, drifting through S bends in full concentration. I never pull a face when I game except with arcade racers, everyone jokes about the ♥♥♥ face but the arcade-racer face is the real one, and the fact I make it tells you how hard these things pull you in. Small stuff I love too, like the sound changing when you drop into a tunnel. Grabbed it on the Steam sale for 5 euros after the jailbroken PS4 version kept dying, runs perfectly on my old rig. The story mode is the stupidest I've ever sat through, and I love stories, sure, put one in a racing game, but this is bland crowbarred ♥♥♥♥♥♥♥♥, skip all of it. And somewhere near the end I worked out why it never fully hooked me. It's lonely. Five locations, plenty of modes, but no actual race, just ghost cars, yours or someone else's, no bumps, no takeover, no competition. So the flow is incredible and it still never pushed me into the challenges, online's dead, and it ends up being a quick lap to reset my brain and nothing more. Dead genre anyway, Ridge Racer 2 is still the best ever made and I've no clue how I never heard of this one, and the Screamer remake just landed on the same both-sticks idea so I'll probably grab that. Great game when it does the one thing it's actually for, which is race.
I am in LOVE with the way nearly every car drives and drifts differently to each other! The double stick drift is a truly fun mechanic! The sound design is quite satisfying and the car designs are good. There is a good selection of tracks that allows certain cars to excel over others, but for the most part, Time Attack is dominated by either the top speed car or the top acceleration car. I do wish that we could create lobbies and invite friends to race against. If we can, I just haven't figured out how yet. There are things that this game can improve upon personally, like some of the soundtrack, but for the most part I really enjoy this game! I will say this though, I have no idea what they were doing with the DLC. If you're getting it, you're getting it for the cars. The story is objectively underdeveloped with strange inconsistencies in its grammar and characters that feel flat or boring. But still, good cars and tracks.
Se derrapa con una mistica unica, un gameplay extremadamente bueno junto con unos graficos y estilo artistico espectaculares.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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