
A fantasy strategy with turn-based tactical combat where your goal is to become a God. Build your empire, forge alliances, ascend to godhood, then watch every ally turn on you the moment you're about to win.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Atre: Dominance Wars is a strategy where you play as a Sorcerer who became an Elder. Your goal is to learn new spells, subdue your enemies and ascend to God. In the later stage of the game you can also get access to God spells which can change the map.
While doing that you will encounter The Merge that slowly destroys your playable area, there are ways to counter it by capturing those regions and binding them to your Throne which is your seat of power.
There are three ways to win the game, each of those victories brings certain risks.
Only one player can win the game
They can 100% expect betrayal from anyone in their empire once the victory count starts
This gives an interesting push and pull and the game stays intense until the end, as victories shift in the last moment, and allies betray you, or enemies start working together.
Level up your Heroes
80+ spells
Upgrade your Armies
Build an Empire
Upgrade your cities
Forge powerful artifacts
Play up to 32 players in multiplayer or solo/coop against AI

Research unit mutations and transform your armies to obliterate any enemy you come across.
Build thriving cities, construct special structures and amass legions of devoted followers.

As an Elder, research spells and gain a diverse set of powers - from spreading prosperity to bringing total annihilation. The most powerful Elders can ascend to Godhood and open the Gate between worlds. During this period you are granted absolute power and magic that can destroy the land itself, but… this power comes with a price, and the Gate between worlds stays open for powerful entities from the other side…

Magically bind various gems to craft unique artifacts that imbue you or your armies with unparalleled might. Name the artifacts as you wish, using ancient Glagolitic script.

Given to you by the gods, immortal Avatars will lead armies in your name. With each victory they gain experience; level them up, equip them with powerful artifacts and shape them into juggernauts of destruction.

Let your Envoy roam the shattered world, and send your Avatars to conquer it all. Capture cities, construct magical monoliths and create a dominion that bends to your will.
The way the world is generated depends on the magical attributes you choose when you create your character. So the world responds to your choices from the very beginning. The events you come across also change depending on these magical attributes. Take note: Events are steeped in the lore of this new world and when presented with multiple choices, unexpected consequences may arise if you don’t do some detective work.
With this mechanic, Atre: Dominance Wars promises a fresh experience for every different playthrough.

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 74reviews | 85% | — | $55.5K |
| $23.99 | 8ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been playing for a while now and I'm having a great time. Easy to get into, but there's plenty of depth once you start learning the mechanics. Progression feels rewarding, and the game stays interesting with regular updates. Looking forward to seeing how it continues to grow!
[h1]艾特尔:神衹之路[/h1] 一款魔幻题材4X策略游戏 欧洲中世纪的画风,在一个魔法,神话,天灾,充满危险与挑战的世界中生存吧。游戏的剧情相对而言比较王道,世界碰撞,王国消融,各种势力相互缔结契约或成为仇敌抢夺资源,挑战神祇获取神力。通过独立制作的油墨风格短片介绍剧情很有古典的韵味,简单让玩家了解了整个大的故事框架与背景,着重渲染了天灾,强大的敌人,等待着玩家去挑战。 [h1]剑与魔法[/h1] RTS游戏类型相对小众式微的今天,依然有制作组在制作此类游戏实属不易。游戏类型自带的难上手,规则多,有深度,门槛限制了玩家需要前期投入较多精力学习游戏的玩法。本作除了游玩剧情模式以外还可以自定义遭遇战,和AI或者和其他玩家互斗,这一点和传统回合制战棋游戏很像,甚至可以略微看到一些文明的影子。 先说主线剧情部分,其实算是一个简单的新手教程,教你如何上手操作角色了解游戏内的机制,魔法,兵种特性,凸显剧情反而成为了次要内容,可以通过WSADQE来控制视角,滑轮控制镜头远近和整体战局构成。 进入战局,战斗画面属于及时+玩家操作相结合,兵种的攻击目标,魔法释放都是需要玩家操作的,即使是教学关卡,也会很直观的告诉玩家兵种的特性,有些看上去势力很悬殊的战斗也是可以战胜的,敌人的士气会时刻影响战局走向,会同时遇到几个军团在一场战斗中,打击敌人降低士气即使没有全部击杀,也会有概率使得敌人投降逃跑。主要兵种分为,剑士,弓箭手,法师,刺客,兵种的克制关系在前期提现的并不明显。 除了及时的回合对战,游戏中还有战斗外的大战场内容,例如可以潜伏进某个森林区块等待敌人,然后出其不意进行击杀,或是利用法术火球术直接削弱敌人增援部队,据点周围势力等,剧情关卡较短,包含了两段剧情动画,剧情的演出还不错。 游戏还有一种特殊的设定,世界碰撞,旧的地块直接消亡,新的地貌产生,这使得玩家需要不断的移动,在地块消亡前逃脱,当然,在遭遇战对局中可以关掉这个选项设置,否则很容易全军覆没。 与他人对战中可以选择势力阵营,选择开局角色的数量,这些角色是可以同时操作进行探索的,所以也考验玩家的多线操作能力,前期将可操作角色设定为2个上限是比较明智的。在对局中会遭遇很多中立势力,是和解还是占领需要玩家自行考虑,本作没有真正意义上的快速战斗,即使是类似的行为也需要玩家点击每回合的战斗。 游戏的天赋系统和科技树相对而言不算复杂,神器系统也包含其中,属性介绍的很简洁,需要消耗对应的材料和时间进行升级或是研发,从而提高玩家对应的属性。 [h1]综合评价[/h1] 一款处于早期阶段需要再深度打磨的作品,世界观和游戏框架做的相当完整,UI部分也很简洁明了,天灾和盟友背叛的设定也很新颖,但战斗部分缺少了策略性,更偏向于数值的比拼,与其说是RTS,也有较为浓郁的RPG玩法风格。游戏获取胜利也并非只有一种途径,征服敌人、实现飞升、全知全能,但游玩下来绝大部分情况下只能实现两种其中的一种,兵种的克制关系在本作中反而没那么的重要,希望后续可以再进行优化,填充进新的机制与玩法。 [quote] 欢迎关注[url=https://store.steampowered.com/curator/45337284/]乌托邦鉴赏家[/url]&加入[url=https://steamcommunity.com/groups/yxwtb]游戏乌托邦[/url] [b]评测归宿的理想乡,游戏尽头的乌托邦[/b] [/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本作是融合RTS与4X回合的策略游戏,玩家是一名巫师长老,整体主线很清晰的,各类咒术、扫清敌对势力,一路成长。到游戏大后期,解锁的法术破坏力很强的,甚至能改写,以及并重塑整张世界地图。 本作整场对局最终只有一个胜利者,路线有三条,每条路都风险。一旦有人启动胜利倒计时,瞬间紧绷,游戏帝国之内没有永远盟友,随时都可能背刺,敌人之间也有可能抱团针对领先者。整场对局拉扯,不到最后一秒根本猜不到结局,十分常见。 游戏开局创建魔法属性,直接决定整张世界地图的样貌,触发的随机事件、剧情走向也会跟着属性变动,事件背后贴合世界观设定,不少多分支盲目选择容易翻车。随机机制让每一局游玩的地图都不一样,能重复游玩。 对局里会出现叫大融合侵蚀的灾害,自家领地会持续被侵蚀,对手段很明确,把被侵蚀的地块占领下来,再和统治权的王座绑定,就能稳住地盘。 成神之后还能解锁神明,以玩家之名统领大军,每场胜仗攒经验升级,搭配神器,是战场上牛逼的战力。还能派出使者走整片破碎大陆,依靠攻城占地,竖起魔法方尖碑,打造自身意志的统治疆域。 游戏内容覆盖很广。升级巫师英雄,解锁毁天灭地或是滋养领地的咒术;整编、进阶军队,研究兵种,向外扩张版图、营建城池,修建筑收拢追随者;还能熔炼宝石打造专属神器,神器不管给主角佩戴还是配给部队,都能挺高整体战力。 现阶段游戏虽处于抢先体验阶段,不少问题,但整体很有创意的,十分不错。整体玩法有即时操作与回合,魔力,兵力,人口三大资源制衡,有完整的兵种改造、英雄养成、锻造体系,再加上地貌变化,地块重构,原本隔绝两地的死路转眼就能变成进攻捷径,设计思路十分新颖。 再说说上手体验。刚打开游戏第一眼,这游戏UI界面太复杂了,新人容易会难住,不过很好解决,Steam社区有玩家整理的入门指南,游戏内部还有一个类似说明书,慢慢看,玩法很快就能摸明白。目前AI的问题突出,不少玩家能正常释放的法术,但电脑对手完全不会动,对战难度和因此打了折扣,只能后续希望更新优化AI逻辑。 还有不少玩家吐槽UI难上手,门槛太高的,说实话,我个人倒觉得游戏难度并难得,我本身算不上策略的玩家,我也是踏踏实实看教程学的,两个半小时才摸透机制,第一关普通难度顺利通关。界面布局确实有优化空间,但有一说一,只要愿意花几分钟看看自带说明,上手门槛其实没那么难。 总而言之,这游戏有提升空间的,说实话,制作组慢慢更新,多加点新英雄、新派系、法术、兵种和随机事件,是一款高质量策略游戏。如果喜欢4X策略的玩家可以入手。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
[h1] 《艾特尔:神祇之路》简评[/h1] 西幻世界设定下的4X即时策略游戏,无论是玩法还是设定亦或者是美术,都和《圣战群英传》系列、“魔法门”系列有着不少的相似之处。一番体验之后,游戏的优点缺点都很明显,如果将游戏比作一栋房屋的话,那就是地基打的还算扎实、钢筋混凝土浇灌较为牢固、外观设计也挺好看,就是建筑内部很没精装也就比毛坯墙上一些。总结起来,那就是一流的美术、二流的设定、三流的玩法、四流的数值。不过,游戏目前还是抢先体验版本,后续还是会有很大的提升空间的,值得期待一下。 [h1] 故事设定[/h1] 很标准的西幻世界那一套世界毁灭和种族纷争的故事。这个名为艾特尔的世界,拥有各种不用的智慧种族。这些种族原本都有各自在属于本种族的位面里生活,但是由于未知原因引发的神秘且传说的事件“大融合”,类似于空间壁垒破碎、不同位面融合的设定,在经历一番死亡、混乱的局面,剩余下来的各种族聚集在安全点“王座”附近求生。这些“王座”拥有类似于稳定空间的作用来遏制“大融合”,所以作为避难所而存在,但是每个“王座”又拥有不同的权能,由“长老”掌控王座的力量,玩家作为长老中的一员,利用化身和其它长老战斗,争夺更多的控制权,从而称霸这个世界。 [h1] 游戏玩法[/h1] 4X即时策略游戏,即玩家控制己方军队,探索地图、攻击敌人、占领城池、搜刮地点、建造防御、招募军队、研发科技等等。基本上这类4X游戏的元素,在本作之中都可以看到。当然,这些内容听着很多、很杂,实际上在《艾特尔:神祇之路》中就简化了不少,尤其是资源方面,全都以“魔力”为主,就没有金钱、科研点以及各种资源的区别了,有一说一,这一点对于不喜欢过于复杂的咱来说,就很好,只需要抓住一个资源,简单很多了。 [h1] 策略方面[/h1] 策略游戏重点就在于“策略”二字,大地图方面的策略还是不错的,但是战斗方面的策略那几乎就是零了。大地图方面,和“文明”这种4X游戏的胜利条件一样本作也是有多种的,征服、飞升和全知,全程围绕这三种形式的胜利规划自家发展的路线,中间或许有些节奏偏缓慢、发展见混乱等问题,但是整体来说策略性还是满足了。反之,战斗方面的策略,确实不太令人满意,哪怕游戏里有地图突袭、兵总克制等内容,但是到了实战表现,那就是这些机制被各种限制,然后最终就变成了纯粹数值的比拼了,这一点还是需要再完善。 [h1] 最后[/h1] 游戏路漫漫,未来挺可期,就看制作组后续怎么优化游戏,让玩家体验更好了。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
My issue with most 4X games/grand strategy games is that they are fun in the early game, where all decisions matter, where you think about every building you build in your city, you fight every battle on your own, every special unit matters. But as soon as you get into the mid game, most of these mechanics become tedious and no longer matter, because you will have tons of armies, so you auto resolve most battles, and you will no longer care about what is build in your cities. It will just be about painting the map in your colour. So most of the fancy mechanics will no longer be used. This game takes a different approach: There are very limited options to build up your empire, and battles are done relatively quick. So especially in the beginning, it looks like there is not much to do. But the big advantage is: You can still fight all your battles on your own even in the endgame. And you can still take care of all of your cities, because you do not have much to do. Another thing that is unique and very fun: The magic system, were you will constantly be casting spells at your enemies, that can have huge impacts, our you counter the casts of your enemies. The battle royal aspect, where everyone fights against everyone is also rather entertaining. There are some mechanics that still need refinement, especially the ai is rather easy to defeat, as soon as you understood how they work. But I already had a lot of fun, and the devs are very much into their game and listen player feedback. Some of the mechanics, especially the research and magic aspects, are not well explained yet, so you need to try out stuff or read the ingame wiki. They will have to improve that, implementing the information in the game, rather in the wiki. A lot of people will lose interest in the game, if they can not understand the mechanics. But if you are looking for a rather complex game like Total War or Age of Wonders, you might not like it. But you can still try the demo, it shows pretty much what the game is all about.
This seems like a pretty good take on the HOMM style of strategy games, reminds me a lot of HOMM 5, but with more modern graphics. Obviously this is an early access title so there's a lot of jank, but overall I find this title pretty promising. Looking forward to what Ironward will do next for it!
[h1]增增减减,流程固化[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] 破碎的大陆,朝不保夕,面对大融合的威胁,玩家将以巫师长老的身份,在魔幻大陆上建城扩土、研习咒术、统领军团,最终突破凡界桎梏登临神格。 作为4x游戏,即做了减法又做了加法,独特的设定会让玩家初期有点摸不着头脑。实际上只需要认准三种重要资源,就能完美掌控游戏节奏,那就是人口、法力、军队。所有消耗性资源,全部简化为法力值,释放法术要法力,研究科技要法力,建设村庄要法力,法力就像是万能资源,哪里都要用,哪里都会缺。人口,成神的基础,会给予全知,全知决定了基础法力回复和科技,人口还会促进军队的招募。军队必须通过时间从人口中招募,战斗的必须消耗品,军队的种类和地块有关,什么地块就会生产对应的基础兵种,升级科技后可以自由转换成远近战分支。 作为长老本体实际上是在坐牢,只能指挥化身征战。化身就像英雄无敌里面的英雄,带兵出门,兵死光了就跟着死了,不过兵的耐性比较强,或者说逃兵太多了,哪怕打不过通常也能苟一条命回来。化身的养成非常的数值化,没有技能的区分,占领战斗捡东西都会获得经验升级,属性可以任意加的,大致分为战斗加成移动速度占领速度。由于有两个化身,很容易想到分开发展,一个主打战斗,另一个运兵占领,电脑也是这么发育,大小号等级差距极大。实际上偏颇更加严重,升级快什么属性都可以点,不到一个小时化身的攻防加成就超过100%了,而且也不需要运兵,可以建造方尖塔直接传送,占领的速度快没用,敌人会一直骚扰,打得过才守得住。为了孤注一掷极端到底,游戏还可以打造神器,花大量法力灌入更多数值,让化身没有短板。 战斗方面是游戏做的最差最没有策略的地方,虽然有兵种克制关系,但前排挡着打不到后排,前排死光了后排就逃跑了,实际战斗就是一直点前面,策略性没有全靠兵力压制,打的就是恃强凌弱,两千打八百进行碾压。好在有自动战斗省去了繁琐重复的战斗过程,就是不知道和手操有多大的差距。因为逃兵的设定,一场对战要多次产生才结束,不然就跑了。实际上在孤注一掷的战略下,一波被打没了就没有翻盘的机会了,毕竟有兵肯定会带出来上场,没有留着的理由,反复进战斗真的折磨。 胜利路径看似有三种,征服、飞升、全知,实际上只有两种情况,打架特别强,想着征服胜利,实际上没有消灭完全部对手就已经达到了全知的人口条件。打架路中被多个对手轮流欺负了,导致再也没有力量一口气把敌人压下,只能在仅有的几块地苟活,看似可以讨好高姐领主飞升,实际上达成条件也会因为没有地块发育资源不够守不下来。导致最终胜利的条件就是,一直赢下去滚雪球,不然就会陷入你入侵我回防,根本没有时间占领的垃圾拉锯战。 所以战斗的结果在战斗之前就已经决定了。游戏的发展在开局就已经结束了,因为开局的倾向就已经决定了科技能爬到什么水平,最高级甚至能无条件强行摧毁对手的地块和队伍。倾向在局中很少能获得,升不了科技的地块兵种,只能拿去献祭换。以上种种最终形成了僵硬的游戏流程,试一下每个阵营的法术就没有新鲜感了。个人强烈要求给火球加快捷键,根本丢不过电脑。 游戏整体质量中规中矩,有自己的特色以及对战略方向的理解,可惜战斗太潦草,科技限定了策略的抉择。美术不错,兵种与化身的造型设计贴合西幻设定,差异化的派系风格辨识度较高。 [quote][h3]鉴赏员测评配置:[/h3] GPU:NVIDIA GeForce RTX 3050 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽!
sehr gutes und schönes spiel
I am early in this game but I’m already completely hooked. The mix of kingdom-building, powerful god spells, and tactical combat feels incredibly satisfying. It takes some of the best elements of fantasy strategy and blends them perfectly. I can already tell I'm going to lose a lot of hours to this. Looking forward to see how the game will develop in Early Access!
[h1]争夺王座,以求飞升!奇幻风格4X游戏《艾特尔:神祇之路》简评 [/h1] 《艾特尔:神祇之路》是一款4X玩法的即时制策略游戏,相较于P社《奇迹时代》而言,战斗更加简单,没什么深度,而且还有法术和伏击战术可以削弱对面一定战力,所以玩起来还是比较轻松的。最主要的还是游戏的画面精美,美术风格也不错,所以玩起来会舒服很多。但是内容和玩法深度上相交传统老厂还是有些差距。 游戏有个两段简单的故事模式,新手玩家可以去先去这个模式学一下新手操作,之后想要爽完的话可以试试AI对战,多个对手一起争夺王座才更有乐趣,不过新手小心被偷家,这个游戏的人机好像特别喜欢偷家,有点防不胜防。 操作方面比较简单,基本玩法和其他4X游戏都差不多,也有技能树、需要占领据点、招募更加强大的兵种为自己效力。中途遇到的魔力源泉和各色符文石都会提升我们的一些数值,这里面魔力是最重要的,因为做什么都需要魔力进行输出,研究技能树,释放强力咒术打击敌人等内容都要有法术支撑,所以见到魔力就要去吸收,毕竟玩家扮演的身份就是强大的长老巫师。 在与敌人的英雄单位接触后,点击黄色的剑形图标就可以开启战斗。这里的战斗有两种模式,上方的红色按钮是自动战斗,下方的红色按钮是手动战斗,自动战斗只有文字播报,稍等几秒就能结束,手动战斗会进入战场,玩家可以手动选择想要进攻的单位,注意后排敌人如果被近战单位保护着,我方单位无法对其进行攻击。如果对方在移动的话,我们可以进行一个伏击战术,这个系统我倒是第一次见到,还挺有趣的,能打一些战斗力比我们强的敌人。 一般来说,手动战斗的容错率都是比较大的,毕竟电脑不会玩家的一些小技巧,不过本作其实差别不大,除了改编战斗阵容以外,这里的战斗并不像奇迹时代或者全战系列那样可以走出不同的阵型,玩各种诱敌和绕后的战术。本作的双方只是类似站桩输出一样进行特效和数值的对决。所以手动战斗找点新鲜感,看点“大场面”就够用了,数值比对面高直接自动战斗就行。 英雄单位作战胜利后会获得一些经验,可以用来升级。升级后可以分配属性点,攻击、使其、魅力这几个都是比较有用的方向,想玩极端流就找其中两个一直加点。还可与获得强力装备提升英雄的战力,不过这个遇到合适的特别难,随缘就好。 再回到游戏的基本内容上,游戏的经营管理还是挺有意思的,我们要想办法进行兵力招募,设置防御措施,让我们的据点有更多的屏障保护。游戏的地图不是很大,所以要很小心敌人的偷袭。 总体来说,如果你是一名4X游戏萌新,那么《艾特尔:神祇之路》还是挺适合当入门游戏的,不用烦心战斗系统,只需要搞经营,爬技能树就好,毕竟这游戏的战斗部分没什么深度,也算是变相简化了一些操作。不过游戏目前内容还是有点少,还有汉化不全的问题,美术的优势也没有被玩法系统发挥出来,期待后续更新能够补足这两处问题。 [quote] 高玩研究所,为高玩而生。 [url=https://store.steampowered.com/curator/45487028/]点击这里关注高玩研究所~[/url] 一起努力成为高玩吧! [/quote]
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