
A fantasy strategy with turn-based tactical combat where your goal is to become a God. Build your empire, forge alliances, ascend to godhood, then watch every ally turn on you the moment you're about to win.
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About
Atre: Dominance Wars is a strategy where you play as a Sorcerer who became an Elder. Your goal is to learn new spells, subdue your enemies and ascend to God. In the later stage of the game you can also get access to God spells which can change the map.
While doing that you will encounter The Merge that slowly destroys your playable area, there are ways to counter it by capturing those regions and binding them to your Throne which is your seat of power.
There are three ways to win the game, each of those victories brings certain risks.
Only one player can win the game
They can 100% expect betrayal from anyone in their empire once the victory count starts
This gives an interesting push and pull and the game stays intense until the end, as victories shift in the last moment, and allies betray you, or enemies start working together.
Level up your Heroes
80+ spells
Upgrade your Armies
Build an Empire
Upgrade your cities
Forge powerful artifacts
Play up to 32 players in multiplayer or solo/coop against AI

Research unit mutations and transform your armies to obliterate any enemy you come across.
Build thriving cities, construct special structures and amass legions of devoted followers.

As an Elder, research spells and gain a diverse set of powers - from spreading prosperity to bringing total annihilation. The most powerful Elders can ascend to Godhood and open the Gate between worlds. During this period you are granted absolute power and magic that can destroy the land itself, but… this power comes with a price, and the Gate between worlds stays open for powerful entities from the other side…

Magically bind various gems to craft unique artifacts that imbue you or your armies with unparalleled might. Name the artifacts as you wish, using ancient Glagolitic script.

Given to you by the gods, immortal Avatars will lead armies in your name. With each victory they gain experience; level them up, equip them with powerful artifacts and shape them into juggernauts of destruction.

Let your Envoy roam the shattered world, and send your Avatars to conquer it all. Capture cities, construct magical monoliths and create a dominion that bends to your will.
The way the world is generated depends on the magical attributes you choose when you create your character. So the world responds to your choices from the very beginning. The events you come across also change depending on these magical attributes. Take note: Events are steeped in the lore of this new world and when presented with multiple choices, unexpected consequences may arise if you don’t do some detective work.
With this mechanic, Atre: Dominance Wars promises a fresh experience for every different playthrough.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dont buy this game at the moment, needs alot of work to be good and playable
[h2]前言[/h2] 《艾特尔:神祇之路》是一款西方奇幻色彩的4x类游戏,而归根结底讲述的无外乎三国的核心概念——天下大势合久必分,分久必合。而在这个世界中,玩家将作为一方豪雄,称霸世界。 [h2]天下大势合久必分,分久必合[/h2] 游戏像是魔兽争霸,分为两种游戏模式,第一个是遭遇战,也就是在一个随机地图设置已知敌人,然后与其展开激烈的王座角逐。第二种则是剧情模式,由玩家扮演一个刚苏醒过来的巫师,了解王座、长老等内容的由来,参与已经设定好的史诗级战争。 整个故事讲述的神神叨叨的,其实整体就是说,各个种族展开战争,而在战火中突然出现了王座这样的东西。当人们坐上王座,便成为了掌握力量的长老,于是整个世界就围绕着长老进行王座争夺战。 [h2]游戏碎碎念[/h2] 游戏的玩法就是标准的回合制战斗,通过合理的路线来让自己的士兵变得充足,然后在遭遇战中通过最少的损失来获得胜利。除此之外游戏还有很标准的运营逻辑,也就是占领领地,通过持续不断的运送士兵获得胜利。 比较难绷的是游戏的战斗深度很低,本俩就是回合制缺乏类似全面战争3的排兵布阵,再加上没有任何的可操作性战斗方案,所以胜利基本上就取决于人多人少。 [h2]总结[/h2] 总的来说,《艾特尔:神祇之路》是一款画面十分优秀,框架也非常不错的奇幻类4x游戏。尽管目前战斗体验欠佳,但对于喜欢此类游戏的玩家来说,也是近期值得体验的佳作了。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
[h1]争夺王座,以求飞升!奇幻风格4X游戏《艾特尔:神祇之路》简评 [/h1] 《艾特尔:神祇之路》是一款4X玩法的即时制策略游戏,相较于P社《奇迹时代》而言,战斗更加简单,没什么深度,而且还有法术和伏击战术可以削弱对面一定战力,所以玩起来还是比较轻松的。最主要的还是游戏的画面精美,美术风格也不错,所以玩起来会舒服很多。但是内容和玩法深度上相交传统老厂还是有些差距。 游戏有个两段简单的故事模式,新手玩家可以去先去这个模式学一下新手操作,之后想要爽完的话可以试试AI对战,多个对手一起争夺王座才更有乐趣,不过新手小心被偷家,这个游戏的人机好像特别喜欢偷家,有点防不胜防。 操作方面比较简单,基本玩法和其他4X游戏都差不多,也有技能树、需要占领据点、招募更加强大的兵种为自己效力。中途遇到的魔力源泉和各色符文石都会提升我们的一些数值,这里面魔力是最重要的,因为做什么都需要魔力进行输出,研究技能树,释放强力咒术打击敌人等内容都要有法术支撑,所以见到魔力就要去吸收,毕竟玩家扮演的身份就是强大的长老巫师。 在与敌人的英雄单位接触后,点击黄色的剑形图标就可以开启战斗。这里的战斗有两种模式,上方的红色按钮是自动战斗,下方的红色按钮是手动战斗,自动战斗只有文字播报,稍等几秒就能结束,手动战斗会进入战场,玩家可以手动选择想要进攻的单位,注意后排敌人如果被近战单位保护着,我方单位无法对其进行攻击。如果对方在移动的话,我们可以进行一个伏击战术,这个系统我倒是第一次见到,还挺有趣的,能打一些战斗力比我们强的敌人。 一般来说,手动战斗的容错率都是比较大的,毕竟电脑不会玩家的一些小技巧,不过本作其实差别不大,除了改编战斗阵容以外,这里的战斗并不像奇迹时代或者全战系列那样可以走出不同的阵型,玩各种诱敌和绕后的战术。本作的双方只是类似站桩输出一样进行特效和数值的对决。所以手动战斗找点新鲜感,看点“大场面”就够用了,数值比对面高直接自动战斗就行。 英雄单位作战胜利后会获得一些经验,可以用来升级。升级后可以分配属性点,攻击、使其、魅力这几个都是比较有用的方向,想玩极端流就找其中两个一直加点。还可与获得强力装备提升英雄的战力,不过这个遇到合适的特别难,随缘就好。 再回到游戏的基本内容上,游戏的经营管理还是挺有意思的,我们要想办法进行兵力招募,设置防御措施,让我们的据点有更多的屏障保护。游戏的地图不是很大,所以要很小心敌人的偷袭。 总体来说,如果你是一名4X游戏萌新,那么《艾特尔:神祇之路》还是挺适合当入门游戏的,不用烦心战斗系统,只需要搞经营,爬技能树就好,毕竟这游戏的战斗部分没什么深度,也算是变相简化了一些操作。不过游戏目前内容还是有点少,还有汉化不全的问题,美术的优势也没有被玩法系统发挥出来,期待后续更新能够补足这两处问题。 [quote] 高玩研究所,为高玩而生。 [url=https://store.steampowered.com/curator/45487028/]点击这里关注高玩研究所~[/url] 一起努力成为高玩吧! [/quote]
The setting is very creative, the gameplay is simple but fun, the magic feels impactful and important with the exception of perhaps Erol magic which only have 2 spells of note, both of which the impact they have is very passive. although the devs are very involved in their community which will most likely only do this game justice going forward.
终于又出了一款能在大地图即时联机的游戏了,这种类型我印象中就只有骑砍和荣誉骑士2能做到大地图即时联机,终于不是那种回合制或者方格地块类型的,这款测试期内容确实缺少,翻译也有点问题,但这类游戏在市场上可以说没有代餐了,还是值得推荐喜欢大地图即时联机玩家游玩的
This seems like a pretty good take on the HOMM style of strategy games, reminds me a lot of HOMM 5, but with more modern graphics. Obviously this is an early access title so there's a lot of jank, but overall I find this title pretty promising. Looking forward to what Ironward will do next for it!
poor x4 (limited buildings and resources), annoying spell mechanics, no game events (this is not a cheap version of AoW),
首先,游戏的bug和反人类设计特别多,1.敌方兵种会重合在一起无法选中2.战役在很多时候都无法保存,甚至在完成一节之后只有继续下个任务的选项。 其次,这简直就是附上精美画面的加减法!没有任何策略可言,纯粹的数值大碰撞。游戏深度别说英雄无敌了,还不如崩坏星穹铁道,剧情战役也枯燥乏味,真是白瞎了这样的美术,食之无味弃之可惜啊
I am early in this game but I’m already completely hooked. The mix of kingdom-building, powerful god spells, and tactical combat feels incredibly satisfying. It takes some of the best elements of fantasy strategy and blends them perfectly. I can already tell I'm going to lose a lot of hours to this. Looking forward to see how the game will develop in Early Access!
My issue with most 4X games/grand strategy games is that they are fun in the early game, where all decisions matter, where you think about every building you build in your city, you fight every battle on your own, every special unit matters. But as soon as you get into the mid game, most of these mechanics become tedious and no longer matter, because you will have tons of armies, so you auto resolve most battles, and you will no longer care about what is build in your cities. It will just be about painting the map in your colour. So most of the fancy mechanics will no longer be used. This game takes a different approach: There are very limited options to build up your empire, and battles are done relatively quick. So especially in the beginning, it looks like there is not much to do. But the big advantage is: You can still fight all your battles on your own even in the endgame. And you can still take care of all of your cities, because you do not have much to do. Another thing that is unique and very fun: The magic system, were you will constantly be casting spells at your enemies, that can have huge impacts, our you counter the casts of your enemies. The battle royal aspect, where everyone fights against everyone is also rather entertaining. There are some mechanics that still need refinement, especially the ai is rather easy to defeat, as soon as you understood how they work. But I already had a lot of fun, and the devs are very much into their game and listen player feedback. Some of the mechanics, especially the research and magic aspects, are not well explained yet, so you need to try out stuff or read the ingame wiki. They will have to improve that, implementing the information in the game, rather in the wiki. A lot of people will lose interest in the game, if they can not understand the mechanics. But if you are looking for a rather complex game like Total War or Age of Wonders, you might not like it. But you can still try the demo, it shows pretty much what the game is all about.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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