
Feartress is an idle RPG where you gather resources, build structures and hire workers and armies to help you succeed in battle and take over multiple dimensions.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is an idle game that doesn't need to be. Getting resources together and building upgrading literally takes upwards of 10-20 minutes for each thing. If build times were cut down like, 75%, it might be a bit more fun. Reclaiming land block by block is pretty fun, but I don't want to have to boot up a movie or another game just to have something to do while I'm playing this game.
An idle game with extremely long timers and no offline mode. Regrettable purchase.
Dev says: in 12 months plan to add various perk books, maps, sounds etc. Reality: literally '0' updates in the last month, no test version either.
Abandoned Game right now, Sad
I can see the potential in this game, it could be a really amazing game. But right now, i would recommend to stay away from it, atleast until the Dev put more updates into the game. I would give this game another try in the future, but right now the game is too slow even for me, a long time idler game lover.
I would have recommended this game for the following reasons: 1. It is a pretty fun game, lots of meta progression by unlocking things in the shop that stay with you throughout your future maps. 2. It's an incremental and yes it can be a bit slow at times but its still fun and makes you think in advance what units you will have to prepare each map to make sure you have the strength to beat the end towers of each map. Here is the problem tho: I beat all the maps available, collected all the pearls and nothing happens... the world map still shows 3 empty spaces and nothing else to do... no ending... no nothing! So if you want to just mess around with an incremental that you can basically beat with no ending in a week or so then this is the game for you.... but the devs have obviously stopped working on it because it even give you a message at one point once you unlock the first pearls saying that there is nothing left to do in the game.... so for this reason I cannot recommend anyone buying an unfinished product.
Has good promise, but it has been out for 8 months, and has not had any patches for 7 months now. Seems like abandonware at this point. Is it worth the money even still knowing this? Ehh. The game has good systems but there's just not enough meat on the bones for me for £5, when there's better idler games out there for free. If/when the game gets more content to justify its early access and cost, I'll edit the review accordingly.
The idea an mood of the game seams nice enough, but (speaking as one of the very first beta testeres) the game has currently has some major flaws. - The game progression is to slow. Most of the time is spent waiting for resources to collect with nothing to do. - It seams there is bug not allowing my to build the second resource cap upgrade as the cost is greater than than the maximum resource cap
Less builder, more timer watching game. Also, adding sound effects and little stuff like that would be a big plus. The art is cute, but gameplay is pretty boring.
A well done game. Upgrades take 1-5 minutes as long as you keep things like the lumber mill upgraded as much as possible. The storage capacity is also important to keep upgraded, both with more warehouses, and the upgrades you can find inside them. Items seem lackluster but they work on a rarity system. Common items are nearly useless, BUT legendary items are very powerful, and they scale satisfyingly for everything in between. It seems well coded. I haven't run into any bugs. Very fun game to play, and most of the negative reviews seem to have just missed mechanics.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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