
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très bon jeu ! Malgré quelques défauts comme la gestion de l'inventaire et l'aliasing, il faut savoir passer outre pour l'apprécier à sa juste valeur. Pour un premier essai dans ce genre, les développeurs proposent une profondeur vraiment exemplaire. Le jeu tire clairement son épingle du jeu et réussit à nous accrocher grâce à son histoire mystérieuse.
Very enjoyable game for an old FPS gamer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Smaller, leaner fallout-esque game. I enjoyed not having my hand held and discovering leads for myself. No waypoints on the map is excellent - fallout could learn from this. Look forward to what ever happens next with this game/developer.
lovely game
It doesn't have Arabic language support, I can't understand anything, and it doesn't support purchases.
Outside the clunky combat and painfully bad stealth is a wonderfully thought out and gorgeous survival-exploration game with ample amount of player freedom. I would love for a sequel or some kind of spin-off.
*Spoiler Free* This game clearly draws its inspiration from other heavy hitters in the genre such as [spoiler]Fallout[/spoiler] and [spoiler]The Last of Us[/spoiler], but capitalises on the fact that the British Isles have been largely left unrealised in contemporary games. The fact the studio is a British studio headed by Jason Kingsley really helps the authentic Britishness shine through, taking a risk by giving a voice to some of Britain's lesser represented dialects, which pays off. The combat feels better here, in my personal opinion, than other games which share the space. The weapons do not feel clunky, and each shot genuinely feels like it matters. The lack of inventory space encourages you to use throwables rather than discover that you have 452 at the end game. Walking past a throwable you cant pick up because you haven't used the ones earlier on a pack of enemies (which in hindsight might have saved precious bullets) really changes how you play the game. Walking, running, falling, everything feels like it has weight. There is not a huge amount of handholding, or glowing items from miles away, no x-ray vision; and no direction other than the path you chose. It can be overwhelming, because you ask 'am I meant to be doing this?' or 'What will happen if I act this way?'. But that's kind of the point, isn't it? Games are meant to be played, not min maxxed, and I adored this one. I hope you grab it and enjoy it as much as I did.
A malincuore non posso che bocciare Atomfall e chiedere il rimborso. La premessa per poter essere un viaggio interessante c’era tutta, l’ambientazione unica nel suo genere, la possibilità di seguire le missioni tramite indizi, lo stile post-atomico differenza da qualsiasi altra produzione, insomma come direbbe qualcuno, a doppia aspettativa doppia delusione. La partenza non è stata delle migliori, l’intelligenza artificiale è il primo scoglio da superare, gruppi di nemici che vagano per le terre del gioco facilmente decimabili dopo il primo ritrovamento di un’arma da fuoco, tiri alla testa ben calibrati e con un caricatore di revolver si riesce a buttare giù sei nemici in un baleno. La seconda brutta impressione è che l’ambiente di gioco sembra posticcio, è difficile da spiegare ma la mia impressione è questa, NPC che vagano senza meta, personaggi primari e secondari senza personalità o inventiva. Ma la cosa che mi ha costretto a mettere una pietra sul gioco sono i BUG, dovendo inoltre chiedere un rimborso in merito. A conclusione di una missione, dopo aver recuperato due oggetti fondamentali per il proseguo della storia ho salvato e sono uscito dal gioco. Morale della favola, alla ripresa della partita i due oggetti trovati erano spariti, ho provato di tutto, ma essendo che tutti i precedenti salvataggi erano stati sovrascritti mi sono dovuto arrendere non avendo più voglia di ricominciare tutto da capo. Peccato un’occasione persa, però penso che nel 2025. non si possa cadere ancora su problemi come questi.
Graphiquement, c'est très beau et la direction artistique est excellente. En revanche, je me suis rapidement ennuyé. Je ne savais pas vraiment quoi faire, et la progression manque de clarté. On trouve bien quelques quêtes de temps en temps, mais je n'ai vraiment pas accroché au jeu.
worth it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| — | 0 | — | — | |
| $149.3M | 140.9K | 80% | $59.99 | |
| $5.8M | 12.6K | 93% | $24.99 | |
| $2.8M | 8.7K | 63% | $19.99 | |
| $2.7M | 3.3K | 93% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 13.1K | 80% | $9.99 | |
| $6.5M | 7K | 95% | $24.99 | |
| $6.5M | 5.7K | 70% | $49.99 | |
| $6.6M | 9.8K | 94% | $39.99 | |
| $6.5M | 8.2K | 91% | $39.99 | |
| $6.6M | 14.4K | 90% | $14.99 |