
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. Very exploration and reading heavy, you have to read and pay attention to solve the puzzle of what you're doing and where you're going. The areas are beautiful and very well crafted. Reminded me a lot of Fallout and The Outer Worlds.
Jogo Incrível, você vai começando a juntar partes da história e entender o que aconteceu ali, recomendo muito para pessoas que tem a paciência de ler arquivos e não precisam de um waypoint mostrando onde elas precisam ir. Atmosfera incrível, gunplay boa, gráficos muito bons tambem, performance muito boa jogo roda lizinho.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just finished my first playthrough, got the Oberon/phonebox ending - very good! Will be returning for different endings. Highly recommend
I think this is the second review that I have done. I recommend this game for a any level of gamer. I really enjoyed it. With the DLC, I completed all 5 (I hope that was all) endings. I'm rarely the completionist. Pros: Good pace, you can change the level of combat interactions, great story. All clues you can track and lead you around. Personally, I love the running around finding stuff. Limited backpack space made me think of what I really need at any given time. Out of backpack storage was well done. Cons: Needed a better ending video of something blowing up. I was expecting a world shattering Kaboom, It was alright seeing the carnage once you were out. (I don't want to spoil it) The rapid transit system was only really useful toward the end. Manipulated Items were limited. Vendors need a larger selection and need restocks quicker. OVERALL 4 of 5 stars
I wish I could recommend this game I really wish... but I just can't. The game has the making of a quite fun game but sadly falls short in so many aspects. It is very insistent on it's survival part, especially with how limited your inventory is, for example. Yet is also insists on just having enemies respawn infinitely. It's story as well is just baffling. You do basically nothing and already get access to the militaries high security prison and are allowed whatever you want there. If you go back to the military and report your findings, including the device that just let's you ♥♥♥♥ with all advanced electronics, especially the militaries, he just goes ''Well damn... anyway, feel free to keep it'' He also seems to be entirely interested in doing so one thing he REALLY should do for the only apparant purpose of having the main character do it. The interchange as well, I mean, it's okay? I kind of just sighed when I opened one of the shutters and saw that it went for the very creative choice of ''The bunker is filled with mutated zombies''. In many cases I also really do not see what is supposed to incentivise you to go explore. Killing enemies neither gets rid of them nor does it get you anything usually, as such you don't really have a big reason to go explore.
Finely tuned gameplay, a rich atmosphere, and a deep sense of exploration are choked by lack of both story and player progression throughout the game, limited inventory management, and a malnourished economy. Scarcity of ammunition does a great job of making you feel like every shot counts, but melee offers such a poor alternative that it's usually easier to just run through areas rather than clear them out. The playable areas are stacked with hidden clues and bunkers, partly because there are only a handful that you will spend the entire game shuttling back and forth between. Reminiscent of Myst, time is suspended with no discernable sense of progression other than how many puzzles you've solved; the further I got through the game the less interested I became in finishing it.
Atomfall is a good game that’s almost, but never quite, great. It was initially sold as British Fallout, but British STALKER is closer to the truth - it’s a slow-paced game where ammunition is scarce set in an isolated area plagued by bizarre anomalies. As someone who grew up in northwest England (not Cumberland, but close), it’s clear that this was made by a team with a clear love for the area, filled with tiny little details that delighted me, and brilliant portrays its slow story and the revelations about what happened in Windscale. Unfortunately, it isn’t great - it’s clunky, combat is too awkward at times, and none of the characters really shine (though all of the voice actors are great). It’s also pretty short for the price, and I’m a bit doubtful about how much replayability there is. But still, I do like it, it’s just not quite great.
The game is fine overall, good in many places. The story is where it shines most and really should be a narrative driven RPG but it's not. The most interesting parts of the experience are meeting people and discovering the secrets of the zone and its characters. This is, however, not that in depth or developed because, again this isn't really a narrative driven experience. You can do what characters ask of you, or not, sometimes with no ramifications and things simply being left open ended. With no character creation, the game is limited only in how you choose to take things in each moment. The minute to minute gameplay is a survival horror (sometimes) adjacent experience. The whole thing boils down to a series of fetch quests interspersed with stealth which you will use probably in the earlier game and combat which you will likely use later. Resources are scarce and most everyone is hostile. It can be engaging, especially in its early hours, though quickly becomes tedious. There is not much enemy variety (about 5 off the top of my head) and once you have dealt with them once or twice, seeing them reappear over and over for entirety of the game will just feel like an annoyance. As mentioned before, the story is the strongest element of the game, though even here I would have to emphasise what is clearly the only thing driving the plot forward: mystery. This is fine and it is interesting to uncover what you can. But it really isn't that much. Even by the late game, nothing is particularly clear and barely anything is fully explained to you. You keep playing thinking, now I'll find out, or after this, it will all become obvious, but it doesn't. This can only carry a narrative so far and leaves you feeling a bit underwhelmed by the finale. Perhaps this is to set the game up for a sequel, which I would not be opposed to. Despite many criticisms, I would still suggest people give this game a go. The gameplay is more than passable and the story is mostly engaging. There's a lot of potential here and it would be fun to see where else this trajectory of alternate history can go. And for purely selfish reasons, as a UK resident its fun to see this country and its history depicted in games, and would always love to see more of it.
beautiful game 10/10, good old English slang as well very funny.
Game Breaking bugs even after such a long time ... wtf. And thanks to only 2 Auto Saves I can't even load back to before the bug happened ! I lost at least 1 1/2 hours to this and who knows when it will happen next time
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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