
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun game.
очень скучная игра,не нужный открытый мир где бегаешь туда сюда от точки а до точки б чтобы просто поговорить с персонажем на которого тебе по большому счету пофиг,неинтересно исследовать мир,квесты посредственные,выбор оружия буквально 5 пушек и 3 вида ближнего боя,прокачка ни о чём,сюжет просто непонятный кусок кала который под конец я уже спидранил потому что просто уже устал играть в ЭТО подобие игры
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, I really loved the exploration and world building. I especially enjoyed slowly uncovering the mystery and piecing together what was happening as I progressed. My only real criticism is the lack of diversity among the enemies, as I felt there could have been more variety in the enemies and encounters. Overall, though, I thoroughly enjoyed my time with Atomfall and would definitely recommend it.
I have had this game on my Wishlist for a while now and finally bought it whilst it was on sale. After reading about the plot, the game peaked my interest. Positives, the game looks quite beautiful with some interesting locations and mission types. The main story to me was really interesting, being set in the UK was nice (Homeland) with a lot of old school Northern slang and names. Loosely based upon the near melt down of a UK power plant in the 50s, this game brings a different and more interesting spin to it. Throughout the missions you slowly uncover the secrets of the site. The characters are interesting and throughout the game you come across "factions" who promise you a way out of the quarantine zone. With each character promising this in exchange for your help. However you must be careful who to trust as each may or may not betray you. With this the game keeps you guessing making you think about your decisions and the ultimate objectives of each character. The missions are interesting and crafting fun to do at times. The combat is interesting with each swing of your melee weapon or shot of your rifle feeling like it did some damage. Stealth, a core component of the games allows you to avoid fights with scarce ammo and supplies. After completing the game and seeing some of the reviews I understand why there has been some negative posts. For me, crafting and inventory seemed tedious. I never had enough space for items and even extras which was useful to trade when supplies was running low. There is a "storage system" but they are placed in inconvenient places. At times I had to store my essential items to onload trade items and run to a trader and back which was frustrating. The combat at times felt clunky and annoyed me. No options to dodge or block, you can kick to stagger but some enemies just hit you back within 0.1ms so you have to be careful. However once you got some good weapons eliminating enemies is easier but at the expense of essential ammo. I was not a fan of the skill tree with some perk costs being too high, finding "training stim" can be difficult at a certain point and I found useful skills were hard to unlock unless I spent a lot of time looking for more. Overall, I was addicted to the story of this game, with the criticisms I mentioned it was still fun to play once you got use to it. I would recommend but 100% whilst the game is on sale.
Good fun but be prepared for an anti-climax when it ends. Love the world building, it's genuinely outstanding. Love the detective work, hunting down and resolving leads is a great game mechanic instead of typical quests. Love the way you can upgrade weapons and the way that new enemies get more brutal and harder to defeat, particularly towards the end of the game. Love the small amount of crafting - simple but effective and limited to just what you need. I like how you can choose the way you play to some extent and that inventory space is limited which forces you to make decisions about what you carry which then has consequences in combat. I often found myself low on ammo and having to get creative about how I got myself out of tight spots when combat couldn't be avoided. This was a good challenge. Lots of fun little easter eggs to discover and it definitely feels very British which I really appreciated. The game has a nice problem solving/puzzle aspect in the way you unlock the ending stage by stage. The build up to the end is great and I like that there's options for you to choose from. Unfortunately all versions of the ending kind of let the game down. They're essentially just slide shows summarising what you've just done but don't really leave you feeling much. In a game like this I want to either know that I made a good choice and feel that the world is better off because of it, or to know that I totally ballsed it up and now there are consequences for my poor choices. Or something in the middle with a clear could have been better, could have been worse. Don't get me wrong, I'm more than happy to have unanswered questions - this is often preferable to having all the loose ends tied up when it done well - but somehow every ending just felt rather flat. I would still recommend it as a fun game to play. I did really enjoy it and it takes quite a lot to get me to stick at games like this these days. Just be prepared for a bit of a let down at the end.
I don't know what to say, I'm really not sure about reviewing this game. There will be some cons and pros. Shortly - it deserves at least a try, I'm sure this game not for everyone, anyway, you can give it a shot. PROS: - Fancy graphics, nice optimization - Amazing exploration, it doesn't guide you through the quests, you need to read and remember some things what to do. - Cool settings, 1960th with some futuristic things. - Good story, I like it, but I didn't like how the game finished. - Environment artist did the best CONS: - Combat is weird, it's not bad, sometimes it's hard to shoot. - Inventory is small and you can't expand it. - Stealth is ♥♥♥♥, absolutely disgusting piece, you trying to go stealth, and after a couple of minutes you just decide to push enemies and shoot everything (check your ammo before doing it). - Enemy AI is really bad. Sometimes it helped me when they are bugging and you can just shoot them, but it breaks gamefeel. I faced a bug which prevented me from getting 1 ending and achievement for it. P.S. I bought DLC for game, but after finishing main campain without DLCs, I don't want to dive into them right after. Maybe I will give it shot later, but I'm not sure.
★★★½☆ (3.5/5) A well-crafted world held back by underdeveloped gameplay Atomfall pulled me in with its eerie British countryside, striking visuals, and distinctive post-apocalyptic atmosphere. Exploring the quarantine zone, meeting its strange inhabitants, uncovering documents, and gradually piecing together the mystery were the strongest parts of the experience. The overall story and environmental storytelling kept me interested until the end. I also enjoyed both DLC expansions, especially the first one, Wicked Isle. Its setting, atmosphere, and mysteries felt like a strong extension of the main game and provided some of my favorite content in the entire experience. Unfortunately, the gameplay never reaches the same standard. Combat feels clunky and lacks impact, stealth is basic, survival mechanics are shallow, and the limited enemy variety makes encounters increasingly repetitive. Exploration begins strongly, but revisiting similar areas and fighting the same enemies eventually becomes routine. The completion experience is also frustrating. If you’re an achievement or trophy hunter like me, be warned that Atomfall has numerous endings tied to different achievements. Unlocking all of them requires repeating the same endgame cycle over and over with only a few changes. Instead of making the different outcomes feel rewarding, this process becomes tedious and unnecessarily time-consuming. Pros: Excellent atmosphere and art direction Beautiful graphics and detailed environments Intriguing overall story Good environmental storytelling Interesting characters, factions, and choices Enjoyable DLCs, particularly Wicked Isle Cons: Weak and unsatisfying combat Very limited enemy variety Shallow stealth and survival mechanics Exploration becomes repetitive Gameplay systems feel underdeveloped Too many ending-related achievements Repetitive and tedious completion process Final thoughts: Atomfall offers a good world with a strong atmosphere, appealing visuals, and an interesting mystery. The DLCs improve the complete experience, with Wicked Isle being a particular highlight. I enjoyed uncovering its secrets, but its shallow gameplay and unnecessarily repetitive achievement hunt prevented it from becoming something truly special. Recommended for players who value atmosphere, exploration, and story more than polished combat—but completionists should expect a tedious grind.
Постапокалипсис на «минималках» Общее впечатление и сюжет Сюжет откровенно не цепляет. Это банальная история в сеттинге локального постапокалипсиса, которая по духу напоминает Far Cry на очень больших «минималках». За 6,5 часов игры так и не возникло ни одного момента, который заставил бы захотеть проходить ее дальше. Персонажи абсолютно не раскрыты и не вызывают никакого интереса. Игровой мир и техническое исполнение Мир игры ощущается сырым и совершенно не наполненным. Интерактивности минимум, интерьеры бедные, а общее наполнение локаций крайне скудное. Отдельно разочаровывает техническая реализация. На дворе уже 2026 год, технологии позволяют делать бесшовные открытые миры, но здесь каждый дом и магазин — это отдельная локация с экраном загрузки (такое чувство, будто игру помогали разрабатывать парни из Bethesda). Вдобавок ко всему, визуальная часть очень неровная: в одних зданиях через окно нормально видно улицу, а в других вместо вида висит плоская и далеко не самая красивая текстура. Ну и, конечно, присутствуют баги. Геймплей и механики Боевая система: Максимально примитивная и неинтересная. Арсенал и лут: Очень маленький выбор оружия и предметов в целом. Инвентарь: Рюкзак совершенно не проработан, вместимость критически мала, положить в него почти ничего нельзя. Квесты: Непроработанные и однообразные, большинство сводится к ленивому «иди, найди и принеси». Кастомизация: Сильно бесит невозможность посмотреть на своего персонажа и примерить на него какую-то одежду. Я понимаю, что разработчики делали ставку на реализм, но контента в этом плане можно было бы добавить и побольше. Что понравилось: Единственное светлое пятно во всей игре — прикольный робот в деревне. Итог: Игра выглядит пустой и недоработанной. Скудный мир и устаревшие механики не дают погрузиться в атмосферу.
I beat the game at around 23 hours. This felt like fallout meets far cry sorta. The inventory felt very tight. I was constantly dropping items to make room for others. There was only bartering, no currency. The trades have to either be perfectly equal or favor the trader. Health damage felt realistic and devastating in early game. I'd say you better get used to crafting health items early. You have to unlock skills and collect training stimulants to spend on the skills in order to obtain the skill. If I were to play again I'd probably prioritize collecting all the skills and upgrading weapons first. I'd wager you probably can't do that without progressing the story as a side-effect because everything is so intertwined and purposefully designed. However, you can pursuit the story and still have skills you haven't unlocked. I know I made the game way harder for myself by not prioritizing unlocking the skills. It was difficult. There are factions that offer you a way out of the quarantine zone. I went with the sorta neutral option, the creepy guy on the phone. I guess he's like siding with Yes Man or the Minutemen... Then the faction paths are the military guy, the scienctist lady, expedition lady, and the cultist/herbalist lady. I had to kill the cultist lady but the others I just didn't side with them and remained neutral. A huge part of the game is unlocking all the areas in the underground facility called the Interchange. It reminded me of playing Abiotic Factor. It's a bit tedious and like puzzle solving. Great game. I see myself replaying it pretty soon. The game is small enough that it wouldn't be a huge undertaking to replay, unlike the direction Bethesda seems to be taking where the build "WORLDS" this is just a short game you can replay to have various outcomes.
I'll start by saying I'm going to finish it. It's trying to be fallout. it isn't quite that good. the ai struggles to fight, I've had enemy bows shoot shotgun shells at me, and there are some background textures that would look at home in fallout 3(pixel count).I like the openness, it can look good(skyboxes / art design), I like the ability to choose levels without prereqs, and i like the more hands off approach to the story. On the ARPG scale I'd put it between outer worlds 2 and avowed. avowed being the lower on the tier. 7
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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