
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Felt like coming home, to ESIV: Oblivion and fallout 3. Excellent game.
Very good game. The setting, story and gameplay are all top notch. Worth playing for sure.
**Starke Atmosphäre, spannende Welt und sehr gutes Pacing – trotz Schwächen beim Inventar** *Atomfall* hat mich deutlich stärker gepackt, als ich anfangs erwartet hätte. Die Welt war für mich einer der größten Pluspunkte: schön gestaltet, abwechslungsreich, stimmungsvoll und groß genug, um zum Erkunden einzuladen, aber nicht so groß, dass sie in unnötige Lauferei ausartet. Das Reisesystem hilft zusätzlich sehr gut dabei, Leerlauf zu vermeiden. Der Anfang war etwas zäh, aber rückblickend wahrscheinlich sinnvoll. Wäre der Einstieg viel leichter gewesen, hätte das Spiel vermutlich schneller an Spannung verloren. Gerade dieses anfängliche Gefühl von Unterlegenheit passte gut zum Setting und wurde mit zunehmendem Fortschritt immer besser aufgefangen. Besonders gelungen fand ich die Balance zwischen Führung und selbstständigem Entdecken. Man wird nicht völlig an die Hand genommen, aber auch nicht orientierungslos allein gelassen. Für mich war die Portionierung genau richtig. Die Welt machte neugierig und lud immer wieder dazu ein, noch einen Ort zu prüfen, noch einer Spur zu folgen oder noch eine Entscheidung zu überdenken. Auch die Kämpfe haben mir gut gefallen. Zu Beginn hätten es stellenweise etwas weniger Gegner sein dürfen, weil man die Unterlegenheit deutlich spürt. Mit besserer Ausrüstung und mehr Erfahrung bekam ich das aber zunehmend gut in den Griff. Weniger gelungen fand ich allerdings, dass manche Gegner trotz klarer Kopftreffer viel zu viel einstecken. Bei dem, was man ihnen teilweise entgegenschießt, hätten sie glaubwürdiger reagieren müssen. Ein deutlicher Kritikpunkt ist für mich das Inventar- und Ressourcenmanagement. Eine begrenzte Tasche ist in Ordnung, aber dass sie nie wirklich erweitert werden kann und sogar das Hauptlager begrenzt bleibt, hat mich gestört. Wer konsequent lootet und sammelt, möchte dafür auch belohnt werden. Stattdessen blieb vieles bis zum Ende knapp, wodurch Crafting und Ausbau teilweise eher mühselig wirkten. Ich hatte dadurch das Gefühl, nicht alles sinnvoll erleben oder ausbauen zu können, ohne dass es in Arbeit ausartet. Die Entscheidungen hatten spürbare Konsequenzen und man musste durchaus überlegen, was man tut. Gleichzeitig hätte ich mir an manchen Stellen mehr Hintergrund oder bessere Hinweise auf mögliche Folgen gewünscht. So habe ich öfter per Quicksave getestet, was zwar funktioniert, aber nicht die eleganteste Lösung ist. Die deutsche Untertitelung ist gut dargestellt und verständlich formuliert. Eine deutsche Vertonung hätte ich trotzdem bevorzugt. In Stresssituationen wäre außerdem eine Möglichkeit zur Textwiederholung hilfreich gewesen. Es ging zwar nichts Wesentliches verloren, aber Untertitel kosten in solchen Momenten immer etwas Atmosphäre. Technisch lief das Spiel bei mir hervorragend: keine Abstürze, keine Ruckler, keine relevanten Fehler. Das ist gerade bei einem Spiel dieser Art sehr lobenswert. Atmosphäre, Musik und Design waren insgesamt sehr stimmig. Einige Storystränge hätten gerne noch ausführlicher erzählt werden dürfen, und persönliche Beziehungen kamen mir etwas zu kurz beziehungsweise wirkten teilweise generisch. Trotzdem gab es starke Momente, in denen Erkundung, Atmosphäre und Erkenntnis sehr gut zusammenkamen. Ich habe die Hauptstory in meinem gewählten Strang nach 73 Stunden beendet, viele Nebenquests erledigt und das Spiel insgesamt sehr genossen. Nicht alle Inhalte waren für mich erreichbar oder relevant, und ein zweiter Durchlauf reizt mich nach abgeschlossener Story nicht. Trotzdem war das Ende für mich befriedigend genug. **Fazit:** *Atomfall* ist für mich kein perfektes Spiel, aber ein sehr gutes atmosphärisches Action-/Mystery-Erlebnis mit starker Welt, gutem Pacing und hoher Erkundungsmotivation. Die Schwächen beim Inventar, Crafting und einigen Storyausarbeitungen stören, ruinieren aber nicht den Gesamteindruck. Spiele in diesem Stil gerne wieder.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, world is good, exploration system is kinda unique and combat is eh. Probably not worth full price and between the two dlc's If you had to choose I would only get the red strain (it's much better than wicked isle imo). Would buy on sale probably
Garbage game, don't waste your money
увлекло
Doesn't do anything super special but its fun and its story is intriguing.
Good game to get on sale, beautifully optimized. Story is engaging and combat is satisfying. My only 2 downsides: enemy AI is super janky and their movements can be unpredictable, and the hit reg is not consistent in some scenarios. But, it's a single player game and this is a really decent example of one (we must keep single player games alive). 7/10
This was fun.
I really like Fallout New Vegas, and I really liked this. Deserves a sequel. Great on the Deck.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 13.1K | 80% | $9.99 | |
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| $6.5M | 5.7K | 70% | $49.99 | |
| $6.5M | 8.2K | 91% | $39.99 | |
| $6.6M | 14.4K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 117.5K | 90% | $29.99 | |
| — | 0 | — | — | |
| $149.3M |
| 140.9K |
| 80% |
| $59.99 |
| $5.8M | 12.6K | 93% | $24.99 |
| $2.8M | 8.7K | 63% | $19.99 |
| $2.7M | 3.3K | 93% | $29.99 |