
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Atomfall is a little harder to get into than Bioshock or Fallout, but once the player explores the world a bit they will find a richly crafted world, decent gunplay, and rewarding role play I cannot stress enough how much effort the developers put into creating the Atomfall world. Multiple huge zones filled with enemies, points actually worth investigating, and quests worth pursuing. The level of detail in all the sites shows a level of care I rarely see, having everything one would expect for a real world counterpart. For example, a base will have bunkhouses, mess hall, latrines, motor pool, an armory, a workshop, and even an administration building. Each structure is filled to the brim with stuff appropriate for it. There is always hidden stuff to find too. The focus on realism is done very well. The story feels good too, I genuinely want to figure out what happened. A lot of the NPCs do as well, but have different motivations. Gunplay is gonna be player preference. On the default setting, ammo is somewhat limited, forcing the player to switch through weapons during larger fights and only taking good shots. Melee is an option, but tough to use. There is a fairly wide variety of weapons, and varying degrees of quality on each type. I like how hitting reload when the gun doesn't need it or has no bullets in reserve has an animation that checks the chamber or magazine. There is a very low time-to-kill for human enemies, and the player. Finding cover is a requirement, running away will be necessary at times. There is a perk system. Each perk has a noticeable impact. It's a nice addition that allows the player to tailor their character Personal preference, I really enjoy the quest system. Talking to NPCs and finding logs in the world generate "leads" that the player must put a little thought into to determine the next step. Not a lot of thought, but enough that I felt like I wasn't having my hand held every step. Most of the quests have rewards that feel like your time was well spent. There is a wide variety of enemies. Humans can wield anything you can. Melee enemies will retreat when threatened with a firearm, opting to throw stuff at you. Ranged enemies will generally move about a lot and are pretty good shots. I appreciate how the devs put in animations for near misses too, staggering humans who weren't damaged. The non-human enemies will close on you aggressively, forcing you to relocate. Atomfall's devs clearly cared about their game, and I think it shows
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was a nice ride. For nearly the first half I was little bit unsure if I will like the game, but its decent, it´s stable, good story. If you expect Fallout or Stalker, do not get it. If you expect an AA mixture of both, feel free to have a look. Fighting and stealth system is not worth so much thinking. It´s very simple, in the beginning more stealthy, quickly more shooty. DLCs are also quite ok. Some tipp: - You don´t need to collect every item. Inventory is limited, but you really don´t need it Some very light spoiler: [spoiler] - If you want to do all achievements, you have to play the ending part quite often. Plan accordingly - the max 5h run should be done as last achievement. It takes ~40min [/spoiler]
Petite pépite sous côté, un jeu qui a son style bien à lui, Graphiquement très beau, plein de mécaniques sympas comme le troc, le rythme cardiaque ou encore le système d'enquête, on doit faire des choix importants sans qu'on nous le dise, le craft est sympa et l'ambiance est excellente. Ça n'arrive pas au niveau de Stalker 2 non plus mais c'est une sorte de mini stalker britannique particulièrement réussi. Je recommande fortement !
[i]Version courte : - Un jeu double A qui puise ses influences dans Stalker, Bioshok et bien sûr Fallout. - Un grand jeu d’enquête et d’exploration qui ne doit pas être confondu avec un RPG. - Un jeu qui a sû faire des choix malin pour susciter l’implication du joueur sans trop lui tenir la main. Version longue :[/i] Alors que mes essais de Fallout London se sont heurté à l’indélicatesse de Bethesda, qui a saccagé l’extension amatrice en une scélérate mise à jour, Atomfall s’est rappelé à mon bon souvenir. https://www.youtube.com/watch?v=mdtFjfXetg0 Le jeu nous est proposé par Rebellion, studio connu notamment pour Zombie Army et Sniper Elite essentiellement. Vous vous réveillez dans un bunker et une voix au téléphone vous intime l’ordre de “tuer Oberon”. Sans plus d’info, vous voilà lâché dans une charmante vallée de la campagne anglaise mise sous quarantaine, l’occasion de découvrir les environnements fort bien pensés. [h1]Un excellent monde semi - ouvert plein de secrets à découvrir.[/h1] Atomfall propose une demi douzaine de zones qui ont chacune leur ambiance. Forêt, carrière, village du cottage, etc. Tout autant de zones qui regorgent de caves cachées, de raccourcis, de passages étroits où se faufiler. On se rend assez vite compte que l’absence de voyage rapide instantané est compensée par une construction réfléchie de ses environnements : les zones sont connectées par au moins deux points d’accès qui peuvent aller du simple portail à une mine désafectée, mais surtout l’entièreté du jeu est connecté à un énorme et mystérieux complexe souterrain dont on va devoir restaurer le fonctionnement, l'Échangeur. https://www.youtube.com/watch?v=hF9qS0YokaU Ce mystère à résoudre sera ainsi notre principal moteur pour avancer dans le jeu. Cela orientera aussi nos choix d’alliances avec les différentes factions occupant la zone. On maniera ainsi la chèvre et le choux, acquérant par exemple les faveurs des militaires afin d’accéder facilement à une prison dont on souhaite faire échapper un détenu et trouver de nouvelles réponses au sujet de l’échangeur. Cette partie enquête est la plus grande réussite du jeu, et tout ce que vous allez faire sera guidé par votre recherche de réponses sur le sens de ce que vous accomplissez en jeu. [h1]Ne vous attendez pas à un Fallout[/h1] En effet je vous conseille bien de ne pas voir Atomfall comme un RPG fallout, mais bien comme un jeu d’enquête et d’exploration. Dès le début du jeu, vous pourrez mettre des têtes aux personnages hostiles du jeu en visant bien. Votre exploration sera récompensée par quelques points de talent que vous pourrez dépenser pour obtenir quelques menues compétences en plus, mais combattre n’apporte pas d’expérience et au final peu de butin. Les munitions sont rares et les options au corps à corps ou non létales très limitées. Il vous faudra ainsi jauger chaque rencontre, chaque couloir peu engageant, chaque ruine désaffectée alors que votre détecteur de métaux sonne. Les ennemis n’attaquent à vue que lorsqu’ils vous surprennent dans une zone interdite, aussi si vous gardez vos distances, vous pourrez éviter la confrontation. J’ai bien aimé cette notion de zone grise, mais j’ai trouvé dommage que vos choix n’affectent pas ces rencontres. Par exemple, après avoir massacré des tas de druides, je m’attendais à ce qu’il m’attaquent à vue, mais non. C’est peut être trop en demander, mais c’est une impression qui est venue grandir au fur et à mesure que j’avançais en jeu. L’inventaire est minuscule et vous conduira à faire des choix, les objets de craft s’entassent en revanche assez vite et manquent parfois d'utilité. Pas de monnaie, mais du troc avec une poignée de marchant par-dessus ça. Il manquait vraiment une option recyclage qui nous aurait permis de valoriser les objets inutiles au lieu de les balancer par terre et libérer de la place dans l’inventaire. Bref, si je comprends la volonté d’une gestion épurée des ressources, je reste à moitié convaincu par la formule. [h1]Fol atom[/h1] L’enquête avançant, et les alliances se faisant, on dégage assez vite de nombreuses pistes pour échapper à cet enfer made in United Kingdom. Pour avoir vu quelques unes de celles - ci, elles manquent un peu de révélations, mais je pense que Rebellion a montré dans l’ensemble qu’il sait construire un monde servant une trame suscitant l’implication du joueur. Ce fut au final une bonne surprise, même si le manque de mécaniques plus profonde ne m’incite pas à le refaire un jour où à acheter les extensions. [quote][h1]Pour qui est ce jeu ?[/h1] Atomfall est un jeu qui vous mettra globalement à l’épreuve dans le mode de difficulté recommandé par le dev. A vous les longues phases d’exploration, les fils d’enquête sans marqueur de quête, la lecture attentive de votre journal. Ca et la gestion raisonnée de vos ressources. Le jeu s’adresse aux joueurs qui aiment qu’on les laisse improviser, planifier un itinéraire sans assistance, et assumer leurs choix. Si vous avez terminé un des Fallout modernes ou des jeux très axés exploration comme les derniers Zelda ou les STALKERS, je dirais que ça se tente, mais ne vous attendez pas à une même qualité de production globale. Si vous cherchez une expérience plus guidée et linéaire, tournez vous plutôt vers des jeux comme Bioshok, Prey, ou Metro encore. Si vous cherchez une expérience plus axée RPG, relancez Fallout ou essayez the Outer Worlds (il ne m’a pas trop convaincu, mais qui sait, ça marchera peut - être pour vous). En anglais sous titré. Jouabilité manette / clavier souris équivalentes.[/quote]
i rarely review games, but this one is worthwhile, if you like the way bioshock tells it's stories you will like this game. the gameplay is fun, writing is just good, the game is mechanically sound, and the optimization isn't awful. a recipe for success. i give it a solid 9.5 out of 10, only disappointment is that i don't have more game, and the story isn't particularly short.
Es extraño cuando encuentras un juego que facilmente podria haber salido en el año 2010 o 2011, con mecanicas de esa epoca, con defectos que cualquiera veria al instante y no obstante desde los primeros minutos te agarra del cuello y te sumerge en una historia a medio camino entre Half Life y Fallout. Y es que cuando llevas un par de horas jugando te das cuenta que sus defectos no importan tanto, lo que hace bien consigue que te olvides de la penosa inteligencia de los enemigos o de como las mecanicas de sigilo estan un poco en la mierda. Me gusta su aspecto de supervivencia, de exploracion, y como te va desvelando sus secretos. Todo con un tono muy britanico. Visualmente ocurre igual, a pesar de sus limitaciones el juego se ve muy hermoso. Lastima no tiene ciclo de dia y noche, o lluvia, que le darian una atmosfera muy interesante.
Great gem of a game, just did 2nd playthrough after beating it at launch on gamepass and now with the complete playthrough with the two dlc's game overstays its welcome a bit with constant backtracking and awkward level design, in particular with the Isle dlc. Overall great game through in a realm of immersive sim like Bioshock or Prey, albeit more focused scale. Solid 8/10!
Gdyby cena była 120 zł to może mógł bym polecić. Gra jest wyraźnie średnia, historia ma masę dziur, trudno to nazwać rpg gdy dialogi są tak krótkie i nie wiele wnoszą. Wiele rzeczy jest bardzo źle zakomunikowanych. Same mapy są dobrze stworzone, choć wiele miejsc mogło by mieć więcej niż jeden sposób dostania się do nich.
The game itself it fine, even good, interesting premise etc. But the bugged save games which can ruin your run make it borderline unplayable for me
Great game. Love it. British version of Fallout.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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