
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.5Kreviews | 77% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.Recomendado.
*Spoiler Free* This game clearly draws its inspiration from other heavy hitters in the genre such as [spoiler]Fallout[/spoiler] and [spoiler]The Last of Us[/spoiler], but capitalises on the fact that the British Isles have been largely left unrealised in contemporary games. The fact the studio is a British studio headed by Jason Kingsley really helps the authentic Britishness shine through, taking a risk by giving a voice to some of Britain's lesser represented dialects, which pays off. The combat feels better here, in my personal opinion, than other games which share the space. The weapons do not feel clunky, and each shot genuinely feels like it matters. The lack of inventory space encourages you to use throwables rather than discover that you have 452 at the end game. Walking past a throwable you cant pick up because you haven't used the ones earlier on a pack of enemies (which in hindsight might have saved precious bullets) really changes how you play the game. Walking, running, falling, everything feels like it has weight. There is not a huge amount of handholding, or glowing items from miles away, no x-ray vision; and no direction other than the path you chose. It can be overwhelming, because you ask 'am I meant to be doing this?' or 'What will happen if I act this way?'. But that's kind of the point, isn't it? Games are meant to be played, not min maxxed, and I adored this one. I hope you grab it and enjoy it as much as I did.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish I could recommend this game I really wish... but I just can't. The game has the making of a quite fun game but sadly falls short in so many aspects. It is very insistent on it's survival part, especially with how limited your inventory is, for example. Yet is also insists on just having enemies respawn infinitely. It's story as well is just baffling. You do basically nothing and already get access to the militaries high security prison and are allowed whatever you want there. If you go back to the military and report your findings, including the device that just let's you ♥♥♥♥ with all advanced electronics, especially the militaries, he just goes ''Well damn... anyway, feel free to keep it'' He also seems to be entirely interested in doing so one thing he REALLY should do for the only apparant purpose of having the main character do it. The interchange as well, I mean, it's okay? I kind of just sighed when I opened one of the shutters and saw that it went for the very creative choice of ''The bunker is filled with mutated zombies''. In many cases I also really do not see what is supposed to incentivise you to go explore. Killing enemies neither gets rid of them nor does it get you anything usually, as such you don't really have a big reason to go explore.
sEHR iNNOVATIV
!
Outside the clunky combat and painfully bad stealth is a wonderfully thought out and gorgeous survival-exploration game with ample amount of player freedom. I would love for a sequel or some kind of spin-off.
Gra jest ładna eksploracyjnie, przyjemna i z nawet dość ciekawą fabułą trochę polegającą na decyzjach ale mających tylko znaczenie na końcowym etapie. Interakcja z npc jest poprawna i fajny jest ten ,,Brytyjski" klimat. Niestety najgorsza w mojej ocenie jest walka strzelanie jak i mele co jest dziwne jak na Rebellion że tego nie dowieźli, jest sztywno i mało przyjemnie, hit boksy czasem też wywalają się na plecy. Można ograć na promce.
It doesn't have Arabic language support, I can't understand anything, and it doesn't support purchases.
I think this is the second review that I have done. I recommend this game for a any level of gamer. I really enjoyed it. With the DLC, I completed all 5 (I hope that was all) endings. I'm rarely the completionist. Pros: Good pace, you can change the level of combat interactions, great story. All clues you can track and lead you around. Personally, I love the running around finding stuff. Limited backpack space made me think of what I really need at any given time. Out of backpack storage was well done. Cons: Needed a better ending video of something blowing up. I was expecting a world shattering Kaboom, It was alright seeing the carnage once you were out. (I don't want to spoil it) The rapid transit system was only really useful toward the end. Manipulated Items were limited. Vendors need a larger selection and need restocks quicker. OVERALL 4 of 5 stars
lovely game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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