
ATOM RPG is a post-apocalyptic indie game, inspired by classic CRPGs: Fallout, Wasteland, Deus Ex, Baldur's Gate and many others.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A powerful character creation tool, aimed at making the wasteland hero you want to portray!
A balanced roleplaying system inspired by GURPS. Each stat combination provides a unique gaming experience, unique dialogues, and new ways to solve some of the quests!
Dozens of skills, from lockpicking to gambling!
Many hours of gameplay in all sorts of locations. Meet the other survivors in a brave new settlement, built from the dust of the old world. Venture into the wilds, where mutated creatures and savage bandits lurk. Work out the secrets of an old military bunker. Or simply lose yourself, fishing at a scenic pond...
Turn-based combat, inspired by Fallout 1 and 2.
Random encounters with the dwellers of the Soviet Wasteland - both friendly and dangerous. Sometimes all at the same time...
Many deep, multiple-choice dialogues that feel like real conversations with the unique NPCs of the game.
Nonlinear gameplay! Dozens of quests, each with many alternative solutions. Play the game like You want to!Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.6Kreviews | 85% | — | $3.1M |
| $7.49−50% | 839ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Никогда не писал обзоров на игры, но тут считаю необходимым поддержать разработчиков не только материально, но и морально. Огромный вам респект за вашу позицию! Спасибо, что не поддерживаете фашистский режим Кремля. С нетерпением жду ваших следующих игр. Успехов вам и всего наилучщего! П.С. Все еще гражданин РФ...
The game tries to be Fallout but fails in almost every feasible way. It's just a poor imitation. The UI is as bad and debatably worse than Fallout. Questing in this game is a freaking NIGHTMARE. It doesn't help that there's no indication of what building is what that houses an NPC you need to talk to either for a quest or a trade. The worst part about this is that, the devs thought giving every single NPC in this game importance in some way was a good idea. Especially with the names of NPCs. There's no feasible way to keep track of who is who because every name just looks the same or has a singular letter is different from an NPC you need to speak with and it turns out, the person that you need to talk to is on the other side of the world and it's no fault to the player for it. You spend more time looking for the people you're supposed to go to in the area because you have to talk to every single NPC since often times, the game doesn't tell you who who is when you hover over them with your mouse like it's supposed to. I get it. It's all Russian. That's not the point. The point is, giving every single NPC in the game a name and making everybody important in some way only serves to bloat dialogue (and ♥♥♥♥♥♥♥♥♥, there's an insane amount of dialogue for every single NPC in this game) and make the game incoherent when questing or remembering who is who and who does what. It's also insanely easy to just piss off everybody you come across and you can never speak to them again and you lose potential quests from NPCs because you accidentally pissed someone off. What makes this an even bigger problem is: You just lose patience and start spamming because you just want to get through the dialogue because most dialogue is just pointless garbage you don't care about, but you have to care about them because of quests, exp gain, or info that you can actually use. But you wouldn't know what that info is because you're just sick and tired of the dialogue bloat in this game. Another issue with losing patience with the dialogue is losing patience with the combat. There's A LOT of combat in this game and A LOT of it will just straight up destroy you. If you accidentally screw yourself because you just didn't know any better when making your character build, by the time you realize that the game is utter cancer and making progress is impossible, you're already hours in and you don't feel like restarting from scratch and looking up a guide to help with not screwing yourself over. So? You use a guide. Who cares? Well. You're going to care. Why? Because, the game is going to throw so much loot at the player when the player has a good combat build that you'll find the majority of NPCs don't offer much useful products for you to buy or have enough rubles (money) to empty your inventory split up between 5 of you and you end up hoarding. So? Just don't hoard. Well, that's where you screw yourself, because this game has a lot of things that require insane amounts of Rubles that aren't feasibly possible for the player to gather because most humanoid enemies you fight don't care much Rubles and most NPCs you can barter with also don't carry many Rubles. So you'll end up spending hours upon hours throwing yourself in the hands of RNG in the over world and it's random events. Praying you get merchant caravans that, depending on the caravan, you can either get a couple hundred Rubles or... a couple more hundred Rubles. At most. (If you're extra lucky, you'll find 1 or 2 NPCs that have a couple thousand. Good luck with that.) You won't be able to progress to the Dead Zone unless you have a high sum of 7k Rubles. You also won't be able to buy a vehicle that ranges from 15k Rubles UP TO 40K RUBLES. (36 hours in and I haven't been able to amass enough for the 15k ruble vehicle. I spent almost all of what I had accumulated over the hours casually going to the Dead Zone.) This is only possible if you have your starting build focused primarily on combat. Which, you're going to want so you can make life much easier with this game. It doesn't help that the game's combat is so insanely RNG heavy and unbalanced to the point to where, an enemy will hit you consistently for 0-3 damage and a crit for 1 or 2 and randomly decide to hit you for a crit of 15, followed by a crit for 35, followed by a non-crit for 15-25. Even if you're fully maxed out on damage reduction gear and passives, you're still taking this insane variety of damage regularly. It's as if armor and passives are useless and do nothing. Skill checks make no sense and the game doesn't tell you your odds with them either. having 100 in a skill stat still makes you fail skill checks regularly. Same with skills at over 150 points into them. They still fail regularly. Skill checks just don't make sense in this game. (You can even get away with having insanely minimal skill stats and pass skill checks if you're lucky.) Nothing in this game is explained deeper than a simple description. At least Fallout gave the player ways to survive, succeed and progress if you screw up your build or have limited information available to you. This game doesn't hold your hand through anything and there's one thing I always say about "dev ♥♥♥" and that's: Imagine playing a video game that doesn't give you the bare-minimum of help to get around. It'll be a bad experience. The game's overall quality will suffer for it. You'll hate it. You'll lose patience. You'll get frustrated. Even a 'little' bit of yellow paint here and there goes a LONG way for your game. Stop trying to make your games as difficult or hard-core as possible by doing not even the bare-minimum in favor of the player. Video games are supposed to be fun. Not a chore.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Spanish - Spain, French, Italian, German, Traditional Chinese, Ukrainian, Polish, Portuguese - Brazil, Japanese +1 more
| $22.99 |
| 412ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Русофобам фиии, Игры вне политики! В данный момент не рекомендую гамму пока разум не вернется в головы разрабам.
The developers of this game are racists
Лицемеры!
It's basically Fallout 1 and 2's forgotten Russian cousin and I mean that as the highest compliment possible. 9/10 Underrated gem. Your Steam library needs this immediately.
The game is meh, it succeeds in being russian fallout for sure, but it could use some padding behind the scenes. Visuals: while the graphics are just fine, the scenery could be better. Not enough of the walkable locations feel actually unique in a way that makes me want to explore. Town's often feel the same with me rarely wanting to go anywhere but to quest givers or people with skill checks for xp. Dialogue: while the game kind of explains the dialogue loop with "ATOM taught you a list of questions to get information from people" that doesn't make it feel any better, which often led me to just spam my 1-5 keys looking for skill checks because people who aren't quest givers rarely said anything that was useful. Too quickly it devolves into "who are you? what do you do here? how's life? Heard any rumors?". Combat: While the turn based combat feels pretty standard and suits the game, the balancing makes it feel rigged. Between the fact that you start the game with a higher unarmed skill, and the fact that the game starts with you being completely disarmed, the early game really tries to force you into an unarmed/melee build which is ridiculous considering that the build is worthless as soon as you're fighting anything other than the bugs and vermin from the starting town. The game doesn't take long before it almost forces you into an assault rifle build, because choosing anything else would be like choosing to kick your own nuts (voluntary suffering). The world: I get that the world is supposed to be post nuke russia, but if you want me to explore because I want to, then you gotta give me better options to explore than "bombed out ♥♥♥♥♥♥♥♥ #1 with rubble, or bombed out ♥♥♥♥♥♥♥♥ #2 with swamps" Russia alone isn't an intriguing enough place for me to want to delve into the wasteland, I need some imagination. the missions: The missions certainly scratch an itch in my brain, but I found them to feel quite tedious rather quickly. Fetch quests are numerous and annoying, but that's pretty standard with these games. Something that was cool with fallout was how every little mission or task you took had 5-6 different options that were all valid and catered to your specific build/playstyle, this game often leaves you with the options of having high enough speech to talk stuff through, or have enough stats/ammo to kill everyone, which often leaves you in a position where you have to go get some levels somewhere else, and then pick if you wanna talk it out or kill them with level placement. This combined with the fact that you will be hitting 90+ skill checks VERY early on, makes it feel like the game often tries to railroad you into combat with people you'd rather talk to. The random encounters: The random encounters were alright, the caravans and strangers to talk to made it feel like life between towns really did exist, which was refreshing. The combat encounters were the same old-same old. One complaint I do have is that the game needs to be more forthcoming with info of what's happening at encounters. I shouldn't read the words "some hunters are fighting local fauna" and then spawn in to find a lone dude with a knife fighting 4 grizzly bears, when the only thing I've seen yet is bugs, rats, and people, you're signing me up to off myself for a stranger or reload my last autosave, which makes the entire encounter feel cheap. Overall: all in all the game is certainly some fun for those of us who were/are addicted to that old school fallout recipe, it could just use some more life. Without a fantastical world full of crazy things you've never seen before, this recipe kind of falls flat and leaves a rather drab impression. The innate idea of a bombed out wasteland isn't all that intriguing if all it offers is radiation and a handful of mutants, you need pizzazz. Fallout leaned heavily into the idea of a 60s themed post corporate nuclear wasteland, full of wild mutants and robots and fantastical/horrific things to see/do. This game made me feel like I was supposed to be thrilled about a rusted Lada Riva because it meant less time spent walking.
За поддержку украины и притеснения русского языка, разработчикам огромный минус, никогда не буду их поддерживать и всех знакомых призываю ее бойкотировать
O jogo é bom, é bem feitinho, traduzido, e tals, mas certamente não é para jogadores casuais, em menos de 10 minutos de jogo já me senti no rio de janeiro sendo assaltado e perdendo tudo, tomando a surra pra bandido, na primeira quest no modo mais facil fui cercado por 3 caras que me mataram, isso no fácil.;... O jogo é daquels que vc morre perde tudo o que foi feito, certamente não é o ideal pra adultos que tem pouco tempo de lazer após o trabalho para jogar....
172 часа.. под конец я просто играл что бы добить. Хотя последнее время практикую "не нравится-дрони" но данный продукт решил добить до конца так что в целом + из минусов: 1) Навигация- почему так сложно сделать нормальные обозначения ВНУТРИ локаций. прервался на день-2, забыл что и где- бегом тупо минут 15 бегать в поисках. 2) Часть квестов забагована до сих пор (не проследил в шашлычке-квест встал, поиски по опг "Смерть" когда попадались слишком слаб был а когда уже охотился я просто замучился бегать по карте. В итоге поймал только Лену). 3)Дали город построить но из-за чудесной карте нашел только в сообществе и получил поздно. В итоге не успел.. 4)ИИ персонажей тупее стола. 2 из 3 могут вообще не вступать в бой и причина не понятна. 5) Глобальная карта. очень много вообще пустых локаций- зашел, полутал мусор и убежал. А тогда какой вообще в них смысл? -длина хрометража.. 6) Сам сюжет и атмосфера.. Вы реально думаете что в СССР 95% сидели? что за тупо клише.. Для кого сделано? люди из того времени точно не оценят а из +- современности... ну я 89 года и фейс палм стабильно раз в пол часа я ловил.. вообще сильно раздражает. Почему нельзя было выбрать +- Современный РФ и без сидевшего клише? 7) Сюжет довольно слабоват спасла не много концовка благодоря титрам хоть обьясняет кто куда разошелся (и то не совсем прям все) В целом сильно не однозначное мнение. И господа : Это не Fallout 2. Брать только по хорошей скидке
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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