
In solo or co-op, experience Reign of Sand, the ultimate version of Atlas Fallen. Ride the sands of a timeless land and defeat legendary monsters in spectacular Action-RPG combat using devastating powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.6Kreviews | 73% | — | $2.6M |
| $49.99 | 5.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 196 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
哪哪都少一点的感觉.战斗吧看起来有点意思,玩着玩着就感觉有点单调,划了圈导致群怪也不友好.探索吧有些解密还算有点意思,但不少是真的通马桶系统.收集方面是真的有点难找,舔完图还是各种漏,埋地下的太不明显了.
игра говна, не стоит времени и денег
um otimo jogo eu adorei jogar e explorar o mapa, super recomendo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $12.49−75% |
| 1.5Kratings |
| 78% |
| — |
| not modelled |
| $39.99 | 95ratings | 74% | — | not modelled |
| $39.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 200 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute ♥♥♥♥ effort full of garbage results, everywhere. This is a bad game, full stop.
No DLSS.
C'est une dinguerie de découvrir ce jeu en 2026, pourquoi j'en ai jamais entendu parler??? C'est un peu dur, mais les sensations sont vraiment trop cool, j'ai rien de plus à dire.
Overall Review: Better than Mid. 7/10 (I usually score between 5 and 9.5). Kind of a mix between MH and DMC imo. The game, in almost every aspect, feels like it couldn't live up to its potential. Like they start out really cool, and end up being kinda underwhelming. The combat has a really cool feature called Momentum that isn't really used in a fun way that much... In a system where you can equip 2 weapons at a time, there's 3 total in the game... the enemy movesets are repetitive and predictable and only a handful of them have any cool features (As in even the Final Boss doesn't, not really)... The hit rythym of almost every single combo is exactly the same (across all enemies, not for each individual enemy)... The real difficulty comes from frustration over the minions all the bosses summon (not even unique to the bosses btw, all minions are generic). New Armors are just so much better statwise that the set bonuses don't matter in the choice, and the main variety comes from Essence Stones (gems you equip that gives active and passive skills based on your momentum gauge). I do genuinely like the buildcrafting of the Essence stones, there's a lot of choice for mix & match there, and because the stones sequentially need more Momentum Gauge, even changing the order of the stones have effect on your playstyle. I do wish we got some more weapon-focused stones, but this is still my favorite part of the game by far. For The story, it starts out in a fun way, but doesn't evolve that much (a specific sequence of the story seems like it'll add some nuance to the main forces of Good and Bad, but ultimately ends up being nothing). The graphics and music are good... I was running on max graphics at 2k without upscaling and didn't have any stuttering that I noticed (specs attached for reference), and it looked as good as it could look considering its mostly sandy. Did enjoy some of the sights, but nothing stand out... sometimes the textures even looked kinda one-tone, like it had a lack of fine color and texture variation for some of the parts (only some though). Similar thoughts about the music, I enjoyed it, but not enough to think its vibe-worthy. I'd recommend to buy on a sale, but also maybe see people playing to get an idea of the kind of game it is and whether you like it. Also it doesn't seem to be from a big studio (maybe?), so I would bump up my rating to 8 or even 8.5 based on the finished product vs developer experience. This last section is going to be a bit... odd. If you care mostly about how the game is by itself, you can probably ignore this (spoiler tag for this reason). Ok, now that that's out of the way... [spoiler]This game feels a bit... woke-touched... in a bad way. I say this because the game starts out really strong, but a lot of stuff seems to be... left aside(?)... as the game goes on? Like we get the 3 weapons really early and then nothing, only earlier armor have weapon specific buffs, the earliest bosses have the most variety in gimmicks and combos (including having quicker or slower rythyms to the combos, other than just the general one)... could be called signs of lazy development as well ofcourse, but 2 of the 3 leaders of the main rebellion are dark-skinned female sisters. Ofcourse, I understand, makes sense that the desert has more dark-skinned characters, but between that, the lack of nuance in freedom = good and order = bad (in the main story anyway), and how the game started getting easier over time instead of harder (the final fight was so easy I had a harder time against the first boss I faced)... Its nothing egregious I don't think, but I just... kinda got a feel that some of the decisions regarding the game may have had been more influenced by political views than you generally expect from a game. Idk, maybe I'm just tripping and finding threads where there are none. Main review is above anyway, so... yeah.[/spoiler]
Atlas Fallen est pour moi injouable. Le jeu plante tout le temps, crash, impossibilité de charger sa partie et même en débutant une nouvelle, toujours des crashs au bout de 5 minutes
10/10 game
Under rated game. People need to give this a chance. Its wicked fun combat, traveling is great, and the story is quite good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $296.5K | 4.5K | 73% | $3.99 | |
| $473.5K | 1.9K | 75% | $11.24 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $26.7M | 56.3K | 68% | $29.99 | |
| $15.6M | 17.6K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 7.2K | 97% | $19.99 | |
| $2.6M | 7.5K | 94% | $14.99 | |
| $2.6M | 13K | 51% | $9.99 | |
| $2.7M | 5.7K | 85% | $15.99 | |
| $2.6M | 4.6K | 91% | $19.99 | |
| $2.7M | 29.9K | 94% | $3.99 |