
In solo or co-op, experience Reign of Sand, the ultimate version of Atlas Fallen. Ride the sands of a timeless land and defeat legendary monsters in spectacular Action-RPG combat using devastating powers.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Id heard and read mixed reviews regarding Atlas Fallen. So i went into the game not expecting much. However, i was hugely surprised. i really enjoyed the game, the fighting mechanics. How thew open world is broken into smaller maps you access throughout the main quest. There is no huge connection with any of the NPCs but other than that i really enjoyed it. i will definitely play new game + soon.
6 / 10
Idk bro is a decent game but after 3 hours I lost my save. Just vanished. Bro lame
Good game, just didn't like the map and quests navigation.
sometimes you push buttons and the input does not register
Les mécaniques sont chouettes, bonne diversité de build, l'histoire est prenante et surtout le jeu connaît ses limites et ne donne pas l'impression de ne jamais vouloir en finir.
Mixto, el juego cuenta con cuatro mapas y a decir verdad ya con el primer mapa viste todo atlas fallen a mi parecer descontando jefes y algunos enemigos. El combate es muy simple y el sistema de marcar a los enemigos es la mayor cagada que he podido vivir en un juego hasta ahora. Los enemigos son esponjas de daño, nada mas. las primeras 10 horas me gustaron (Complete los dos primeros mapas) después ya era como fuah, otro mapa con los mismos puntos de interés que los últimos tres? El movimiento esta bien, cumple, pero el sistema de deslizamiento (Sprint) es muy inconsistente, muchas veces estaba sobre arena o superficies arenosas y el personaje no se ponía a esprintar, o cuando iba deslizándome el hdp del personaje va y se detiene en seco con nada, perdiendo todo el momentúm que había agarrado. La historia, bueh, esta xD. Eso, pillarlo en oferta
Hatte das glaub mal 2025 für 3€ auf Eneba geholt, weil ich gern mal n Schnapper mache. Zum Spiel: (Ja ich hab kaum 30min geschafft) Das Voice Acting erinnert mich an die frühen 2000er, das Kampsystem fühlt sich ultra lw und ka wie auf Schienen an iwi so. Hatte es schonmal gestartet(das wars), immerhin hab ich diesmal 15min durchgehalten. Das Ganze wirkt einfach in keiner Form eindrucksvoll. Ka ob ichs je nochmal starte....
10/10 game
Overall Review: Better than Mid. 7/10 (I usually score between 5 and 9.5). Kind of a mix between MH and DMC imo. The game, in almost every aspect, feels like it couldn't live up to its potential. Like they start out really cool, and end up being kinda underwhelming. The combat has a really cool feature called Momentum that isn't really used in a fun way that much... In a system where you can equip 2 weapons at a time, there's 3 total in the game... the enemy movesets are repetitive and predictable and only a handful of them have any cool features (As in even the Final Boss doesn't, not really)... The hit rythym of almost every single combo is exactly the same (across all enemies, not for each individual enemy)... The real difficulty comes from frustration over the minions all the bosses summon (not even unique to the bosses btw, all minions are generic). New Armors are just so much better statwise that the set bonuses don't matter in the choice, and the main variety comes from Essence Stones (gems you equip that gives active and passive skills based on your momentum gauge). I do genuinely like the buildcrafting of the Essence stones, there's a lot of choice for mix & match there, and because the stones sequentially need more Momentum Gauge, even changing the order of the stones have effect on your playstyle. I do wish we got some more weapon-focused stones, but this is still my favorite part of the game by far. For The story, it starts out in a fun way, but doesn't evolve that much (a specific sequence of the story seems like it'll add some nuance to the main forces of Good and Bad, but ultimately ends up being nothing). The graphics and music are good... I was running on max graphics at 2k without upscaling and didn't have any stuttering that I noticed (specs attached for reference), and it looked as good as it could look considering its mostly sandy. Did enjoy some of the sights, but nothing stand out... sometimes the textures even looked kinda one-tone, like it had a lack of fine color and texture variation for some of the parts (only some though). Similar thoughts about the music, I enjoyed it, but not enough to think its vibe-worthy. I'd recommend to buy on a sale, but also maybe see people playing to get an idea of the kind of game it is and whether you like it. Also it doesn't seem to be from a big studio (maybe?), so I would bump up my rating to 8 or even 8.5 based on the finished product vs developer experience. This last section is going to be a bit... odd. If you care mostly about how the game is by itself, you can probably ignore this (spoiler tag for this reason). Ok, now that that's out of the way... [spoiler]This game feels a bit... woke-touched... in a bad way. I say this because the game starts out really strong, but a lot of stuff seems to be... left aside(?)... as the game goes on? Like we get the 3 weapons really early and then nothing, only earlier armor have weapon specific buffs, the earliest bosses have the most variety in gimmicks and combos (including having quicker or slower rythyms to the combos, other than just the general one)... could be called signs of lazy development as well ofcourse, but 2 of the 3 leaders of the main rebellion are dark-skinned female sisters. Ofcourse, I understand, makes sense that the desert has more dark-skinned characters, but between that, the lack of nuance in freedom = good and order = bad (in the main story anyway), and how the game started getting easier over time instead of harder (the final fight was so easy I had a harder time against the first boss I faced)... Its nothing egregious I don't think, but I just... kinda got a feel that some of the decisions regarding the game may have had been more influenced by political views than you generally expect from a game. Idk, maybe I'm just tripping and finding threads where there are none. Main review is above anyway, so... yeah.[/spoiler]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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