
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 2.5Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最无聊的一作
更新完连游戏都进不去,纯纯的正版受害者
I really tried to get into the game, but after many attempts at getting a playable frame rate, I kept getting hit by constant frame hitches that pulled me out of the experience. I'm sure there's a great game inside, but for a game where exploration is a key focus, I find it hard to have fun exploring when turning every corner comes with the game pausing for a second to load something out of my view. The worst part about all this is that I'm playing above the recommended specs: Ryzen 9 7900 RX 6750 XT 32GB DDR5 RAM and the performance are simply abysmal. Edit: I have decided to change my review to positive due to the fact that they have patched the game over time and fixed most of the performance issues that pleagued the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第一次接触这个系列 主线普普通通,队友剧情普普通通 炼金系统我不好对比评价,但体验下来纯肝,动脑空间不大 支线全是通马桶,地图上兴趣点全是考眼力和接水管,奖励也没啥兴奋感 各种第一次见打不开的要素(修理工具/子弹/梯子)不知道在想什么,你觉得你是银河城? 钥匙和宝物库一比一真是天才想法 料理锅图四解锁,之前只能到处试露营点,服了 但女主人设很顶,不带脑子跑图玩体验还行
I had a good time and loved the characters
Yumia is a beautiful JRPG. Fantastic BGM, endearing characters, and a comprehensive set of features that deliver the "alchemy" fantasy perfectly. Are there minor annoyances with the combat and gameplay? Sure, but the core of the game was built with love, and there's enough magical moments in the game to make them barely noticeable.
好玩 炼金工坊第一腿,90度是墙89度是坡,不管是跳高还是跳崖性能都很强 有完整不需要加载的开放大地图 小游戏有点重复,拼图拼多了很无聊 造一两个房子很有意思,但是重复造很多个房子就有点累,铃铛只能从预设模板里面抠很奇怪 战斗眼很花精准防御很难(不过道具炼出来了打怪又很简单 炼金系统精简的太多,很多跑地图采集的材料实际完全用不上,跑图收集的意义弱化了很多 露营系统很不好用,允许露营的地面很难找,露营包又特别占探险包空间 希望后续dlc和后作能有所改善
游玩体验还算不错 大世界能开车 但碰到楼梯就要卡一下 碰到怪就进战斗 能像莱莎3一样怪会远离就好了 还有这个炼金简化的有点过分了 没有以前大锅炼一天最后炼出来的快感 我不太喜欢这种过于简单的炼金 建筑系统过于无用 剧情这么多部里面还算可以的了
鍊金新手,玩得很開心,希望二代能找回某些東西 但還是要先說有時候快速傳送會一直閃退,連通關後存檔也退了一次
super jeux ! je vous le conseil !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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