
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 2.5Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“无论是成功还是失败,所有的记忆都会形成通往未来的道路,并成为塑造一个人时所需的要素。” 完成度一般的JRPG,音乐很顶级,美术算是优秀,剧情中规中矩,战斗系统设计一般,总体在7.5分吧。 最大的缺点就是大世界完成度太低导致整个游戏显得完成度不高,整体就是清问号的罐头式设计,但是探索的正反馈很不足,箱子都是给素材和设计图纸。一些任务关联到探索才能得到的设计图,产生了深度绑定,这种逻辑是错误的,不能因为我要做任务才去探图,这会让人越玩越没有动力,包括开锁小游戏也很一般,完全是水时长设计,说是糟粕也不为过。 说实话,在这个时代,比起有形无神对故事毫无帮助的的大世界罐头,我更愿意玩一个线性样式的箱庭地图,哪怕同样是一两百甚至三百的价格我都能接受。你可是JRPG啊,如果连剧情和任务推进需要花费大量无意义的时间去解锁,那作为你重点的剧情连贯性是不是会受到影响? 支线剧情也不及格,除了主角团的角色支线以外基本上没有记忆点,作为JRPG这点是极为扣分的。支线剧情本来应该是很好的用于补充世界观、丰富人设甚至创建优秀的NPC角色的工具,在这部作品里并没有发挥作用,只是重复“打怪/制作道具->交付->新的打怪/制作道具”的过程。 炼金系统也改得很一般,虽然有这么多道具素材配方,但是没有强化其间区别,玩到后期一股脑自动投料就行了,和普通游戏的道具制作没有区别了,顶着炼金工房的名头,这是很不应该的。加之类似于重炼的系统,我认为是冗余的,删掉对游戏正常游玩几乎没有影响。 但是,还是有夸的地方。 首先是音乐,对我来说,在剧情高潮处能插入优秀音乐,最好是人声演唱的JRPG,能给我带来最佳的游戏体验,这部游戏做到了这点。几首插入曲和最后由こはならむ演唱的ED,让原本可能一般的剧情上了一个台阶。 其次是美术,很多地方的设计都很有感觉,和世界观完美契合,我不止一次的打开拍照模式。 剧情其实立意很深刻的,炼金术作为禁忌的世界,在被炼金术毁灭过一次的国家,在炼金术消失许久后的时代,有想要合理利用炼金术的主角,也有想要继续用炼金术施行禁忌之事的前朝国王,更多的是对炼金术感到恐惧的普通人。我对此有所感触,科技不就是这样吗? 最后,优米雅真的很好看,感谢陪伴。
goo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sure, it might not be the best 'Atelier'-Game but as a simple RPG with a compelling story and characters it hit all the right marks for me personally. I'm 35 jours in and still having a blast, it's nice to have a game you can pick back up after a few months and don't have to relearn complicated controls and mechanics all over again. I got it in a sale for 40 euros and definitely think it's worth it!
lots of rendering stability issues.
เล่นเกมในซีรี่ส์นี้เป็นครั้งแรก ส่วนตัวชอบระบบการต่อสู้ เพลงประกอบ ส่วนเนื้อเรื่องก็ค่อยๆอ่านไปเรื่อยๆไม่รีบก็สนุกดีครับ
.
炼金工坊是中了什么系列第一部必出烂作的诅咒吗,我以为莱莎1已经很烂了,没想到这部更是烂的没边
One of my favorites!
Это просто худший порт, разраб с ума сошел. Этому нет оправданий.
패스트 트래블(맵 이동) 기능 쓰면 좀 자주 튕기는데 자동 저장 있어서 그냥 그려러니 하고 겜함 연금이 (다른 아틀리에 시리즈에 비하면) 너무 쉬움 사양 높음 게임이 재미가 있냐하면 확답은 못주겟는데 못할정도는 아님
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.9K | 4.8K | 79% | $7.99 | |
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| $12.2M | 9.3K | 80% | $49.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $156.4K | 1.1K | 89% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.6K | 78% | $44.99 | |
| $4.2M | 4.3K | 88% | $39.99 | |
| $4.2M | 4K | 93% | $24.99 | |
| $4.2M | 2.7K | 73% | $49.99 | |
| $4.2M | 81.9K | 85% | $3.99 | |
| $4.2M | 7.5K | 85% | $29.99 |