
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 2.5Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super game
Peak
优化不行
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不太推荐的一作,莱莎的好玩在于炼金部分,搅锅一天能获得强于主线10:1的回馈,而这作基本就是1:1的回馈,搅锅无法提高自己上限,一切按主线来办。这让素材种类变得很没趣,就只是为了服务主线进度的存在。即使战胜稀有怪获得稀有素材也没什么喜悦的反馈。剧情方面还是回归那种乡下村炼金那种适合我对炼金一直以来的看法,莱莎虽然2,3稍微脱离这种情况,但依旧有连接。
画质差就算了优化屎中屎,懒得喷了
I very recommend this game to any player that enjoys Adventure, Exploration, And Crafting genres. I'd give the game an 8/10. For returning “Atelier Series” Players this game is similar to Ryza trilogy, but with a lot more exploration and ADVENTURE as priority, For new players, this title is very casual and gentle if you ever were interested in the series, but were afraid of the infamous time constraints mechanics, not a big fan of those myself “Rorona” was just evil in that regard. I beat the game and will definitely do NG+ On Hardest difficulty. I have some gripes with difficulty, the game is ridiculously easy. I mean you can get to lvl 100 in 10 hours or even less if you grind levels. It took me 10 hours cause I was avoiding combat and leveling with a mind set of challenges on scripted battles. Half a game later the game was still easy on normal so I raised to Hard, was still easy, only to raise it to Higher. And the difficulty difference is light and day. If you are playing for the story, don’t go higher than Hard. But on hard the games crafting system starts to shine, I’m confident that if you have time and patience to invest on crafting even higher difficulty will be a breeze. World exploration was one of the best, but some mechanics weren’t to my liking, the rope ladder. There were some places with ladder symbols but they were missing. I assumed I'd get a rope hook later in the game, but no. I got a rope ladder, and to use it you actually need to be at the top to drop it, basically instead of unlocking new area to explore, you create a shortcut “TO” an explored area. But don’t let my complaining turn you away from an amazing journey, Yumia is a lovable character with lots of faces and emotions, the rest of the cast will either feel like family for you, or annoy the worst out of you. Reaching the credits made me sad that I was done with the journey, only to find out in the gallery that I missed 2 cutscenes somewhere, giving me a reason to replay the game on NG+ Once again if you decide on purchasing this game, and you enjoy Adventure, Exploration, And Crafting genres. Yumia will leave you wanting more and the end of the journey.
Need 2
First of all , not a bad game but fill with annoyance that i have a hard time giving a pass : Combat : fell more like a button mashing than a strategist game . Alchemy : for the most part just pick what give the bigger resonnance and add it . Treasure chest and field alchemy : those damm repair kit so annoying , repair kit take a spot on the bag ,this is fine , but you find (a lot ) a chest who need repair ,so no repair kit --> menu -> field crafting -> craft the repair kit -> repair the chest -> after repair need to re-interact with the chest because it does not open after repair -> open the chest this was sooooo annoying -_- , field alchemy was a interesting concept but some object should not be consumable . Food and camping : Done only once , never needed after, FF15 camping was better . Story : not the best , but there is something that is interesting . Building : good variety , great build posibilities ! Side quest : was ok Filler content : this is only a image but a little bit like a Ubisoft open worl map , lot of points on the map ,a lot of the same repetitive stuff .
女主角滿分 還有不要把關鍵道具放在開拓進度上
Is it exactly what you might expect from an Atelier game? Maybe not, but the whining of long-time fans who don't want the series to change is ridiculous for what is a solid game. No, the alchemy is not as engaging as past games, and yes, that's a downside if you're a veteran of the series. If you're a newcomer, well this is the simplest alchemy yet, so it's the perfect place to get introduced to the concept of Atelier alchemy without getting overwhelmed. The open world concept is executed much better here than in Ryza 3--exploration is actually rewarding. I also sunk dozens of hours into the strangely addicting base-building feature. I only ran into one bug during the first week of release, when I was jumping up a tree and got stuck mid-air. Loaded an auto-save from a minute earlier and was fine, and I did not encounter any other bugs after that. Overall, a solid 8.5/10 from me, and if people could just enjoy the game for what it is instead of complaining it's not what Atelier should be, maybe they would actually like it. There's especially no reason to trash Yumia when Gust has already said that they're making Atelier games down two paths, and that Atelier Resleriana: the Red Alchemist & the White Guardian will be a more traditional Atelier. In other words, you'll be getting the new Atelier game you want soon enough, and it was planned before Yumia was even released. So chill.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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