
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
炼金老玩家了 这一作真的令人失望,地图和炼金系统都做的一坨,希望后面好好想一想,多沉淀沉淀吧,失望
我是啥b
라이자때보다 주인공이 더 야스해짐 전작이 그러했듯 수영복 DLC는 필수
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
30小时,57%成就率通关,我给到72分。 作为第一部炼金工房我觉得是合格的,毕竟简化炼金系统就是能更快体验到爽感,但后期确实会开始无聊。 剧情我觉得是有一定深度的,但其实可以跟深入探究一点,可能是受限于炼金工房整体基调问题吧。 就是得打折入,原价一定不值。
雖然很多人說過了,這片真的是這價位的遊戲近幾年繪圖最差的(還找不到調亮度的選項!?),空軌重置才晚你半年出阿 大哥 而且你學UBI式的地圖幹嘛?跑過去看只是滑索這有必要問號嗎?再說從黑旗重置事後諸葛看,UBI也知道之前太雜把問號簡化了 最後擊中我的點是存檔描述居然沒有年份日期是........???????? 顯示版本號幹嘛呢? 真的很可惜難得有優米雅這樣漂亮又有氣質的角色
无敌了一点优化都没有,显卡吃满了low帧还低跑图跑的我恶心。 买这作唯一的目的就是优米雅
虐优区我跟你们拼了😭😭😭😡😡😡
It's pretty chill, maybe too chill considering alchemy is too easy to break the game with, but the vibes are nice and the building is fun to play with.
荒野原生65你原生60帧,还不支持dlss,你比荒野都nb
我永远忘不了2026年6月21日晚上22时17分的那一分钟,那一分钟我在优米雅的炼金工房里玩炼金,那一分钟我看着炼金界面,打了整整3个巨大的哈欠。我的上下颌骨一定从来没有想象过,它们之间在单位时间内的平均距离能达到这么大 炼金投料的限制大幅放宽,特性不再从材料上进行继承和合成,且使用高级素材完全可以胜任任何产品的投料要求。也就是说,原本的炼金,需要考虑特性继承路线,需要设计中间产品,需要控制投料内容,而到了优米雅却变成了纯粹的库存管理,炼金炼得好不好,只看你高级素材收集得多不多,只要高级素材够多,瞎几把扔就完事儿了,中间产品既不承担合成特性的中间步骤,在炼金时产生的效果上也不存在不可替代性,变成了可炼可不炼的玩具,完全失去了存在的必要,整个过程实在是十分无趣,我只在初期炼过几个中间品,往后配方全是灰色的 需要跑地图收集余音断片升级配方的设计更是神人,配方不升到7级,炼出来的产品全是效果阉割过的残次品,配方想升到7级,就得不断跑点位刷余音断片,小和中还好,大余音断片那叫一个难刷,往往跑了好几个点位最后发现只能给一两个配方升到7级,谁能想到我打到游戏中后期才有资源把红色中和剂这个初始配方升到7级啊?低情商:优米雅的配方升级系统烂完了,高情商:体验到了抽卡二游上班刷在线率的快乐 战斗全程按按按,换道具界面,按按按,人物跑步和摩托车会被各种各样莫名其妙的小凸起挡住,采集按钮总是不灵敏,渲染光效在部分场景下十分辣眼睛,场景时不时出现bug导致模型完全消失,对话界面出现人物和摄像机穿模,唐突改变延续了20多部作品的祖宗之法把OP换成男歌手来唱,游戏OST在发售后1年半以后还没上线流媒体,这些比起上面两个都是小问题,一个名叫炼金工房的ip居然抛弃了炼金的趣味性,我怎么会做这样的梦?照这样下去,我看gust自家蔚蓝反射帝的制造系统也直接改名叫炼金得了,反正和优米雅一样只需要素材数量 虽然不算炼金工房老登,但我还是怀念玩A19和A20时,为了炼极品装备,一天玩4小时,啥也不干就只是绞尽脑汁设计特性继承路径和中间品,还写出满满好几页笔记的那些日子,那时候我的眼里是真的有光,也是真觉得炼金系列好玩 可惜后来玩了莱莎3,现在又玩了优米雅 gust你最好是能把卡莉亚的炼金做好来
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.9K | 4.8K | 79% | $7.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $4.9M | 6.2K | 91% | $39.99 | |
| $156.4K | 1.1K | 89% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.2K | 77% | $44.99 | |
| $4.2M | 4.1K | 88% | $39.99 | |
| $4.2M | 2K | 73% | $49.99 | |
| $4.2M | 81.9K | 85% | $3.99 | |
| $4.2M | 7.5K | 85% | $29.99 | |
| $4.1M | 15.7K | 73% | $9.99 |