
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
my first Atelier game and its great luv the combat and mechanics as well, story is good too.
Kind of a simple game, but depending on your mood, can be a nice play.
The best Atelier game for me. I love the dodge and counter system. The story and music also great. At my time of playing, found some bug on final boss when dodge and counter that i need to restart the fight about 3 times and can't skip the story though. I manage to finish the story by try not to do the counter somehow.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재미있습니다. 평화로운 감각으로 게임을 느긋하게 즐길수 있습니다. 정말 평화입니다! 강추!!!
第一章跑图音乐不是我和我的祖国吗?
80% of my play time was spent on synthesizing items and I love it
雖然有許多功能方便性的提升 但可能是因為初次使用開放世界的遊戲方式 導致在探索時有很多莫名其妙的機制會造成玩家的不悅 前面幾張地圖 因為是新的系統蠻有趣的 但到了後期 神廟的解密(就算我點了讓解謎變簡單的天賦 但是)又多又繁瑣 非常的不必要 最後一塊區域有進到室內的空間時的小地圖 沒辦法給予玩家他想要的遺跡跟寶箱資訊 就單純只是依照地圖牆框起來的 (看大地圖都比較有用) 前面的隱藏區域需要後面幾章的地圖探索完成之後才能回去再拿 還有不知所以的舒適度系統就不再贅述 這些缺點就如同吃一隻超多小刺的魚般的不爽 有種在測試時候都沒發現到嗎的感覺 再者這代 應該是鍊金成分最少的鍊金工房系列了 只要劇情過到能夠建造複製機器的設施 並湊滿能夠讓副產品的滿特性滿品質的材料 就可以直接自動選相對應的成果 自己不認為是個缺點 但就是取捨之後的一種結果 比起前作 鍊金的存在感又變得更薄弱了 最後是劇情 暴雷注意 感覺是幾部以來最沉重的一個系列 可能製作組有想要做點突破 但還是覺得優米雅也被虐太慘 開頭虐 到最後還虐 前中期受到了各種歧視與憎恨 到後面芙拉米的消失雖然是對於跟母親真正的告別一般 就有點過多到沒必要的程度 結局也沒有甚麼日後談 大家結束就鳥獸散了 而且劇情演出也不是很滿意 明明人設做得很好 角色建模不太行 沒有感受到進步 為數不多的優點就是 支線劇情中與其他主角群之間的互動也蠻有趣的 但比起萊莎還是相對退步了 總結: 許多的小缺點集合起來的不舒服 不值這個價錢 建議有打折再購買
recomiendo este juego, pero debo decir que es un juego que te relaja en momentos despues de jugar un juego mas estresante, este juego es para pasar el rato tranquilo porque es mas enfocado en exploracion y sintesis, asi que si buscas un desafio de combate en este juego sera un poco mas dificil que lo disfrutes. solo juegha y disfruta este juego, que en temas de optimizacion en pc aun le falta, pero en general, si eres fan de la franquicia o buscas un juego mas relajado te lo recomiendo en su totalidad
2025年6月1日 クリアいたしましたので感想およびゲーム全体のレビューさせていただきます。 まずは感想から。 わたくしの感想としましては本当に大満足でございます。 ストーリーの重厚感からアクションの完成度、新たな錬金術のシステムなど、全体的なクオリティが高く、非常に満足感の高い時間を過ごすことが出来ました。 また、自身はアトリエシリーズは本作が初めてのプレイとなったのですがシリーズもの特有の押し付けがましい設定や考え方などが無く、キャラクターそれぞれの思考に関しても共感できるかつリアリティのある人物たちで現実感のあるファンタジーとして成立しているストーリーであったように感じます。 個人的に一番気に入ったポイントとしましては「飽きの無いオープンワールドゲーム」であるという点です。 ゲームシステムの根本に錬金術のためのアイテム収集という要素があるためマップを埋め尽くさんばかりにアイテムや敵が配置されており、他のオープンワールドゲームにありがちなスカスカ感が一切感じられなくなっています。アクセント的に鍵のかかった宝箱や強敵などもちりばめられており「探索が楽しいオープンワールド」というものに初めて出会うことが出来ました。 少し気になった点としましては錬金術のシステムに関してはオートがあまりにも優秀なため理論値の「装備を作るぞ」みたいなことを考えないのならほとんど錬金はオートでお任せできてしまうのが本作の目玉のシステムなのにいいのかなぁと感じる部分ではありました。自分は合間合間に凝った錬金にチャレンジしてみたりはしたのですが正直オートでいいなぁと思ってしまいました。まぁ最近のゲームですしカジュアルさは大事なのかもしれませんが。 操作性に関しても難が無いわけではないのですが致命的な動かしにくさのようなものはなく、むしろサクサク動くのでストレスフリーなゲーム体験が提供されていました。ただバイクはもう少し何とかしてほしいですが… 全体通してこれまでアトリエシリーズやってこなかったことを後悔したくらいには楽しかったです! 是非興味持たれましたらプレイしてみてください!
Un bon jeu de la série des ateliers avec une histoire basée sur le souvenir. Seul bémol, l'optimisation.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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