
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the game. I believe it is a step in the right direction. I played many other atelier games and they are okay, but always so slow, tedious, bad UX, only pretty to look at with barely anything going on for them. That one is the opposite, it is dynamic, fun to play, pretty and etc. My only gripe is how bad of a job they did on the PC version in regards to how hdr and other visual settings are managed. I keep having to turn graphic featutes off because there might be flashbangs in combats, ghost visuals, washed out colors during battle, synthesis and menus, which can all be turned off (kinda cuz they are still there sometimes) if we remove bloom, dof, ambiant oclusion, etc but still we should not have to do that to get proper visuals. Mind you, the game on PS5 runs flawlessly. It's truly a wonder how little love this version got compared to the PS5 version. Which is why until they fix it, stick to the PS5 version. Its far better. Game is great tho, so there is that.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tbh there isn't one big bad thing that I can point to and say "hey this game is crap". It's the little things that add up to a frustrating experience. Janky combat, oversimplified alchemy, tedious gatherings, boring EA/Genshin style of open world, etc. I don't particularly hate any of those "genres" that much; I've played those and enjoyed a lot of them. But when you packaged them all in the same game... Wasn't exactly enjoyable for me. I can't even say that I dislike this game, but rather indifferent to it. Like if you told me you hate or like this game, I'd be like yea sure whatever i don't care I'm just tired of it let's talk about something more interesting. I'll prob gonna finish the game for the story, since I bought it already and kinda like the characters and plot enough to get me some motivation... but yea.
游戏好玩,优米雅好看
冲优米雅来的,炼金比之前还简化了,不是高难度甚至不需要考虑怎么练,直接扔去自动放材料就行,优化我提个参考,我的配置情况下,60帧除了体积雾,剩下全中,能稳住但发烫严重,基本卡着笔记本95度的温度墙,改到30帧后,能全高,温度在75上下,搁野外不战斗甚至不到70度。对了对想白金的,一定看见问号就清,见宝箱就开,要不到后面清要麻了都
피리스의 아틀리에 시절 생각하면 그래픽면에서 장족의 발전이긴 한데... UI 센스도 꽝이고, 조작키 세팅도 이상하고, 기존에 있던 장점들을 너무 갖다버렸어. 거기에 아틀리에에서 가장 중요한 주인공 설정이나 캐릭터 모델링 퀄리티도 영 애매하고..
[h1] 良い点 [/h1] [h3]ストーリー[/h3] 前作のライザ3作の欠点だったストーリーの味の薄さが改善されておもしろかった。 敵もキャラが立ってるし味方キャラも行動を共にするだけの添え物じゃなかったのが素晴らしい。 ラスボスも相変わらずラストバトルが初対面だが、一応ヘイトが向くような顔見せやバックボーンの公開などいままでのぽっと出感は改善していてちゃんと敵だった。 [h3] 戦闘 [/h3] 戦闘も敵の弱点をついてダウン、弱点を突いたアイテムで攻撃し大ダメージの流れが分かりやすいし、そこにジャスガ・回避・ポジション変更の概念も加わって楽しい。 でもこちらが鍛えればアイテム1個即大ダメージで戦闘を飛ばすこともできるとスタイルを強制されない所が気に入った。 [h3]フィールド [/h3] オープンワールドでなんと走りながら採取可能、広いフィールドに点在する収集要素を集めれば2段・3段ジャンプが解禁されより快適に冒険ができると「ただあるだけオープンワールド」から脱却できているように思える。 [h1] 悪い点 [/h1] [h3]謎解き [/h3] いわゆる回路パズルが頻出するけど話が進むごとに操作が爆増、ランプ記憶パズルも時間食うだけだし双方面白さに全く寄与しない。 [h3]待ち時間 [/h3] 折角走りながら素材採取ができる改革をしてるのに宝箱開けるモーション、祠解放演出etcと操作できない時間がいちいち入るのが邪魔、何しろ数が膨大なので。 [h3]移動[/h3] せっかく3段ジャンプで自由な移動が解禁されるのに泳ぎはずっと遅いまま ストーリーで解禁されるバイクも平地は良いがちょっとした段差に引っかかり乗りながら採集も銃構えも出来ない。 エナジーで運動能力が向上する設定があるのだからユミアがそのまま高速でダッシュした方が良かった。 [h1] 総評 [/h1] 前作ライザのアトリエ3作からは確実に進化しておもしろいゲームになっていた。 アトリエシリーズの目玉ともいえる調合要素については良い悪いで語ることは出来ず、「今風」だなと思った。これで良いと思う。 なにより話がおもしろかったことは本当に良いことで素直に感動した。 次回作にも大きく期待が持てる。
まだクリアはしてないけどプレイフィールとして 良い所 ・純粋な素材は温室でいくらでも増やすことができる ・今までのアトリエシリーズと違って錬金時の素材指定が極端に少ないので何突っ込んでもいい ・ジャスト回避やジャストカウンターでアクション性が良い ・男性陣キャストが全体的に声が良い イマイチな所 ・戦闘中ジャストカウンターやフレンドアクションするとたまに操作キャラ以外が棒立ちになる ・錬金時の付帯効果で今発動している物が何かいまいちよくわからない(簡単に見れない) ・短時間放置しているだけでもキャラがめっちゃ喋る ・錬金中に素材を選んでいると そんなに考えることでも無いかな… ってユミアがうるさいくらい呟く ・おまかせ錬金(カスタム以外)の素材が適当すぎる(属性指定の所に他属性突っ込んでいたりする) ・一部ストーリーでいやそれはどうなん…?って思う所がある(錬金術を忌避している民族の所にある物を普通に直していたり(錬金術じゃなくてメカニカルエンジニアしてるって言う意味なら当方の理解不足)) ゲームとして遊ぶには今までのアトリエシリーズと結構違うので楽しめるとは思います。
A good game; I really enjoyed the story and the characters. The combat can be fun, especially during boss fights, and the open-world progression is solid; however, while everything you do contributes to progression, the activities can become repetitive—and if the intention was to draw inspiration from Zelda: BOTW, then this game features just as much repetitive content as its inspiration. The in-game alchemy is quite simple, and I wish it had been a bigger focus. Of course, the game lacks the polish of a AAA title and doesn't quite justify its price point; in my personal experience, I clipped through the floor in a few places, the camera clipped through characters during dialogue, and I even experienced a hard crash once. Still, despite all that, I think it’s a good game; this is the third Atelier title I’ve played so far, and I enjoyed the experience. I hope the next one is better.
垃圾游戏,买的最后悔的一次。
A26如果没有炼金工房的前缀绝对是一部优秀的JRPG作品,但我玩的是炼金工房啊,你直接一刀快把炼金系统砍没了,全程就最后打BOSS时刷点余音断片,刷点高级素材然后炼金搞一套装备就完事了,其余时间根本用不上炼金。游戏一半时间都在清那个和育碧游戏一样的满屏问号,还有满地图找那个宝藏库钥匙,有时候我甚至都忘了我玩的是炼金工房。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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