
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.33/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好评是给艾菈·冯·杜勒小姐的,游戏纯粹牢房
感觉被人设骗了。 序章过后直接被放生,引导少得可怜,3050开标准画质建模粗糙的情况下都一卡一卡的。 调和居然不是搅大缸而是跳舞了。优米雅又大又好令人目不转睛,但搅大缸是祖宗之法不可变。 25年的游戏画面甚至不如20年的O神,跟鸣潮完全没法比,暗耻仅剩IP和人设吊着一口气。即使暗耻技术力如此费拉不堪,也知道做出跳过剧情的功能允许玩家跳过人生。点赞 优米雅的碎碎念是我认为把人物做活的关键。这一点上述两个游戏都感觉不到。她是真切生活着的纯真少女,不是我们一眼看去齁爆了的未亡人,更不是只能在主线剧情里活跃几个小时流水线产品。 纵使游戏体验如赤石,石还会继续吃下去
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2010年代のオープンワールドを彷彿とさせる創り。 なぜそこまで低評価なのかがわからない。多分、値段とゲームの奥深さが噛み合ってないからかな。浅い。 悪いところは 戦闘はヒットストップがないせいか、当たってる感じがほぼしない。空気切ってるみたい。 敵は基本的に殴られてのけぞってるので、空ぶってるのにヒットエフェクトと数字はでるなどの、現実感があまりない。 あとハウジング要素はいらないと思った。建築したいなら別ゲーでいっぱいあるよね? コノゲームは集めて集めて厳選しまくって調合しまくって強くなってドーンじゃん。それでいいじゃん。 PCの負荷が重い。3060TIでは、ミドルでも50%超える。ファンうるさい。。。 もっと軽量化設定が欲しかった。あと設定のグラフィックの項目に説明がない。知らない人は自分で調べろってことかな? 素材とかもっと増やして、色々な解決策がほしかった。地域で素材が似通りすぎてつまらない。 問題解決に向けてのアプローチが単一的。 いいとこ キャラグラもストーリーも声優も今のところはすき。 オープンワールドなだけあって、マップがそこそこ広い。 マップデザインはしっかり凝っていると思う。いろんな地形が序盤で既に展開されている。 そこまで卑下する内容ではないと個人的には思う。 高評価です。昔のオープンワルドすきならオススメします。 原神とかできる人は楽しめると思う。 調合が簡単すぎるというレビュー多いですが、それなりに時間はかかるし、突き詰めることもできるから、個人的には一番いい感じの難易度だと思った。 元来アトリエとは作業ゲーではないのだろうか。簡単簡単っていってるけど、同じ素材をひたすら往復したいのかな、コピーのシステムは自分的には必須である。 難易度曲線はもう少し調整してほしいとは思ったが。 マップはもっと狭くていいから凝縮してほしいかな。起伏があるのはいいけど、個人的には上下の動きが分かりづらくなるのでしんどい。64のゼルダ時のオカリナみたいに。 戦闘の始まり方と終わり方がまどろっこしい。 オープンワールドなら、そのまま攻撃できていい。勝利モーションはもっと短くするかなしにするか動きながらにするか、もっとシームレスにすれば、より快適に遊べた。 それこそ無双系まではいかないものの(この難易度曲線ならもはやそれでもいい。)、RONINやTSUSIMAやNIOHの様にしてもよかった。 調合時のバグ落ちですが、自分のPCスペックでは調合時に速度アップをすると3日に1回くらいフリーズする。自動セーブが仕事してくれているので、特に不満はない。無いに越したことはないが。 PCスペックは core i7 8700k 3.7Ghz rtx 3 3060ti 8G メモリ 16GB です。 ファンのうるささで稼働率ある程度判断してますが 60FPSなら静か。 90FPSでうなり始め 120FPSでかなりファンがうるさいくらいには熱を持つ 稼働%はみてない。 設定はカスタマイズしてますが、中ー低程度の設定で遊んでます。 オススメのやり方ですが 最初はノーマルで進めて2面までいきます。 素材を大量に集めてある施設でちょろちょろします。 その時点でなるべく強い装備を作れればLEGENDがちょうどいい難易度になります。 たのしい。 ただ、少し値段が高いかな。このオープンワールドのイベントの少なさ(同じイベントは1つとしてカウント)なら4000か5000ぐらいが新品でも妥当か。マップの広さとグラフィックに+3000円払うなら、もっと内容濃くしたり、エクストラコンテンツややり込み要素(闘技場やSO3の様に究極ボスや裏ダンジョン)、システムの追加など、してくれた方が絶対に面白くなった。次回作は是非にエンドコンテンツに力を入れてほしい。個人的には次回作主人公はナースお姉さんでお願いします。あとニーナのぱいでかすぎて気持ち悪い。奇乳。
The game is really fun and really good. Unfortunately, the game runs terribly and costs $70. If your drivers allow you to override the anti-aliasing to make it supersampling, then this game will feel and look great. If you look past performance, this game is really good.
Atelier Yumia : L’Alchimiste des Souvenirs et la Terre Rêvée mêle habilement aventure, craft et gestion de base, offrant une expérience riche et variée. Dès les premiers instants, l’histoire captivante nous plonge dans l’univers fascinant d’Aladiss. Avec une multitude d’activités à découvrir, entre exploration, alchimie, gestion de base et création d’objets, l’ennui n’a tout simplement pas sa place. Chaque moment de jeu est une nouvelle occasion de progresser et d’enrichir son aventure. Si les graphismes peuvent sembler un peu en retrait au début, cet aspect est vite oublié, car l’univers vivant et dynamique du jeu nous emmène dans une expérience immersive. Un titre qui ravira assurément les amateurs de RPG et de jeux de gestion. En tant que grande fan de RPG, notamment de la série Tales of, je n’avais pas encore découvert Atelier Yumia. Et quelle belle surprise ! Ce jeu a su capter mon attention et m’offrir une aventure captivante. L’univers d’Aladiss est aussi riche que fascinant, et chaque élément du jeu, qu’il s’agisse des mécaniques de craft ou des défis d’exploration, m’a tenue en haleine du début à la fin. Une découverte formidable que je recommande vivement à tous les passionnés de RPG et de gestion. https://legeekparesseux.fr/test-gaming/atelier-yumia-lalchimiste-des-souvenirs-et-la-terre-revee/
除了炼金系列粉丝之外,不推荐任何玩家购买。 闪退问题太严重了,地图的问号清的让人绝望,整体炼金的存在感非常低 当然我是从A11玩过来的系列粉丝,所以炼金出一部我买一部就是了
主線劇情有斷沒有聲優,調和時遊戲常常當掉,調和的設定無聊到會打瞌睡
This game is underrated by veterans who played older games from this franchise, my experience starts from Ryza series. I played Yumia more than enoush to say that its not really a bad game at all, to say more, i feel its quite opposite though not everyone might like some changes in comparison to older games. Im not a type of person to write poems or essays telling every single details, but i think its enough to point out strong and weak sides of the game. + I like open world, its exploration and mats gathering, you simply slowly wander and collect things you want. + Story, Lore, Characters, World i enjoy them too, maybe they fall short to Ryza games, but the gap is not large to call Yumia failure, mediocre or average game. + Alchemy has some simplifications but its still a thing i enjoy the most in this game, i spent countless hours creating items + Visuals are beautiful, giving a proper impression you are exploring typical high-fantasy anime world. +/- Music is still enjoyable but Ryza had much better soundtrack. +/- The game is much more forgiving in comparison to Ryza, where neglecting alchemy could result being suppressed by opponents sooner or later as you had no enough combat power anymore to beat them up. - i miss tools in exploration that were determining whether you could get high-grade materials or not, you had to remember to upgrade them over time or get entirely new in order to gain access to more advanced recipes and items. - No enough building points cap allowing you to build large and rich lodges or houses. 50 and 999 are simply no enough if someone likes building things in games. [b]My rate is 8/10[/b]
The actual synthesis in this game was boring to me comparitively. there were a lot of wasted mechanics like camping and cooking that werent well thought out. I HATED how much the game would crash, or how many times you would have to turn the game off and on to get a key feature to work.
良くも悪くもアトリエ感はないけど面白かった 欲を言うならギャラリー?に静止画のスチルも欲しかった レイニャとルトガーが最高に好き
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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