
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.33/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
원래 오픈월드 좋아하고 jrpg 잘먹다보니 아틀리에스럽지 않아졌다는건 동감하면서도 별로 상관없게 느끼는데 개인적으로 주인공 캐릭터한테 참 정이 잘 안가.. 에스카 소피 라이자 루루아 한글화작 주인공들 다 마음에 안든적이 없었는데 유독 이번 주인공은 참 정이 안가네..
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[H1]TL;DR: Chances are this game won't get finished. It suffers from the same issue that so many games released post 2004 do: they can't seem to pull off the final third properly. It just becomes a slog. Every time. It's frustrating, because in terms of the exploration, it's light years beyond any other Atelier game; although the underlying story feels like a light version of Horizon Zero Dawn.[/H1] Went into this not as a fan of the alchemy aspect, but the idea of a role-playing game was appealing. It wasn't worth anywhere near full price due to the lack of English dub - a shop had the Deluxe edition for $35, well worth that at least. It's certainly not a terrible game. If it had English voices, it would have helped get through the last third slog - go in another room and do something while listening to the members talk about either nothing or the underlying story. Without the dub, you're forced to sit and read, which for a game with this many cutscenes wasn't fun. It's to bad. As mentioned, the spirit of adventure here was decently good. In fact, it's what "Tales of Aionios" (referred to elsewhere as "Xenoblade" Chronicles 3) should have done with its story and exploration. Same basic concept: something's off with the world and its people, you can't put your finger on it, but exploring the world helps tell the story slowly. That portion wasn't too bad, held back - again- - by the lack of English dub, because there are so many cutscenes that it bores having to listen to Japanese voices; plus every game has Japanese shrill voices that make it even worse. The battle engine is decent, not overly fun, not terribly boring. It got to the point that fights had to simply be avoided because there ae too many areas where it felt like forced battles to pad the game. Music was a highlight. Some of the tracks in the game were very good. Graphics were nothing special. The camera was a nightmare because of the developers' significant effort to avoid upskirts. (hint for developers: how about, rather than wonky camera work, you just don't put your characters in skirts? Or how about not having the level up cutscene feature your main character high leg kicking in a skirt?) Because then, in at least three cutscenes, the characters are sitting around a fire and you're blatantly shown upskirt anyway. Which makes them nerfing the camera stupid to begin with. [H1]Summary[/H1] Atelier Firis remains the favorite. It felt like the one that worked the hardest to entertain without overstaying its welcome AND it had English dub. Lastly there was too much that simply wasn't of interest. There's a fundamental storyline dealing with the world that gets buried among a bunch of other uninteresting prose. Some antagonist characters show up, nigh unstoppable, then disappear for the vast majority of the game. Other characters associated with the protagonists are discussed but then never revisited. It felt like the fundamental story was written and developed, then someone said "this is too short, we need to add some padding to make it longer". Things felt tacked on and not consistent. It was jarring. Atelier Yumia would have been an acceptable game with a dub. Not a great game. Not an amazing experience. But an acceptable game at $30. Without the dub, the game had to rely on too much other stuff that didn't really entice. It's one of the better "Atelier" games for those that don't like the heavy focus on alchemy. While alchemy is certainly important here, it never holds the game back if you breeze through the majority of it. But if you're one that only cares about the alchemy for whatever reason, you'll find this one lacking in that regard. It may sound oversimplified, but in terms of a numeric score: without the English dub it's a 4 out of 10 at best. If it had an English dub, even a not-very-good one, it would have been a 7 out of 10.
This was the first Atelier game I've ever played. Got me interested in the series! The characters/story is fun. Combat can be repetitive, but I enjoyed it. Good mix of button masher/strategy in there.
Not sure what IS a atelier game but I like this game
アトリエシリーズは初めてです。 難易度はベリーハードで開拓系はコンプリートしつつ本編クリア済です。 ストーリーは全体的に暗めですが諦めずに進んでいくので好みでした。 【良かった点】 ・キャラデザやそのキャラの背景が良かったです。 ・オープンワールドの探索性 ・ハウジングで自分好みに施設等カスタマイズ出来るところ ・調合やハウジングでおまかせ機能があり、わからなくても大丈夫なところ。(アトリエシリーズは初めての人向け) ・難易度調整がどこでも出来るところ ・操作キャラによって武器や特性が違うので試行錯誤で試行錯誤できるところ ・リアルタイム戦闘 【改善点】 ・ファストトラベル時のルドガーの「さっさと決めろよ」に毎回イラっとする ・難易度がベリーハードでも結構簡単。その上の難易度から理不尽な難易度になる(最強装備前提難易度) ・弾のレシピやはしごのレシピが手に入りずらい ・敵の群れバトル?の時に攻撃する隙がほぼない敵キャラがいる ・木材が不足しやすい ・鍵が最終で不足する ・行動が終了するまでスキルとアイテムの切り替えが出来ない(慣れかな?) ・襲撃イベントが面倒 ・探索ポーチは手動で補充しなければならない 全体的に見てアトリエシリーズ初めての人なら楽しめると思いました。プレイするなら序盤の少し進んだところで難易度を上げるのが良いと思います。
体験版触ってみて10時間以上遊べて面白かったので購入。 体験版の出始めはカメラワークが微妙だったけどDLCがある程度出た今からだと全然気にならない感じ。 十字キー上下でカメラの距離を簡単に変えれるようにしてるとこを見ると カメラワーク頑張って力入れてるのは伝わって来るかな・・・。 ここの他のゲームってカメラワーク褒めれるの少ないんですよね・・・・w アトリエシリーズは初期のマリエリとマリーリメイクしかやってないので そことの比較になるけど 苦手だった時間制限みたいなのが無くなって良質なRPGになってた!という感じかな。 調合はちょっと複雑で分かってないからオススメで作ってるけど 良いのが出来たら嬉しい(*゚ー゚) レベル上げやフィールドの探索も楽しいです。 フィールド探索に関してはミニゲームはパズルがあるけど こういうのでいいんですよFF7Rさん・・・。 最高難易度で始めたけど無理過ぎたのでベリーハードにして進めてるけど Sランクの手配書とかは1発で即死だけど、それに対してモーションキャンセルが優秀なのでしっかり回避しながら戦う緊張感が程よくある。 フィールドの操作はバイクの乗り降りが1ボタンで出来て欲しいという不満はあるけど 壁を登ったりするのはほぼストレスが無いです。 ストーリーも分かりやすくて〇 他の長年続いてる日本のRPGと比べても思いつく限り1番楽しい。 でもずっとアトリエシリーズをやってきたファンとしての視点は違うと思う。 わたしはオススメなので体験版触ってみて下さい(*゚ー゚)
최적화 시발 진짜
全てにおいて「ライザのアトリエ」に劣っている。ただただつまらなかった。
次回作が来るからやってみた。 アトリエっぽいゲームがやりたいなら他がいいと思う。 けど、普通にRPGやりたいなって感じだとおすすめだと思う。 いつものアトリエに比べて話が暗いんじゃー。 ソフィーくらい明るい話求めたらあかん。 次回作も暗いんだろうか。 気になるけどもうやっちゃったから次もやろうと思う。 足は最高だった。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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